scummvm/engines/testbed/testbed.cpp

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#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "testbed/testbed.h"
#include "testbed/graphics.h"
namespace Testbed {
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
printf("TestbedEngine::TestbedEngine()\n");
}
TestbedEngine::~TestbedEngine() {
// Dispose your resources here
printf("TestbedEngine::~TestbedEngine()\n");
// Remove all of our debug levels here
}
Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// You could use backend transactions directly as an alternative,
// but it isn't recommended, until you want to handle the error values
// from OSystem::endGFXTransaction yourself.
// This is just an example template:
//_system->beginGFXTransaction();
// // This setup the graphics mode according to users seetings
// initCommonGFX(false);
//
// // Specify dimensions of game graphics window.
// // In this example: 320x200
// _system->initSize(320, 200);
//FIXME: You really want to handle
//OSystem::kTransactionSizeChangeFailed here
//_system->endGFXTransaction();
// Additional setup.
printf("TestbedEngine::init\n");
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
bool interactive;
Common::String prompt("Welcome to the ScummVM testbed! \n \
It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc. \n \
If you are seeing this correctly, it means interactive tests would run on this system :)");
interactive = Testsuite::handleInteractiveInput(prompt);
if (interactive) {
printf("Running tests in Interactive Mode\n");
// Executing GFX Tests
GFXTestSuite ts;
ts.execute();
}
return Common::kNoError;
}
} // End of namespace Testbed