scummvm/image/jpeg.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef IMAGE_JPEG_H
#define IMAGE_JPEG_H
#include "graphics/surface.h"
#include "image/image_decoder.h"
#include "image/codecs/codec.h"
namespace Common {
class SeekableReadStream;
}
namespace Image {
/**
* @defgroup image_jpeg JPEG decoder
* @ingroup image
*
* @brief Decoder for JPEG images.
*
* Used in engines:
* - Groovie
* - Mohawk
* - Wintermute
* @{
*/
class JPEGDecoder : public ImageDecoder, public Codec {
public:
JPEGDecoder();
~JPEGDecoder();
// ImageDecoder API
virtual void destroy();
virtual bool loadStream(Common::SeekableReadStream &str);
virtual const Graphics::Surface *getSurface() const;
// Codec API
const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream);
Graphics::PixelFormat getPixelFormat() const;
// Special API for JPEG
enum ColorSpace {
/**
* Output RGB data in the pixel format specified using `setOutputPixelFormat`.
*
* This is the default output.
*/
kColorSpaceRGB,
/**
* Output (interleaved) YUV data.
*
* Be aware that some images cannot be output in YUV mode.
* These are (non-standard) JPEG images which are in RGB colorspace.
*
* The resulting Surface will have a PixelFormat with 3 bytes per
* pixel and the remaining entries are completely zeroed. This works
* around the fact that PixelFormat can only describe RGB formats.
*
* You should only use this when you are really aware of what you are
* doing!
*/
kColorSpaceYUV
};
/**
* Request the output color space. This can be used to obtain raw YUV
* data from the JPEG file. But this might not work for all files!
*
* The decoder itself defaults to RGB.
*
* @param outSpace The color space to output.
*/
void setOutputColorSpace(ColorSpace outSpace) { _colorSpace = outSpace; }
/**
* Request the output pixel format. The JPEG decoder provides high performance
* color conversion routines for some pixel formats. This setting allows to use
* them and avoid costly subsequent color conversion.
*/
void setOutputPixelFormat(const Graphics::PixelFormat &format) { _requestedPixelFormat = format; }
private:
Graphics::Surface _surface;
ColorSpace _colorSpace;
Graphics::PixelFormat _requestedPixelFormat;
Graphics::PixelFormat getByteOrderRgbPixelFormat() const;
};
/** @} */
} // End of namespace Image
#endif