2010-05-24 17:43:55 +00:00
|
|
|
#include "common/scummsys.h"
|
2010-05-31 04:58:19 +00:00
|
|
|
#include "common/system.h"
|
2010-05-24 17:43:55 +00:00
|
|
|
|
|
|
|
#include "engines/util.h"
|
|
|
|
|
|
|
|
#include "testbed/testbed.h"
|
2010-06-02 13:56:04 +00:00
|
|
|
#include "testbed/graphics.h"
|
2010-05-24 17:43:55 +00:00
|
|
|
|
2010-05-31 04:58:19 +00:00
|
|
|
namespace Testbed {
|
2010-05-24 17:43:55 +00:00
|
|
|
|
2010-05-31 04:58:19 +00:00
|
|
|
TestbedEngine::TestbedEngine(OSystem *syst)
|
2010-05-24 17:43:55 +00:00
|
|
|
: Engine(syst) {
|
|
|
|
// Put your engine in a sane state, but do nothing big yet;
|
|
|
|
// in particular, do not load data from files; rather, if you
|
|
|
|
// need to do such things, do them from init().
|
|
|
|
|
|
|
|
// Do not initialize graphics here
|
|
|
|
|
|
|
|
// However this is the place to specify all default directories
|
|
|
|
|
2010-05-31 04:58:19 +00:00
|
|
|
printf("TestbedEngine::TestbedEngine()\n");
|
2010-05-24 17:43:55 +00:00
|
|
|
}
|
|
|
|
|
2010-05-31 04:58:19 +00:00
|
|
|
TestbedEngine::~TestbedEngine() {
|
2010-05-24 17:43:55 +00:00
|
|
|
// Dispose your resources here
|
2010-05-31 04:58:19 +00:00
|
|
|
printf("TestbedEngine::~TestbedEngine()\n");
|
2010-05-24 17:43:55 +00:00
|
|
|
|
|
|
|
// Remove all of our debug levels here
|
|
|
|
}
|
2010-05-31 04:58:19 +00:00
|
|
|
|
|
|
|
Common::Error TestbedEngine::run() {
|
2010-05-24 17:43:55 +00:00
|
|
|
// Initialize graphics using following:
|
|
|
|
initGraphics(320, 200, false);
|
|
|
|
|
|
|
|
// You could use backend transactions directly as an alternative,
|
|
|
|
// but it isn't recommended, until you want to handle the error values
|
|
|
|
// from OSystem::endGFXTransaction yourself.
|
|
|
|
// This is just an example template:
|
|
|
|
//_system->beginGFXTransaction();
|
|
|
|
// // This setup the graphics mode according to users seetings
|
|
|
|
// initCommonGFX(false);
|
|
|
|
//
|
|
|
|
// // Specify dimensions of game graphics window.
|
|
|
|
// // In this example: 320x200
|
|
|
|
// _system->initSize(320, 200);
|
|
|
|
//FIXME: You really want to handle
|
|
|
|
//OSystem::kTransactionSizeChangeFailed here
|
|
|
|
//_system->endGFXTransaction();
|
|
|
|
|
|
|
|
// Additional setup.
|
2010-05-31 04:58:19 +00:00
|
|
|
printf("TestbedEngine::init\n");
|
|
|
|
|
2010-06-06 14:06:51 +00:00
|
|
|
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
|
|
|
|
// interactive mode could also be modified by a config parameter "non-interactive=1"
|
|
|
|
// TODO: Implement that
|
2010-06-02 13:56:04 +00:00
|
|
|
|
2010-06-06 14:06:51 +00:00
|
|
|
bool interactive;
|
|
|
|
Common::String prompt("Welcome to the ScummVM testbed! \n \
|
|
|
|
It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc. \n \
|
|
|
|
If you are seeing this correctly, it means interactive tests would run on this system :)");
|
|
|
|
interactive = Testsuite::handleInteractiveInput(prompt);
|
|
|
|
|
|
|
|
if (interactive) {
|
|
|
|
printf("Running tests in Interactive Mode\n");
|
|
|
|
// Executing GFX Tests
|
|
|
|
GFXTestSuite ts;
|
|
|
|
ts.execute();
|
|
|
|
}
|
2010-05-31 04:58:19 +00:00
|
|
|
|
2010-05-24 17:43:55 +00:00
|
|
|
return Common::kNoError;
|
|
|
|
}
|
|
|
|
|
2010-05-31 04:58:19 +00:00
|
|
|
} // End of namespace Testbed
|