81 lines
2.3 KiB
C
Raw Normal View History

2017-07-13 18:44:21 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_REGION_H
#define SLUDGE_REGION_H
//#include "sludge/freeze.h"
2017-07-13 18:44:21 +02:00
namespace Sludge {
struct ObjectType;
struct ScreenRegion {
2017-07-13 18:44:21 +02:00
int x1, y1, x2, y2, sX, sY, di;
2017-07-18 19:50:45 +02:00
ObjectType *thisType;
2017-07-13 18:44:21 +02:00
};
typedef Common::List<ScreenRegion *> ScreenRegionList;
2017-07-13 18:44:21 +02:00
2018-04-15 00:21:17 +02:00
class RegionManager {
public:
RegionManager(SludgeEngine *vm);
~RegionManager();
2017-07-13 18:44:21 +02:00
2018-04-15 00:21:17 +02:00
// Kill
void kill();
2018-04-15 00:21:17 +02:00
// Add & remove region
bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
void removeScreenRegion(int objectNum);
// Save & load
void loadRegions(Common::SeekableReadStream *stream);
void saveRegions(Common::WriteStream *stream);
// Draw
void showBoxes();
// Setter & getter
ScreenRegion *getRegionForObject(int obj);
ScreenRegion *getOverRegion() const { return _overRegion; }
void setOverRegion(ScreenRegion *newRegion) { _overRegion = newRegion; }
void updateOverRegion();
bool isRegionChanged() const { return _lastRegion != _overRegion; }
void updateLastRegion() { _lastRegion = _overRegion; }
void resetOverRegion() { _overRegion = nullptr; }
void resetLastRegion() { _lastRegion = nullptr; }
// Freeze
void freeze(FrozenStuffStruct *frozenStuff);
void resotre(FrozenStuffStruct *frozenStuff);
private:
SludgeEngine *_vm;
ScreenRegionList *_allScreenRegions;
2018-04-15 00:21:17 +02:00
ScreenRegion *_overRegion;
ScreenRegion *_lastRegion;
};
2017-07-13 18:44:21 +02:00
} // End of namespace Sludge
#endif