scummvm/saga/script.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Scripting module private header
#ifndef SAGA_SCRIPT_H
#define SAGA_SCRIPT_H
#include "saga/text.h"
#include "saga/list.h"
namespace Saga {
#define COMMON_BUFFER_SIZE 1024
#define S_LUT_ENTRYLEN_ITECD 22
#define S_LUT_ENTRYLEN_ITEDISK 16
#define SCRIPT_TBLENTRY_LEN 4
#define SCRIPT_MAX 5000
#define SCRIPTLIST_HDR 12
#define SCRIPT_STRINGLIMIT 255
#define TAB " "
#define S_ERROR_PREFIX "SError: "
#define S_WARN_PREFIX "SWarning: "
#define SCRIPT_FUNCTION_MAX 78
#define DEFAULT_THREAD_STACK_SIZE 256
enum AddressTypes {
kAddressCommon = 0, // offset from global variables
kAddressStatic = 1, // offset from global variables
kAddressModule = 2, // offset from start of module
kAddressStack = 3, // offset from stack
kAddressThread = 4, // offset from thread structure
/* kAddressId = 5, // offset from const id object
kAddressIdIndirect = 6, // offset from stack id object
kAddressIndex = 7 // index from id*/
};
enum VerbTypes {
//todo: LUT for drawing
kVerbNone = 0,
kVerbPickUp = 1,
kVerbLookAt = 2,
kVerbWalkTo = 3,
kVerbTalkTo = 4,
kVerbOpen = 5,
kVerbClose = 6,
kVerbGive = 7,
kVerbUse = 8,
kVerbOptions = 9,
kVerbEnter = 10,
kVerbLeave = 11,
kVerbBegin = 12,
kVerbWalkOnly = 13,
kVerbLookOnly = 14,
kVerbTypesMax = kVerbLookOnly + 1
};
#define STHREAD_TIMESLICE 8
enum ThreadVarTypes {
kThreadVarObject = 0,
kThreadVarWithObject = 1,
kThreadVarAction = 2,
kThreadVarActor = 3,
kThreadVarMax = kThreadVarActor + 1
};
enum ThreadFlags {
kTFlagNone = 0,
kTFlagWaiting = 1, // wait for even denoted in waitType
kTFlagFinished = 2,
kTFlagAborted = 4,
kTFlagAsleep = kTFlagWaiting | kTFlagFinished | kTFlagAborted // Combination of all flags which can halt a thread
};
enum ThreadWaitTypes {
kWaitTypeNone = 0, // waiting for nothing
kWaitTypeDelay = 1, // waiting for a timer
kWaitTypeSpeech = 2, // waiting for speech to finish
kWaitTypeDialogEnd = 3, // waiting for my dialog to finish
kWaitTypeDialogBegin = 4, // waiting for other dialog to finish
kWaitTypeWalk = 5, // waiting to finish walking
kWaitTypeRequest = 6, // a request is up
kWaitTypePause = 7,
kWaitTypePlacard = 8
};
enum OpCodes {
//...
opCcall = 0x18,
opCcallV = 0x19,
opEnter = 0x1A,
opReturn = 0x1B,
opReturnV = 0x1C,
//...
opSpeak = 0x53,
opDialogBegin = 0x54,
opDialogEnd = 0x55,
opReply = 0x56
};
enum CycleFlags {
kCyclePong = 1 << 0,
kCycleOnce = 1 << 1,
kCycleRandom = 1 << 2,
kCycleReverse = 1 << 3
};
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enum WalkFlags {
kWalkBackPedal = 1 << 0,
kWalkAsync = 1 << 1,
kWalkUseAngle = 1 << 2,
kWalkFace = 1 << 5
};
enum ReplyFlags {
kReplyOnce = 1 << 0,
kReplySummary = 1 << 1,
kReplyCondition = 1 << 2
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};
struct EntryPoint {
uint16 nameOffset;
uint16 offset;
};
struct VoiceLUT {
uint16 voicesCount;
uint16 *voices;
void freeMem() {
free(voices);
}
};
struct ModuleData {
bool loaded; // is it loaded or not?
