scummvm/engines/scumm/scumm_v4.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_SCRIPT_V4_H
#define SCUMM_SCRIPT_V4_H
#include "scumm/scumm_v5.h"
namespace Scumm {
/**
* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
*/
class ScummEngine_v4 : public ScummEngine_v5 {
public:
ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
protected:
virtual void setupOpcodes();
virtual void readResTypeList(int id);
virtual void readIndexFile();
virtual void loadCharset(int no);
virtual void resetRoomObjects();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
/* Version 4 script opcodes */
void o4_oldRoomEffect();
void o4_pickupObject();
};
} // End of namespace Scumm
#endif