scummvm/engines/fullpipe/modal.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MODAL_H
#define FULLPIPE_MODAL_H
namespace Fullpipe {
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class PictureObject;
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class BaseModalObject {
public:
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BaseModalObject *_parentObj;
public:
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BaseModalObject() : _parentObj(0) {}
virtual ~BaseModalObject() {}
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virtual bool pollEvent() = 0;
virtual bool handleMessage(ExCommand *message) = 0;
virtual bool init(int counterdiff) = 0;
virtual void update() = 0;
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virtual void saveload() = 0;
};
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class ModalIntro : public BaseModalObject {
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int _field_8;
int _introFlags;
int _countDown;
int _stillRunning;
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int _sfxVolume;
public:
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ModalIntro();
virtual ~ModalIntro();
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virtual bool pollEvent() { return true; }
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virtual bool handleMessage(ExCommand *message);
virtual bool init(int counterdiff);
virtual void update();
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virtual void saveload() {}
void finish();
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};
class ModalVideoPlayer : public BaseModalObject {
public:
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return true; }
virtual bool init(int counterdiff) { return false; }
virtual void update() {}
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virtual void saveload() {}
void play(const char *fname);
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};
class ModalMap : public BaseModalObject {
Scene *_mapScene;
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PictureObject *_pic;
bool _isRunning;
Common::Rect _rect1;
int _x;
int _y;
int _flag;
int _mouseX;
int _mouseY;
int _field_38;
int _field_3C;
int _field_40;
Common::Rect _rect2;
public:
ModalMap();
virtual ~ModalMap();
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message);
virtual bool init(int counterdiff);
virtual void update();
virtual void saveload() {}
void initMap();
PictureObject *getScenePicture();
};
class ModalFinal : public BaseModalObject {
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int _flags;
int _counter;
int _sfxVolume;
public:
ModalFinal();
virtual ~ModalFinal();
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message);
virtual bool init(int counterdiff);
virtual void update();
virtual void saveload() {}
void unloadScenes();
};
class ModalCredits : public BaseModalObject {
Scene *_sceneTitles;
PictureObject *_creditsPic;
bool _fadeIn;
bool _fadeOut;
int _countdown;
int _sfxVolume;
int _currX;
int _currY;
int _maxY;
public:
ModalCredits();
virtual ~ModalCredits();
virtual bool pollEvent() { return true; }
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virtual bool handleMessage(ExCommand *message);
virtual bool init(int counterdiff);
virtual void update();
virtual void saveload() {}
};
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class ModalMainMenu : public BaseModalObject {
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public:
int _field_34;
public:
ModalMainMenu();
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virtual ~ModalMainMenu() {}
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
virtual bool init(int counterdiff) { return true; }
virtual void update() {}
virtual void saveload() {}
};
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class ModalHelp : public BaseModalObject {
public:
ModalHelp();
virtual ~ModalHelp() {}
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
virtual bool init(int counterdiff) { return true; }
virtual void update() {}
virtual void saveload() {}
};
class ModalQuery : public BaseModalObject {
public:
ModalQuery();
virtual ~ModalQuery() {}
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
virtual bool init(int counterdiff) { return true; }
virtual void update() {}
virtual void saveload() {}
};
class ModalSaveGame : public BaseModalObject {
public:
ModalSaveGame();
virtual ~ModalSaveGame() {}
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
virtual bool init(int counterdiff) { return true; }
virtual void update() {}
virtual void saveload() {}
};
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} // End of namespace Fullpipe
#endif /* FULLPIPE_MODAL_H */