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54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if !defined(BACKEND_POSIX_SAVES_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
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#define BACKEND_POSIX_SAVES_H
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#include "backends/saves/default/default-saves.h"
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#if defined(UNIX)
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/**
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* Customization of the DefaultSaveFileManager for POSIX platforms.
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* The only two differences are that the default constructor sets
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* up the savepath based on HOME, and that checkPath tries to
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* create the savedir, if missing, via the mkdir() syscall.
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*/
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class POSIXSaveFileManager : public DefaultSaveFileManager {
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public:
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POSIXSaveFileManager();
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// POSIXSaveFileManager(const Common::String &defaultSavepath);
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protected:
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/**
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* Checks the given path for read access, existence, etc.
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* In addition, tries to create a missing savedir, if possible.
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* Sets the internal error and error message accordingly.
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*/
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virtual void checkPath(const Common::FSNode &dir);
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};
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#endif
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#endif
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