scummvm/engines/icb/breath.cpp

182 lines
4.6 KiB
C++
Raw Normal View History

2021-12-26 20:19:38 +00:00
/* ScummVM - Graphic Adventure Engine
*
2021-12-26 20:19:38 +00:00
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
2020-10-06 07:51:20 +00:00
#include "engines/icb/debug.h"
#include "engines/icb/mission.h"
#include "engines/icb/global_objects.h"
#include "engines/icb/icb.h"
2020-10-06 07:51:20 +00:00
#include "engines/icb/breath.h"
namespace ICB {
mcodeFunctionReturnCodes fn_breath(int32 &result, int32 *params) { return (MS->fn_breath(result, params)); }
// fn_breath(on/off,x,y,z);
mcodeFunctionReturnCodes _game_session::fn_breath(int32 &, int32 *params) {
M->breath.on = (uint8)params[0];
M->breath.Init();
// location is not used at the moment
2021-03-07 08:56:34 +00:00
M->breath.position.vx = (int16)params[1];
M->breath.position.vy = (int16)params[2];
M->breath.position.vz = (int16)params[3];
return IR_CONT;
}
// init the breath, so we get a stream of breath....
Breath::Breath() {
on = BREATH_OFF; // off as default...
}
// smoke
// var /dt
// y (height) +rand
// z (out) +rand
// c (colour) -const
// s (size) +const
//
#define SMOKE_DY (6)
#define SMOKE_DZ (2)
#define SMOKE_DC (-2)
#define SMOKE_DS (4)
#define SMOKE_IY (0)
#define SMOKE_IZ (0)
#define SMOKE_IC (32)
#define SMOKE_IS (4)
#define BREATH_DY (-(g_icb->getRandomSource()->getRandomNumber(2 - 1)))
#define BREATH_DZ (g_icb->getRandomSource()->getRandomNumber(4 - 1))
#define BREATH_DC (-4)
#define BREATH_DS (2)
#define BREATH_IY (0)
#define BREATH_IZ (0)
#define BREATH_IC (32)
#define BREATH_IS (2)
#define BREATH_WAIT_SECONDS 2
#define BREATH_WAIT (12 * BREATH_WAIT_SECONDS * BREATH_DC + BREATH_IC) // between breaths
void Breath::Init() {
2021-03-07 08:56:34 +00:00
breathEnd = (int16)(BREATH_WAIT);
2021-03-07 20:56:44 +00:00
int32 i;
for (i = 0; i < MAX_BREATH; i++) {
breathStarted[i] = 0;
if (on == BREATH_ON) {
2021-03-07 08:56:34 +00:00
breathColour[i] = (int16)(breathEnd - (BREATH_DC * i));
} else { // smoke...
2021-03-07 08:56:34 +00:00
breathColour[i] = (int16)(breathEnd - (SMOKE_DC * i));
}
}
// reset cycles count (smoke uses this to turn off)
allStarted = 0;
}
// update the breath every cycle
void Breath::Update() {
if (on) {
2021-03-07 20:56:44 +00:00
int32 i;
int32 numberStarted;
numberStarted = 0;
// update each particle
for (i = 0; i < MAX_BREATH; i++) {
// update
if (on == BREATH_ON) {
breathZ[i] = (int8)(breathZ[i] + BREATH_DZ);
breathY[i] = (int8)(breathY[i] + BREATH_DY);
breathSize[i] += BREATH_DS;
breathColour[i] += BREATH_DC;
} else { // smoking
breathZ[i] += SMOKE_DZ;
breathY[i] += SMOKE_DY;
breathSize[i] += SMOKE_DS;
breathColour[i] += SMOKE_DC;
}
// turn off
// if we have all started and we are ending and we are smoking then reset...
if ((breathColour[i] <= breathEnd) && (allStarted) && (on == BREATH_SMOKE)) {
breathStarted[i] = 1;
}
// otherwise reset it
else if (breathColour[i] <= breathEnd) {
// set values
if (on == BREATH_ON) {
breathZ[i] = BREATH_IZ;
breathY[i] = BREATH_IY;
breathSize[i] = BREATH_IS;
breathColour[i] = BREATH_IC;
} else { // smoke
breathZ[i] = SMOKE_IZ;
breathY[i] = SMOKE_IY;
breathSize[i] = SMOKE_IS;
breathColour[i] = SMOKE_IC;
}
// we have definitely started now!
breathStarted[i] = 1;
}
// for testing if all on (for smoke)
// to see if all have started
if (breathStarted[i])
numberStarted++;
}
if (on == BREATH_SMOKE) {
// if all have stopped and we are smoking then time to turn off
if ((numberStarted == MAX_BREATH) && (allStarted)) {
on = BREATH_OFF;
}
// if all started set it
else if (numberStarted == MAX_BREATH) {
allStarted = 1;
// reset this field (when they are all set again we can turn off)
for (i = 0; i < MAX_BREATH; i++)
breathStarted[i] = 0;
}
}
}
}
} // End of namespace ICB