int scriptResourceId;
int stringsResourceId;
int voicesResourceId;
byte *moduleBase; // all base module
uint16 moduleBaseSize; // base module size
uint16 staticSize; // size of static data
uint staticOffset; // offset of static data begining in _commonBuffer
uint16 entryPointsTableOffset; // offset of entrypoint table in moduleBase
uint16 entryPointsCount;
EntryPoint *entryPoints;
StringsTable strings;
VoiceLUT voiceLUT;
void freeMem() {
strings.freeMem();
voiceLUT.freeMem();
free(moduleBase);
free(entryPoints);
memset(this, 0x0, sizeof(*this));
}
};
class ScriptThread {
public:
uint16 *_stackBuf;
uint16 _stackSize; // stack size in uint16
uint16 _stackTopIndex;
uint16 _frameIndex;
uint16 _threadVars[kThreadVarMax];
byte *_moduleBase; //
uint16 _moduleBaseSize;
byte *_commonBase; //
byte *_staticBase; //
VoiceLUT *_voiceLUT; //
StringsTable *_strings; //
int _flags; // ThreadFlags
int _waitType; // ThreadWaitTypes
uint _sleepTime;
void *_threadObj; // which object we're handling
uint16 _returnValue;
uint16 _instructionOffset; // Instruction offset
public:
byte *baseAddress(byte addrMode) {
switch(addrMode) {
case kAddressCommon:
return _commonBase;
case kAddressStatic:
return _staticBase;
case kAddressModule:
return _moduleBase;
/* case kAddressStack:
return _stackBuf + framePtr;*/
case kAddressThread:
return (byte*)_threadVars;
default:
return _commonBase;
}
}
int16 stackTop() {
return (int16)_stackBuf[_stackTopIndex];
}
uint pushedSize() {
return _stackSize - _stackTopIndex - 1;
}
void push(int16 value) {
if (_stackTopIndex <= 0) {
error("ScriptThread::push() stack overflow");
}
_stackBuf[--_stackTopIndex] = (uint16)value;
}
int16 pop() {
if (_stackTopIndex >= _stackSize) {
error("ScriptThread::push() stack underflow");
}
return (int16)_stackBuf[_stackTopIndex++];
}
// wait stuff
void wait(int waitType) {
_waitType = waitType;
_flags |= kTFlagWaiting;
}
void waitWalk(void *threadObj) {
wait(kWaitTypeWalk);
_threadObj = threadObj;
}
void waitDelay(int sleepTime) {
wait(kWaitTypeDelay);
_sleepTime = sleepTime;
}
ScriptThread() {
memset(this, 0xFE, sizeof(*this));
_stackBuf = NULL;
}
~ScriptThread() {
free(_stackBuf);
}
};
typedef SortedList<ScriptThread> ScriptThreadList;
#define SCRIPTFUNC_PARAMS ScriptThread *thread, int nArgs
class Script {
public:
StringsTable _mainStrings;
Script();
~Script();
void CF_script_togglestep();
void loadModule(int scriptModuleNumber);
void freeModules();
bool isInitialized() const { return _initialized; }
bool isVoiceLUTPresent() const { return _voiceLUTPresent; }
/* ScriptData *currentScript() { return _currentScript; }
int getWord(int bufNumber, int wordNumber, ScriptDataWord *data);
int putWord(int bufNumber, int wordNumber, ScriptDataWord data);
int setBit(int bufNumber, ScriptDataWord bitNumber, int bitState);
int getBit(int bufNumber, ScriptDataWord bitNumber, int *bitState); */
// const char * getScriptString(int index) const { return _currentScript->strings.getString(index); }
void doVerb();
void showVerb(int statuscolor = -1);
void setVerb(int verb);
