scummvm/common/file.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* $URL$
* $Id$
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*
*/
#ifndef COMMON_FILE_H
#define COMMON_FILE_H
#include "common/scummsys.h"
#include "common/noncopyable.h"
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#include "common/str.h"
#include "common/stream.h"
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namespace Common {
class Archive;
class FSNode;
/**
* TODO: vital to document this core class properly!!! For both users and implementors
*/
class File : public SeekableReadStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
SeekableReadStream *_handle;
/** The name of this file, kept for debugging purposes. */
String _name;
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public:
static void addDefaultDirectory(const String &directory);
static void addDefaultDirectory(const FSNode &directory);
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File();
virtual ~File();
/**
* Checks if a given file exists in any of the current default paths
* (those were/are added by addDefaultDirectory and/or
* addDefaultDirectoryRecursive).
*
* @param filename the file to check for
* @return true if the file exists, false otherwise
*/
static bool exists(const String &filename);
/**
* Try to open the file with the given filename, by searching SearchMan.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param filename the name of the file to open
* @return true if file was opened successfully, false otherwise
*/
virtual bool open(const String &filename);
/**
* Try to open the file with the given filename from within the given archive.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param filename the name of the file to open
* @param archive the archive in which to search for the file
* @return true if file was opened successfully, false otherwise
*/
virtual bool open(const String &filename, Archive &archive);
/**
* Try to open the file corresponding to the give node. Will check whether the
* node actually refers to an existing file (and not a directory), and handle
* those cases gracefully.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param filename the name of the file to open
* @param archive the archive in which to search for the file
* @return true if file was opened successfully, false otherwise
*/
virtual bool open(const FSNode &node);
/**
* Try to 'open' the given stream. That is, we just wrap around it, and if stream
* is a NULL pointer, we gracefully treat this as if opening failed.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param stream a pointer to a SeekableReadStream, or 0
* @param name a string describing the 'file' corresponding to stream
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* @return true if stream was non-zero, false otherwise
*/
virtual bool open(SeekableReadStream *stream, const Common::String &name);
/**
* Close the file, if open.
*/
virtual void close();
/**
* Checks if the object opened a file successfully.
*
* @return: true if any file is opened, false otherwise.
*/
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bool isOpen() const;
/**
* Returns the filename of the opened file for debugging purposes.
*
* @return: the filename
*/
const char *getName() const { return _name.c_str(); }
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bool ioFailed() const;
void clearIOFailed();
bool err() const;
void clearErr();
bool eos() const;
virtual int32 pos() const;
virtual int32 size() const;
bool seek(int32 offs, int whence = SEEK_SET);
uint32 read(void *dataPtr, uint32 dataSize);
};
/**
* TODO: document this class
*
* Some design ideas:
* - automatically drop all files into dumps/ dir? Might not be desired in all cases
*/
class DumpFile : public WriteStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
WriteStream *_handle;
public:
DumpFile();
virtual ~DumpFile();
virtual bool open(const String &filename);
virtual bool open(const FSNode &node);
virtual void close();
/**
* Checks if the object opened a file successfully.
*
* @return: true if any file is opened, false otherwise.
*/
bool isOpen() const;
bool err() const;
void clearErr();
virtual uint32 write(const void *dataPtr, uint32 dataSize);
virtual bool flush();
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};
} // End of namespace Common
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#endif