scummvm/engines/chewy/object.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
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#ifndef CHEWY_OBJECT_H
#define CHEWY_OBJECT_H
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#include "chewy/object_extra.h"
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namespace Chewy {
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#define ENDLOS_FLIP_FLOP 255
#define LOAD_NEW_OBJ 1
#define NO_ACTION 0
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#define OBJECT_1 1
#define OBJECT_2 2
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class Object {
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public:
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Object(GameState *sp);
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~Object();
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short load(const char *filename, RoomMovObject *rmo);
int16 load(const char *filename, RoomStaticInventory *rsi);
int16 load(const char *filename, RoomExit *roomExit);
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void sort();
void free_inv_spr(byte **inv_spr_adr);
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int16 is_sib_mouse(int16 mouse_x, int16 mouse_y);
int16 is_iib_mouse(int16 mouse_x, int16 mouse_y);
int16 iib_txt_nr(int16 inv_nr);
int16 sib_txt_nr(int16 sib_nr);
int16 action_iib_iib(int16 maus_obj_nr, int16 test_obj_nr);
int16 action_iib_sib(int16 maus_obj_nr, int16 test_obj_nr);
void hide_sib(int16 nr);
void show_sib(int16 nr);
void calc_all_static_detail();
void calc_static_detail(int16 det_nr);
int16 calc_static_use(int16 nr);
int16 del_obj_use(int16 nr);
int16 calc_rsi_flip_flop(int16 nr);
void set_rsi_flip_flop(int16 nr, int16 anz);
void addInventory(int16 nr, RaumBlk *Rb);
void delInventory(int16 nr, RaumBlk *Rb);
void changeInventory(int16 old_inv, int16 new_inv, RaumBlk *Rb);
void setInventory(int16 nr, int16 x, int16 y, int16 automov, RaumBlk *Rb);
bool checkInventory(int16 nr);
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int16 is_exit(int16 mouse_x, int16 mouse_y);
uint8 mov_obj_room[MAX_MOV_OBJ + 1];
uint8 spieler_invnr[MAX_MOV_OBJ + 1];
private:
int16 calc_rmo_flip_flop(int16 nr);
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IibFileHeader _iibFileHeader;
SibFileHeader _sibFileHeader;
EibFileHeader _eibFileHeader;
int16 _maxInventoryObj;
int16 _maxStaticInventory;
int16 _maxExit;
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GameState *_player;
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RoomMovObject *_rmo;
RoomStaticInventory *_rsi;
RoomExit *_roomExit;
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};
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} // namespace Chewy
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#endif