int getCurrentVerb() const { return _currentVerb; }
void setPointerVerb();
void whichObject(const Point& mousePoint);
void hitObject(bool leftButton);
void playfieldClick(const Point& mousePoint, bool leftButton);
void setLeftButtonVerb(int verb);
int getLeftButtonVerb() const { return _leftButtonVerb; }
void setRightButtonVerb(int verb);
int getRightButtonVerb() const { return _rightButtonVerb; }
void setNonPlayfieldVerb() {
setRightButtonVerb(kVerbNone);
_pointerObject = ID_NOTHING;
_currentObject[_firstObjectSet ? 1 : 0] = ID_NOTHING;
}
void setNoPendingVerb() {
_pendingVerb = kVerbNone;
_currentObject[0] = _currentObject[0] = ID_NOTHING;
setPointerVerb();
}
void scriptInfo();
void scriptExec(int argc, const char **argv);
private:
bool _initialized;
bool _voiceLUTPresent;
RSCFILE_CONTEXT *_scriptContext;
uint16 _modulesLUTEntryLen;
ModuleData *_modules;
int _modulesCount;
byte* _commonBuffer;
uint _commonBufferSize;
uint _staticSize;
ScriptThreadList _threadList;
ScriptThread *_conversingThread;
//verb
bool _firstObjectSet;
bool _secondObjectNeeded;
uint16 _currentObject[2];
int16 _currentObjectFlags[2];
int _currentVerb;
int _stickyVerb;
int _leftButtonVerb;
int _rightButtonVerb;
public:
uint16 _pendingObject[2];
int _pendingVerb;
uint16 _pointerObject;
bool _skipSpeeches;
bool _abortEnabled;
int _dbg_singlestep;
int _dbg_dostep;
ScriptThread *_dbg_thread;
TEXTLIST_ENTRY *_dbg_txtentry;
public:
ScriptThread *createThread(uint16 scriptModuleNumber, uint16 scriptEntryPointNumber);
int executeThread(ScriptThread *thread, int entrypointNumber);
int executeThreads(uint msec);
int SThreadDebugStep();
void completeThread(void);
void wakeUpActorThread(int waitType, void *threadObj);
void wakeUpThreads(int waitType);
void wakeUpThreadsDelayed(int waitType, int sleepTime);
private:
void loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength);
void loadModuleVoiceLUT(ModuleData &module, const byte *resourcePointer, size_t resourceLength);
void runThread(ScriptThread *thread, uint instructionLimit);
void setThreadEntrypoint(ScriptThread *thread, int entrypointNumber);
public:
void finishDialog(int replyID, int flags, int bitOffset);
private:
typedef int (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS);
struct ScriptFunctionDescription {
ScriptFunctionType scriptFunction;
const char *scriptFunctionName;
};
const ScriptFunctionDescription *_scriptFunctionsList;
void setupScriptFuncList(void);
void scriptError(ScriptThread *thread, const char *format, ...);
int SDebugPrintInstr(ScriptThread *thread);
int SF_putString(SCRIPTFUNC_PARAMS);
int sfWait(SCRIPTFUNC_PARAMS);
int SF_takeObject(SCRIPTFUNC_PARAMS);
int SF_objectIsCarried(SCRIPTFUNC_PARAMS);
int sfStatusBar(SCRIPTFUNC_PARAMS);
int SF_mainMode(SCRIPTFUNC_PARAMS);
int sfScriptWalkTo(SCRIPTFUNC_PARAMS);
int SF_doAction(SCRIPTFUNC_PARAMS);
int sfSetActorFacing(SCRIPTFUNC_PARAMS);
int sfStartBgdAnim(SCRIPTFUNC_PARAMS);
int sfStopBgdAnim(SCRIPTFUNC_PARAMS);
int sfLockUser(SCRIPTFUNC_PARAMS);
int SF_preDialog(SCRIPTFUNC_PARAMS);
int SF_killActorThreads(SCRIPTFUNC_PARAMS);
