2017-12-08 01:59:05 +00:00
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/* ScummVM - Graphic Adventure Engine
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2017-12-05 00:45:04 +00:00
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/interface_minimap.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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2017-12-07 01:38:43 +00:00
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#define MINIMAP_SIZE 7
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#define MINIMAP_DIFF ((MINIMAP_SIZE - 1) / 2)
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#define MINIMAP_XSTART 237
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#define MINIMAP_YSTART 12
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#define TILE_WIDTH 10
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#define TILE_HEIGHT 8
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2017-12-05 00:45:04 +00:00
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void InterfaceMinimap::drawMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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Windows &windows = *g_vm->_windows;
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if (windows[2]._enabled || windows[10]._enabled)
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return;
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if (!party._automapOn && !party._wizardEyeActive) {
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// Draw the Might & Magic logo
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2018-02-24 01:19:09 +00:00
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if (g_vm->getGameID() == GType_Swords)
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res._logoSprites.draw(1, 0, Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), 9));
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else
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res._globalSprites.draw(1, 5, Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), 9));
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2017-12-05 00:45:04 +00:00
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return;
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}
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bool eyeActive = party._wizardEyeActive;
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if (party._automapOn)
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party._wizardEyeActive = false;
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2017-12-06 00:53:16 +00:00
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// Draw the minimap content
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if (map._isOutdoors)
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drawOutdoorsMinimap();
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else
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drawIndoorsMinimap();
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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// Draw outer rectangle around the automap
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res._globalSprites.draw(1, 6, Common::Point(223, 3));
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party._wizardEyeActive = eyeActive;
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}
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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void InterfaceMinimap::drawOutdoorsMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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int v, frame;
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2017-12-07 01:38:43 +00:00
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const Common::Point &pt = party._mazePosition;
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2017-12-06 00:53:16 +00:00
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2017-12-07 01:38:43 +00:00
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res._globalSprites.draw(1, 15, Common::Point(MINIMAP_XSTART, MINIMAP_YSTART));
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2017-12-05 00:45:04 +00:00
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2017-12-07 01:38:43 +00:00
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for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
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yp += TILE_HEIGHT, --mazeY) {
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for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
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xp += TILE_WIDTH, ++mazeX) {
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2017-12-08 01:59:05 +00:00
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v = map.mazeLookup(Common::Point(mazeX, mazeY), 0);
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2017-12-12 03:14:39 +00:00
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assert(v != INVALID_CELL);
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2017-12-06 00:53:16 +00:00
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frame = map.mazeDataCurrent()._surfaceTypes[v];
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2017-12-05 00:45:04 +00:00
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2018-01-17 23:33:26 +00:00
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if (map._currentSteppedOn || party._wizardEyeActive) {
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2017-12-06 00:53:16 +00:00
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map._tileSprites.draw(1, frame, Common::Point(xp, yp));
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2017-12-05 00:45:04 +00:00
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}
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}
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-07 01:38:43 +00:00
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for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
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yp += TILE_HEIGHT, --mazeY) {
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for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
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xp += TILE_WIDTH, ++mazeX) {
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v = map.mazeLookup(Common::Point(mazeX, mazeY), 4);
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2017-12-12 03:14:39 +00:00
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assert(v != INVALID_CELL);
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2017-12-06 00:53:16 +00:00
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frame = map.mazeData()._wallTypes[v];
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2017-12-05 00:45:04 +00:00
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2017-12-08 01:59:05 +00:00
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if (frame && (map._currentSteppedOn || party._wizardEyeActive)) {
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2017-12-06 00:53:16 +00:00
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map._tileSprites.draw(1, frame + 16, Common::Point(xp, yp));
