scummvm/queen/logic.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "queen/logic.h"
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QueenLogic::QueenLogic(QueenResource *resource) : _resource(resource) {
_jas = _resource->loadFile("QUEEN.JAS", 20);
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initialise();
}
QueenLogic::~QueenLogic() {
free (_jas);
//free(_graphicData);
}
void QueenLogic::initialise() {
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uint16 i;
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uint8 *ptr = _jas;
//_display->loadFont();
_numRooms = READ_BE_UINT16(ptr);
ptr += 2;
_numNames = READ_BE_UINT16(ptr);
ptr += 2;
_numObjects = READ_BE_UINT16(ptr);
ptr += 2;
_numDescriptions = READ_BE_UINT16(ptr);
ptr += 2;
//Object data
_objectData = new int16[_numObjects + 1][8];
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//clear first object
for (uint16 j = 0; j < 8; j++)
_objectData[0][j] = 0;
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for (i = 1; i < (_numObjects + 1); i++)
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for (uint16 j = 0; j < 8; j++) {
_objectData[i][j] = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
}
//Room data
_roomData = new uint16[_numRooms + 2];
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for (i = 1; i < (_numRooms + 2); i++) {
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_roomData[i] = READ_BE_UINT16(ptr);
ptr += 2;
}
_roomData[_numRooms + 1] = _numObjects;
//SFX Name
_sfxName = new uint16[_numRooms + 1];
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for (i = 0; i < (_numRooms + 1); i++) {
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_sfxName[i] = READ_BE_UINT16(ptr);
ptr += 2;
}
//Item information
_numItems = READ_BE_UINT16(ptr);
ptr += 2;
_itemData = new uint16[_numItems + 1][5];
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for (i = 1; i < (_numItems + 1); i++) {
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_itemData[i][0] = READ_BE_UINT16(ptr);
ptr += 2;
for (uint16 j = 1; j < 5; j++) {
_itemData[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
}
//Graphic Image Data
_numGraphics = READ_BE_UINT16(ptr);
ptr += 2;
_graphicData = new uint16[_numGraphics + 1][5];
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for (i = 1; i < _numGraphics; i++)
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for (uint16 j = 0; j < 5; j++) {
_graphicData[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
_objMax = new uint16[_numRooms + 1];
_areaMax = new uint16[_numRooms + 1];
_area = new uint16[_numRooms + 1][11][8];
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/*
for (uint16 i = 1; i < (_numRooms + 1); i++) {
_objMax[i] = READ_BE_UINT16(ptr);
ptr += 2;
_areaMax[i] = READ_BE_UINT16(ptr);
ptr += 2;
for (uint16 j = 1; j < (_areaMax[i] + 1); j++)
for (uint16 k = 0; k < 8; k++) {
_area[i][j][k] = READ_BE_UINT16(ptr);
ptr += 2;
}
}
_objectBox = new uint16[_numObjects + 1][4];
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for (uint16 i = 1; i < (_numObjects + 1); i++)
for (uint16 j = 0; j < 4; j++) {
_objectBox[i][j] = READ_BE_UINT16(ptr);
ptr += 2;
}
*/
_numWalkOffs = 0;
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}
uint16 QueenLogic::currentRoom() {
return _currentRoom;
}
void QueenLogic::currentRoom(uint16 room) {
_currentRoom = room;
}
int16* QueenLogic::objectData(int index) {
return _objectData[index];
}
uint16 QueenLogic::roomData(int room) {
return _roomData[room];
}
uint16 QueenLogic::objMax(int room) {
return _objMax[room];
}
uint16 QueenLogic::walkOffCount() {
return _numWalkOffs;
}
uint16 *QueenLogic::walkOffData(int index) {
return _walkOffData[index];
}