int sfFaceTowards(SCRIPTFUNC_PARAMS);
int sfSetFollower(SCRIPTFUNC_PARAMS);
int SF_gotoScene(SCRIPTFUNC_PARAMS);
int SF_setObjImage(SCRIPTFUNC_PARAMS);
int SF_setObjName(SCRIPTFUNC_PARAMS);
int SF_getObjImage(SCRIPTFUNC_PARAMS);
int SF_getNumber(SCRIPTFUNC_PARAMS);
int sfScriptOpenDoor(SCRIPTFUNC_PARAMS);
int sfScriptCloseDoor(SCRIPTFUNC_PARAMS);
int sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS);
int SF_cycleColors(SCRIPTFUNC_PARAMS);
int sfDoCenterActor(SCRIPTFUNC_PARAMS);
int sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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int sfScriptWalkToAsync(SCRIPTFUNC_PARAMS);
int SF_enableZone(SCRIPTFUNC_PARAMS);
int sfSetActorState(SCRIPTFUNC_PARAMS);
int scriptMoveTo(SCRIPTFUNC_PARAMS);
int SF_sceneEq(SCRIPTFUNC_PARAMS);
int SF_dropObject(SCRIPTFUNC_PARAMS);
int sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
int sfSwapActors(SCRIPTFUNC_PARAMS);
int sfSimulSpeech(SCRIPTFUNC_PARAMS);
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int sfScriptWalk(SCRIPTFUNC_PARAMS);
int sfCycleFrames(SCRIPTFUNC_PARAMS);
int sfSetFrame(SCRIPTFUNC_PARAMS);
int sfSetPortrait(SCRIPTFUNC_PARAMS);
int sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
int sfChainBgdAnim(SCRIPTFUNC_PARAMS);
int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
int sfPlaceActor(SCRIPTFUNC_PARAMS);
int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
int SF_walkRelative(SCRIPTFUNC_PARAMS);
int SF_moveRelative(SCRIPTFUNC_PARAMS);
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int SF_simulSpeech2(SCRIPTFUNC_PARAMS);
int sfPlacard(SCRIPTFUNC_PARAMS);
int sfPlacardOff(SCRIPTFUNC_PARAMS);
int SF_setProtagState(SCRIPTFUNC_PARAMS);
int sfResumeBgdAnim(SCRIPTFUNC_PARAMS);
int SF_throwActor(SCRIPTFUNC_PARAMS);
int SF_waitWalk(SCRIPTFUNC_PARAMS);
int SF_sceneID(SCRIPTFUNC_PARAMS);
int SF_changeActorScene(SCRIPTFUNC_PARAMS);
int SF_climb(SCRIPTFUNC_PARAMS);
int sfSetDoorState(SCRIPTFUNC_PARAMS);
int SF_setActorZ(SCRIPTFUNC_PARAMS);
int SF_text(SCRIPTFUNC_PARAMS);
int SF_getActorX(SCRIPTFUNC_PARAMS);
int SF_getActorY(SCRIPTFUNC_PARAMS);
int SF_eraseDelta(SCRIPTFUNC_PARAMS);
int sfPlayMusic(SCRIPTFUNC_PARAMS);
int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
int SF_tossRif(SCRIPTFUNC_PARAMS);
int SF_showControls(SCRIPTFUNC_PARAMS);
int SF_showMap(SCRIPTFUNC_PARAMS);
int SF_puzzleWon(SCRIPTFUNC_PARAMS);
int sfEnableEscape(SCRIPTFUNC_PARAMS);
int sfPlaySound(SCRIPTFUNC_PARAMS);
int SF_playLoopedSound(SCRIPTFUNC_PARAMS);
int SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
int SF_showProtect(SCRIPTFUNC_PARAMS);
int SF_protectResult(SCRIPTFUNC_PARAMS);
int sfRand(SCRIPTFUNC_PARAMS);
int SF_fadeMusic(SCRIPTFUNC_PARAMS);
int SF_playVoice(SCRIPTFUNC_PARAMS);
};
/*inline int getSWord(ScriptDataWord word) {
uint16 uInt = word;
int sInt;
if (uInt & 0x8000U) {
sInt = (int)(uInt - 0x8000U) - 0x7FFF - 1;
} else {
sInt = uInt;
}
return sInt;
}
inline uint getUWord(ScriptDataWord word) {
return (uint16) word;
}
*/
} // End of namespace Saga
#endif