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2017-12-05 00:45:04 +00:00
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}
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}
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-07 01:38:43 +00:00
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for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
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yp += TILE_HEIGHT, --mazeY) {
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for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
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xp += TILE_WIDTH, ++mazeX) {
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2017-12-08 01:59:05 +00:00
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frame = map.mazeLookup(Common::Point(mazeX, mazeY), 8, 0xff);
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2017-12-05 00:45:04 +00:00
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2017-12-08 01:59:05 +00:00
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if (frame && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, frame + 32, Common::Point(xp, yp));
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2017-12-05 00:45:04 +00:00
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}
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}
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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// Draw the direction arrow
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res._globalSprites.draw(1, party._mazeDirection + 1,
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Common::Point(267, 36));
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}
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void InterfaceMinimap::drawIndoorsMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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int v, frame;
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2017-12-07 01:38:43 +00:00
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const Common::Point &pt = party._mazePosition;
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2017-12-06 00:53:16 +00:00
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int frame2 = _animFrame;
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_animFrame = (_animFrame + 2) % 8;
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2017-12-07 02:50:30 +00:00
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2017-12-06 00:53:16 +00:00
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// Draw default ground for all the valid explored areas
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2017-12-07 01:38:43 +00:00
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for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
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yp += TILE_HEIGHT, --mazeY) {
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for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
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xp += TILE_WIDTH, ++mazeX) {
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v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff);
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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if (v != INVALID_CELL && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, 0, Common::Point(xp, yp));
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2017-12-05 00:45:04 +00:00
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}
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}
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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// Draw the specific surface type for each cell
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2018-04-07 22:30:45 +00:00
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for (int yp = MINIMAP_YSTART + (TILE_HEIGHT / 2) + 1, mazeY = pt.y + MINIMAP_DIFF;
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2017-12-07 01:38:43 +00:00
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mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) {
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for (int xp = MINIMAP_XSTART + (TILE_WIDTH / 2), mazeX = pt.x - MINIMAP_DIFF;
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mazeX <= (pt.x + MINIMAP_DIFF); xp += TILE_WIDTH, ++mazeX) {
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v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff);
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2017-12-06 00:53:16 +00:00
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int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
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2017-12-05 00:45:04 +00:00
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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2017-12-06 00:53:16 +00:00
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map._tileSprites.draw(1, surfaceId + 36, Common::Point(xp, yp));
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2017-12-05 00:45:04 +00:00
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}
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}
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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// Draw thin tile portion on top-left corner of map
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2017-12-07 01:38:43 +00:00
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v = map.mazeLookup(Common::Point(pt.x - MINIMAP_DIFF - 1, pt.y + MINIMAP_DIFF + 1), 0, 0xffff);
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2017-12-06 00:53:16 +00:00
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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2017-12-07 01:38:43 +00:00
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Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2),
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MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1));
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2017-12-06 00:53:16 +00:00
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}
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2017-12-05 00:45:04 +00:00
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2017-12-06 00:53:16 +00:00
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// Handle drawing surface sprites partially clipped at the left edge
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2018-04-07 22:30:45 +00:00
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for (int yp = MINIMAP_YSTART + (TILE_HEIGHT / 2) + 1, mazeY = pt.y + MINIMAP_DIFF;
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mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) {
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2017-12-07 01:38:43 +00:00
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v = map.mazeLookup(Common::Point(pt.x - MINIMAP_DIFF - 1, mazeY), 0, 0xffff);
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2017-12-06 00:53:16 +00:00
