scummvm/common/xmlparser.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef XML_PARSER_H
#define XML_PARSER_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/list.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stack.h"
namespace Common {
class FSNode;
/*
XMLParser.cpp/h -- Generic XML Parser
=====================================
External documentation available at:
http://www.smartlikearoboc.com/scummvm_doc/xmlparser_doc.html
*/
#define MAX_XML_DEPTH 8
#define XML_KEY(keyName) {\
lay = new CustomXMLKeyLayout;\
lay->callback = (&kLocalParserName::parserCallback_##keyName);\
layout.top()->children[#keyName] = lay;\
layout.push(lay); \
_layoutList.push_back(lay);
#define XML_KEY_RECURSIVE(keyName) {\
layout.top()->children[#keyName] = layout.top();\
layout.push(layout.top());\
}
#define KEY_END() layout.pop(); }
#define XML_PROP(propName, req) {\
prop.name = #propName; \
prop.required = req; \
layout.top()->properties.push_back(prop); }
#define CUSTOM_XML_PARSER(parserName) \
protected: \
typedef parserName kLocalParserName; \
bool keyCallback(ParserNode *node) {return node->layout->doCallback(this, node); }\
struct CustomXMLKeyLayout : public XMLKeyLayout {\
typedef bool (parserName::*ParserCallback)(ParserNode *node);\
ParserCallback callback;\
bool doCallback(XMLParser *parent, ParserNode *node) {return ((kLocalParserName*)parent->*callback)(node);} };\
virtual void buildLayout() { \
Common::Stack<XMLKeyLayout*> layout; \
CustomXMLKeyLayout *lay = 0; \
XMLKeyLayout::XMLKeyProperty prop; \
_XMLkeys = new CustomXMLKeyLayout; \
layout.push(_XMLkeys);
#define PARSER_END() layout.clear(); }
/**
* The base XMLParser class implements generic functionality for parsing
* XML-like files.
*
* In order to use it, it must be inherited with a child class that implements
* the XMLParser::keyCallback() function.
*
* @see XMLParser::keyCallback()
*/
class XMLParser {
public:
/**
* Parser constructor.
*/
XMLParser() : _XMLkeys(0), _stream(0) {}
virtual ~XMLParser() {
while (!_activeKey.empty())
freeNode(_activeKey.pop());
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delete _XMLkeys;
delete _stream;
for (Common::List<XMLKeyLayout*>::iterator i = _layoutList.begin();
i != _layoutList.end(); ++i)
delete *i;
_layoutList.clear();
}
/** Active state for the parser */
enum ParserState {
kParserNeedHeader,
kParserNeedKey,
kParserNeedKeyName,
kParserNeedPropertyName,
kParserNeedPropertyOperator,
kParserNeedPropertyValue,
kParserError
};
struct XMLKeyLayout;
struct ParserNode;
typedef Common::HashMap<Common::String, XMLParser::XMLKeyLayout*, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ChildMap;
/** nested struct representing the layout of the XML file */
struct XMLKeyLayout {
struct XMLKeyProperty {
Common::String name;
bool required;
};
Common::List<XMLKeyProperty> properties;
ChildMap children;
virtual bool doCallback(XMLParser *parent, ParserNode *node) = 0;
virtual ~XMLKeyLayout() {
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properties.clear();
}
};
XMLKeyLayout *_XMLkeys;
/** Struct representing a parsed node */
struct ParserNode {
Common::String name;
Common::StringMap values;
bool ignore;
bool header;
int depth;
XMLKeyLayout *layout;
};
ObjectPool<ParserNode, MAX_XML_DEPTH> _nodePool;
ParserNode *allocNode() {
return new (_nodePool) ParserNode;
}
void freeNode(ParserNode *node) {
_nodePool.deleteChunk(node);
}
/**
* Loads a file into the parser.
* Used for the loading of Theme Description files
* straight from the filesystem.
*
* @param filename Name of the file to load.
*/
bool loadFile(const Common::String &filename);
bool loadFile(const FSNode &node);
/**
* Loads a memory buffer into the parser.
* Used for loading the default theme fallback directly
* from memory if no themes can be found.
*
* @param buffer Pointer to the buffer.
* @param size Size of the buffer
* @param disposable Sets if the XMLParser owns the buffer,
* i.e. if it can be freed safely after it's
* no longer needed by the parser.
*/
bool loadBuffer(const byte *buffer, uint32 size, DisposeAfterUse::Flag disposable = DisposeAfterUse::NO);
bool loadStream(Common::SeekableReadStream *stream);
void close();
/**
* The actual parsing function.
