scummvm/engines/m4/m4_menus.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_M4_MENUS_H
#define M4_M4_MENUS_H
#include "common/list.h"
#include "common/ptr.h"
#include "m4/viewmgr.h"
#include "m4/m4.h"
#include "m4/gui.h"
#include "m4/saveload.h"
namespace M4 {
#define M4_DIALOG_FADE_STEPS 5
#define M4_DIALOG_FADE_DELAY 30
typedef Common::List<MenuObject *> MenuObjectList;
class OrionMenuView: public DialogView {
typedef MenuObjectList::iterator MenuObjectsIterator;
private:
MenuType _menuType;
SpriteAsset *_sprites;
MenuObjectList _menuObjects;
MenuObject *_currentItem;
typedef void (*Callback)(OrionMenuView *view);
OrionMenuView::Callback _escapeHandler, _returnHandler;
bool _closeFlag;
bool _calledFromMainMenu;
bool _interfaceWasVisible;
int _firstSlotIndex;
bool loadSprites(const char *seriesName);
M4Surface *createThumbnail();
void destroyView();
public:
OrionMenuView(M4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu,
bool loadSaveFromHotkey);
~OrionMenuView();
MenuType getMenuType() { return _menuType; }
SpriteAsset *sprites() { return _sprites; }
MenuObjectList &items() { return _menuObjects; }
MenuObject *getItem(int objectId);
void setTopSaveSlot(int slotNumber);
void refresh(const Common::Rect &areaRect);
void close() { _closeFlag = true; }
bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
int _originalMidiVolume;
SaveGameList *_saveNames;
bool _loadSaveFromHotkey;
};
class OrionCallbacks {
public:
static void closeMenuFn(DialogView *view, MenuObject *item);
static void closeMenuFn(OrionMenuView *view);
static void gameOptionsMenuFn(DialogView *view, MenuObject *item);
static void gameSaveGameFn(DialogView *view, MenuObject *item);
static void gameLoadGameFn(DialogView *view, MenuObject *item);
static void gameExitFn(DialogView *view, MenuObject *item);
static void optionsDigiSliderFn(DialogView *view, MenuObject *item);
static void optionsMidiSliderFn(DialogView *view, MenuObject *item);
static void optionsScrollingFn(DialogView *view, MenuObject *item);
static void optionsCancelFn(DialogView *view, MenuObject *item);
static void optionsDoneFn(DialogView *view, MenuObject *item);
static void optionsReturnFn(OrionMenuView *view);
static void optionsEscapeFn(OrionMenuView *view);
static void saveLoadSaveFn(DialogView *view, MenuObject *item);
static void saveLoadLoadFn(DialogView *view, MenuObject *item);
static void saveLoadSlotFn(DialogView *view, MenuObject *item);
static void saveLoadCancelFn(DialogView *view, MenuObject *item);
static void saveLoadSliderFn(DialogView *view, MenuObject *item);
static void saveLoadEscapeFn(OrionMenuView *view);
static void saveLoadReturnFn(OrionMenuView *view);
};
}
#endif