scummvm/sky/sky.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "sky/sky.h"
#include "sky/skydefs.h" //game specific defines
#include "sky/compact.h"
#include "sky/logic.h"
#include "sky/debug.h"
#include "common/file.h"
#include "common/gameDetector.h"
#include <errno.h>
#include <time.h>
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" },
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {
return sky_settings;
}
Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyState(detector, syst);
}
void **SkyState::_itemList[300];
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_game = detector->_gameId;
if (!_mixer->bindToSystem(syst))
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warning("Sound initialisation failed.");
_mixer->setVolume(detector->_sfx_volume); //unnecessary?
_debugMode = detector->_debugMode;
_debugLevel = detector->_debugLevel;
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_language = detector->_language;
_detector = detector;
}
SkyState::~SkyState() {
}
void SkyState::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SkyState::pollMouseXY() {
_mouse_x = _sdl_mouse_x;
_mouse_y = _sdl_mouse_y;
}
void SkyState::go() {
if (!_dump_file)
_dump_file = stdout;
initialise();
if (!isDemo(_gameVersion) || isCDVersion(_gameVersion))
intro();
loadBase0();
while (1) {
delay(100);
_skyLogic->engine();
}
}
void SkyState::initialise(void) {
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//initialise_memory();
initTimer();
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_skySound = new SkySound(_mixer);
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_skyDisk = new SkyDisk(_gameDataPath);
// FIXME: This is *ugly* (and maybe even incorrect?)
// We need to know if we have to use adlib for midi or not.
if (_detector->_midi_driver == MD_ADLIB) {
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk);
} else {
if (_detector->_midi_driver == MD_AUTO) {
#if defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk);
#else
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk);
#endif
} else {
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk);
}
}
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_gameVersion = _skyDisk->determineGameVersion();
_skyText = getSkyText();
initialiseScreen();
initVirgin();
//initMouse();
initItemList();
//initScript();
//initialiseRouter();
loadFixedItems();
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_skyGrid = new SkyGrid(_skyDisk);
_skyLogic = new SkyLogic(_skyDisk, _skyGrid, _skyText);
}
void SkyState::initItemList() {
//See List.asm for (cryptic) item # descriptions
for (int i = 0; i < 300; i++)
_itemList[i] = (void **)NULL;
//init the non-null items
_itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0
_itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1
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if (isDemo(_gameVersion)) {
_itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0;
} else {
_itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2
_itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3
_itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4
_itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5
_itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6
}
}
void SkyState::loadBase0(void) {
//fnEnterSection(0);
_skyMusic->startMusic(2);
_skyGrid->loadGrids();
}
void SkyState::loadFixedItems(void) {
if (!isDemo(_gameVersion))
_itemList[36] = (void **)_skyDisk->loadFile(26, NULL);
_itemList[49] = (void **)_skyDisk->loadFile(49, NULL);
_itemList[50] = (void **)_skyDisk->loadFile(50, NULL);
_itemList[73] = (void **)_skyDisk->loadFile(73, NULL);
_itemList[262] = (void **)_skyDisk->loadFile(262, NULL);
if (isDemo(_gameVersion))
return;
_itemList[263] = (void **)_skyDisk->loadFile(263, NULL);
_itemList[264] = (void **)_skyDisk->loadFile(264, NULL);
_itemList[265] = (void **)_skyDisk->loadFile(265, NULL);
_itemList[266] = (void **)_skyDisk->loadFile(266, NULL);
_itemList[267] = (void **)_skyDisk->loadFile(267, NULL);
_itemList[269] = (void **)_skyDisk->loadFile(269, NULL);
_itemList[271] = (void **)_skyDisk->loadFile(271, NULL);
_itemList[272] = (void **)_skyDisk->loadFile(272, NULL);
}
Compact *SkyState::fetchCompact(uint32 a) {
SkyDebug::fetchCompact(a);
uint32 sectionNum = (a & 0xf000) >> 12;
uint32 compactNum = (a & 0x0fff);
return (Compact *)(_itemList[119 + sectionNum][compactNum]);
}
void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_key_pressed = 0; //reset
_rnd.getRandomNumber(2);
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_key_pressed = 8;
else
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
_mouse_pos_changed = true;
break;
case OSystem::EVENT_LBUTTONDOWN:
_left_button_down++;
#ifdef _WIN32_WCE
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
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SkyText *SkyState::getSkyText() {
switch (_gameVersion) {
case 267:
//floppy demo
return new SkyText_v00267(_skyDisk, _gameVersion, _language);
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case 288:
//floppy version
return new SkyText_v00288(_skyDisk, _gameVersion, _language);
case 303:
//floppy version
return new SkyText_v00303(_skyDisk, _gameVersion, _language);
case 331:
//floppy version
return new SkyText_v00331(_skyDisk, _gameVersion, _language);
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case 365:
//cd demo, uses a slightly modified version of v00372
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case 368:
//cd version, uses a slightly modified version of v00372
case 372:
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//cd version
return new SkyText_v00372(_skyDisk, _gameVersion, _language);
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default:
error("Unknown game version");
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}
}
bool SkyState::isDemo(uint32 version) {
switch (version) {
case 267:
return true;
case 288:
return false;
case 303:
return false;
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case 331:
return false;
case 365:
return true;
case 368:
return false;
case 372:
return false;
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default:
error("Unknown game version");
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}
}
bool SkyState::isCDVersion(uint32 version) {
switch (version) {
case 267:
return false;
case 288:
return false;
case 303:
return false;
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case 331:
return false;
case 365:
return true;
case 368:
return true;
case 372:
return true;
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default:
error("Unknown game version");
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}
}