* Parses the loaded data stream, returns true if successful.
*/
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bool parse();
/**
* Returns the active node being parsed (the one on top of
* the node stack).
*/
ParserNode *getActiveNode() {
if (!_activeKey.empty())
return _activeKey.top();
return 0;
}
/**
* Returns the parent of a given node in the stack.
*/
ParserNode *getParentNode(ParserNode *child) {
return child->depth > 0 ? _activeKey[child->depth - 1] : 0;
}
protected:
/**
* The buildLayout function builds the layout for the parser to use
* based on a series of helper macros. This function is automatically
* generated by the CUSTOM_XML_PARSER() macro on custom parsers.
*
* See the documentation regarding XML layouts.
*/
virtual void buildLayout() = 0;
/**
* The keycallback function is automatically overloaded on custom parsers
* when using the CUSTOM_XML_PARSER() macro.
*
* Its job is to call the corresponding Callback function for the given node.
* A function for each key type must be declared separately. See the custom
* parser creation instructions.
*
* When parsing a key in such function, one may chose to skip it, e.g. because it's not needed
* on the current configuration. In order to ignore a key, you must set
* the "ignore" field of its KeyNode struct to "true": The key and all its children
* will then be automatically ignored by the parser.
*
* The callback function must return true if the key was properly handled (this includes the case when the
* key is being ignored). False otherwise. The return of keyCallback() is the same as
* the callback function's.
* See the sample implementation in GUI::ThemeParser.
*/
virtual bool keyCallback(ParserNode *node) = 0;
/**
* The closed key callback function MAY be overloaded by inheriting classes to
* implement parser-specific functions.
*
* The closedKeyCallback is issued once a key has been finished parsing, to let
* the parser verify that all the required subkeys, etc, were included.
*
* Unlike the keyCallbacks(), there's just a closedKeyCallback() for all keys.
* Use "node->name" to distinguish between each key type.
*
* Returns true if the key was properly closed, false otherwise.
* By default, all keys are properly closed.
*/
virtual bool closedKeyCallback(ParserNode *node) {
return true;
}
/**
* Called when a node is closed. Manages its cleanup and calls the
* closing callback function if needed.
*/
bool closeKey();
/**
* Parses the value of a given key. There's no reason to overload this.
*/
bool parseKeyValue(Common::String keyName);
/**
* Called once a key has been parsed. It handles the closing/cleanup of the
* node stack and calls the keyCallback.
*/
bool parseActiveKey(bool closed);
/**
* Prints an error message when parsing fails and stops the parser.
* Parser error always returns "false" so we can pass the return value
* directly and break down the parsing.
*/
bool parserError(const char *errorString, ...) GCC_PRINTF(2, 3);
/**
* Skips spaces/whitelines etc.
* @return true if any spaces were skipped.
*/
bool skipSpaces();
/**
* Skips comment blocks and comment lines.
* @return true if any comments were skipped.
*/
bool skipComments();
/**
* Check if a given character can be part of a KEY or VALUE name.
* Overload this if you want to support keys with strange characters
* in their name.
*/
virtual inline bool isValidNameChar(char c) {
return isalnum(c) || c == '_';
}
/**
* Parses a the first textual token found.
*/
bool parseToken();
/**
* Parses the values inside an integer key.
* The count parameter specifies the number of values inside
* the key, which are expected to be separated with commas.
*
* Sample usage:
* parseIntegerKey("255, 255, 255", 3, &red, &green, &blue);
* [will parse each field into its own integer]
*
* parseIntegerKey("1234", 1, &number);
* [will parse the single number into the variable]
*
* @param key String containing the integers to be parsed.
* @param count Number of comma-separated ints in the string.
* @param ... Integer variables to store the parsed ints, passed
* by reference.
* @returns True if the parsing succeeded.
*/
bool parseIntegerKey(const char *key, int count, ...);
bool parseIntegerKey(const Common::String &keyStr, int count, ...);
bool vparseIntegerKey(const char *key, int count, va_list args);
bool parseXMLHeader(ParserNode *node);
/**
* Overload if your parser needs to support parsing the same file
* several times, so you can clean up the internal state of the
* parser before each parse.
*/
virtual void cleanup() {}
Common::List<XMLKeyLayout*> _layoutList;
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private:
char _char;
SeekableReadStream *_stream;
Common::String _fileName;
ParserState _state; /** Internal state of the parser */
Common::String _error; /** Current error message */
Common::String _token; /** Current text token */
Common::Stack<ParserNode*> _activeKey; /** Node stack of the parsed keys */
};
} // End of namespace Common
#endif