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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2017-12-07 01:38:43 +00:00
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Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), yp));
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2017-12-06 00:53:16 +00:00
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}
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}
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// Handle drawing surface sprites partially clipped at the top edge
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2017-12-07 02:36:10 +00:00
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for (int xp = MINIMAP_XSTART + (TILE_WIDTH / 2), mazeX = pt.x - MINIMAP_DIFF;
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mazeX <= (pt.x + MINIMAP_DIFF); xp += TILE_WIDTH, ++mazeX) {
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v = map.mazeLookup(Common::Point(mazeX, pt.y + MINIMAP_DIFF + 1), 0, 0xffff);
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2017-12-06 00:53:16 +00:00
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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2017-12-07 01:38:43 +00:00
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Common::Point(xp, MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1));
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2017-12-06 00:53:16 +00:00
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}
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}
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2017-12-07 01:38:43 +00:00
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// Handle drawing partially clip top row and left column
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for (int xp = MINIMAP_XSTART, yp = MINIMAP_YSTART + (MINIMAP_SIZE - 1) * TILE_HEIGHT,
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mazeX = pt.x - MINIMAP_DIFF, mazeY = pt.y + MINIMAP_DIFF;
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mazeX <= (pt.x - MINIMAP_DIFF);
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xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) {
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2017-12-06 03:24:15 +00:00
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// Left column
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2017-12-07 01:38:43 +00:00
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v = map.mazeLookup(Common::Point(pt.x - MINIMAP_DIFF - 1, mazeY), 12, 0xffff);
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2017-12-06 00:53:16 +00:00
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switch (v) {
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case SURFTYPE_DIRT:
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frame = 18;
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break;
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case SURFTYPE_SNOW:
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frame = 22;
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break;
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case SURFTYPE_SWAMP:
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case SURFTYPE_CLOUD:
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frame = 16;
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break;
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case SURFTYPE_LAVA:
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case SURFTYPE_DWATER:
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frame = 2;
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break;
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case SURFTYPE_DESERT:
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frame = 30;
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break;
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case SURFTYPE_ROAD:
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frame = 32;
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break;
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case SURFTYPE_TFLR:
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frame = 24;
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break;
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case SURFTYPE_SKY:
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frame = 28;
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break;
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case SURFTYPE_CROAD:
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frame = 14;
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break;
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case SURFTYPE_SEWER:
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frame = frame2 + 4;
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break;
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case SURFTYPE_SCORCH:
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frame = 24;
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break;
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case SURFTYPE_SPACE:
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frame = 26;
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break;
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default:
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frame = -1;
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break;
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}
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if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
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2017-12-07 01:38:43 +00:00
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map._tileSprites.draw(1, frame, Common::Point(
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MINIMAP_XSTART - TILE_WIDTH - (TILE_WIDTH / 2), yp));
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2017-12-06 00:53:16 +00:00
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2017-12-06 03:24:15 +00:00
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// Top row
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2017-12-07 01:38:43 +00:00
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v = map.mazeLookup(Common::Point(mazeX, pt.y + MINIMAP_DIFF + 1), 0);
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2017-12-06 00:53:16 +00:00
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switch (v) {
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case SURFTYPE_DIRT:
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frame = 19;
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break;
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case SURFTYPE_GRASS:
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frame = 35;
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break;
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case SURFTYPE_SNOW:
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frame = 23;
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break;
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case SURFTYPE_SWAMP:
