scummvm/engines/myst3/transition.h

53 lines
1.6 KiB
C
Raw Normal View History

2014-07-01 17:43:28 +02:00
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TRANSITION_H_
#define TRANSITION_H_
#include "engines/myst3/myst3.h"
namespace Myst3 {
class Transition {
public:
static Transition *initialize(Myst3Engine *vm, TransitionType type);
virtual ~Transition();
void draw();
private:
Transition(Myst3Engine *vm, TransitionType type);
void drawStep(uint32 *target, uint targetPitch, uint32 *source, uint sourcePitch, uint32 *destination, uint destinationPitch, uint destinationHeight, uint completion);
int computeDuration();
void playSound();
Myst3Engine *_vm;
TransitionType _type;
Graphics::Surface *_sourceScreenshot;
};
2014-07-03 20:18:21 +02:00
} // End of namespace Myst3
#endif // TRANSITION_H_