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case SURFTYPE_CLOUD:
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frame = 17;
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break;
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case SURFTYPE_LAVA:
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case SURFTYPE_DWATER:
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frame = 3;
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break;
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case SURFTYPE_DESERT:
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frame = 31;
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break;
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case SURFTYPE_ROAD:
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frame = 33;
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break;
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case SURFTYPE_TFLR:
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frame = 21;
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break;
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case SURFTYPE_SKY:
|
|
|
|
frame = 29;
|
|
|
|
break;
|
|
|
|
case SURFTYPE_CROAD:
|
|
|
|
frame = 15;
|
|
|
|
break;
|
|
|
|
case SURFTYPE_SEWER:
|
|
|
|
frame = frame2 + 5;
|
|
|
|
break;
|
|
|
|
case SURFTYPE_SCORCH:
|
|
|
|
frame = 25;
|
|
|
|
break;
|
|
|
|
case SURFTYPE_SPACE:
|
|
|
|
frame = 27;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
frame = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
|
2017-12-07 01:38:43 +00:00
|
|
|
map._tileSprites.draw(1, frame, Common::Point(xp, MINIMAP_YSTART - TILE_HEIGHT));
|
2017-12-06 00:53:16 +00:00
|
|
|
}
|
|
|
|
|
2017-12-06 03:24:15 +00:00
|
|
|
// Draw the walls for the remaining cells of the minimap
|
2017-12-07 01:38:43 +00:00
|
|
|
for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
|
|
|
|
yp += TILE_HEIGHT, --mazeY) {
|
|
|
|
for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
|
|
|
|
xp += TILE_WIDTH, ++mazeX) {
|
|
|
|
if (mazeX == pt.x && mazeY == pt.y) {
|
2017-12-06 00:53:16 +00:00
|
|
|
// Center of the minimap. Draw the direction arrow
|
|
|
|
res._globalSprites.draw(1, party._mazeDirection + 1,
|
2017-12-07 02:36:10 +00:00
|
|
|
Common::Point(MINIMAP_XSTART + (TILE_WIDTH * 3) + (TILE_WIDTH / 2),
|
|
|
|
MINIMAP_YSTART + (TILE_HEIGHT * 3) + (TILE_HEIGHT / 2)));
|
2017-12-06 00:53:16 +00:00
|
|
|
}
|
|
|
|
|
2017-12-07 01:38:43 +00:00
|
|
|
v = map.mazeLookup(Common::Point(mazeX, mazeY), 12, 0xffff);
|
2017-12-05 00:45:04 +00:00
|
|
|
switch (v) {
|
2017-12-07 02:36:10 +00:00
|
|
|
case 1:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 18;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 2:
|
2017-12-06 00:53:16 +00:00
|
|
|
frame = 34;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 3:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 22;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 4:
|
|
|
|
case 13:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 16;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 5:
|
|
|
|
case 8:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 2;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 6:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 30;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 7:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 32;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 9:
|
2017-12-06 00:53:16 +00:00
|
|
|
frame = 20;
|
2017-12-05 00:45:04 +00:00
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 10:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 28;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 11:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 14;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 12:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = frame2 + 4;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 14:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 24;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 15:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 26;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
frame = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-06 00:53:16 +00:00
|
|
|
if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
|
|
|
|
map._tileSprites.draw(1, frame, Common::Point(xp, yp));
|
|
|
|
}
|
2017-12-05 00:45:04 +00:00
|
|
|
|
2017-12-07 01:38:43 +00:00
|
|
|
v = map.mazeLookup(Common::Point(mazeX, mazeY), 0);
|
2017-12-05 00:45:04 +00:00
|
|
|
switch (v) {
|
2017-12-07 02:36:10 +00:00
|
|
|
case 1:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 19;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 2:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 35;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 3:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 23;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 4:
|
|
|
|
case 13:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 17;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 5:
|
|
|
|
case 8:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 3;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 6:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 31;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 7:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 33;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 9:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 21;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 10:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 29;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 11:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 15;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 12:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = frame2 + 5;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 14:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 25;
|
|
|
|
break;
|
2017-12-07 02:36:10 +00:00
|
|
|
case 15:
|
2017-12-05 00:45:04 +00:00
|
|
|
frame = 27;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
frame = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-07 02:36:10 +00:00
|
|
|
if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
|
|
|
|
map._tileSprites.draw(0, frame, Common::Point(xp, yp));
|
2017-12-05 00:45:04 +00:00
|
|
|
}
|
2017-12-06 00:53:16 +00:00
|
|
|
}
|
2017-12-05 00:45:04 +00:00
|
|
|
|
2017-12-07 01:38:43 +00:00
|
|
|
// Draw overlay on cells that haven't been stepped on yet
|
|
|
|
for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
|
|
|
|
yp += TILE_HEIGHT, --mazeY) {
|
|
|
|
for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
|
|
|
|
xp += TILE_WIDTH, ++mazeX) {
|
2017-12-06 00:53:16 +00:00
|
|
|
v = map.mazeLookup(
|
2017-12-07 01:38:43 +00:00
|
|
|
Common::Point(mazeX, mazeY),
|
2017-12-06 00:53:16 +00:00
|
|
|
0, 0xffff);
|
2017-12-05 00:45:04 +00:00
|
|
|
|
2017-12-06 00:53:16 +00:00
|
|
|
if (v == INVALID_CELL || (!map._currentSteppedOn && !party._wizardEyeActive)) {
|
|
|
|
map._tileSprites.draw(1, 1, Common::Point(xp, yp));
|
2017-12-05 00:45:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Xeen
|