scummvm/engines/tsage/ringworld_scenes5.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TSAGE_RINGWORLD_SCENES5_H
#define TSAGE_RINGWORLD_SCENES5_H
#include "common/scummsys.h"
#include "tsage/core.h"
#include "tsage/converse.h"
#include "tsage/ringworld_logic.h"
namespace tSage {
class Scene4000: public Scene {
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
class Action4: public Action {
public:
virtual void signal();
};
class Action5: public Action {
public:
virtual void signal();
};
class Action6: public Action {
public:
virtual void signal();
};
class Action7: public Action {
public:
virtual void signal();
};
class Action8: public Action {
public:
virtual void signal();
};
class Action9: public Action {
public:
virtual void signal();
};
class Action10: public Action {
public:
virtual void signal();
};
class Action11: public Action {
public:
virtual void signal();
};
class Action12: public Action {
public:
virtual void signal();
};
class Action13: public Action {
public:
virtual void signal();
};
/* Hotspots */
class Hotspot7: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot8: public SceneObject {
private:
int _ctr;
public:
virtual void synchronise(Serialiser &s) {
SceneObject::synchronise(s);
s.syncAsUint16LE(_ctr);
}
virtual void doAction(int action);
};
class Hotspot9: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot10: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot12: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot13: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot17: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot18: public SceneObject {
public:
virtual void doAction(int action);
};
class Hotspot23: public SceneObject {
public:
virtual void doAction(int action);
};
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public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
SoundHandler _soundHandler1, _soundHandler2;
SpeakerQR _speakerQR;
SpeakerML _speakerML;
SpeakerMR _speakerMR;
SpeakerSR _speakerSR;
SpeakerCHFL _speakerCHFL;
SpeakerPL _speakerPL;
SpeakerPText _speakerPText;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SpeakerCHFR _speakerCHFR;
SpeakerQL _speakerQL;
SpeakerCHFText _speakerCHFText;
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
Hotspot7 _hotspot7;
Hotspot8 _hotspot8;
Hotspot9 _hotspot9;
Hotspot10 _hotspot10;
DisplayHotspot _hotspot11;
Hotspot12 _hotspot12;
Hotspot13 _hotspot13;
Hotspot _hotspot14, _hotspot15, _hotspot16;
Hotspot17 _hotspot17;
Hotspot18 _hotspot18;
DisplayHotspot _hotspot19, _hotspot20, _hotspot21, _hotspot22;
Hotspot23 _hotspot23;
DisplayHotspot _hotspot24, _hotspot25, _hotspot26;
SceneObject _hotspot27;
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Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
Action12 _action12;
Action13 _action13;
Scene4000();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene4010: public Scene {
public:
SequenceManager _sequenceManager;
SpeakerQText _speakerQText;
SpeakerSText _speakerSText;
SpeakerMText _speakerMText;
SceneObject _hotspot1, _hotspot2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
class Scene4025: public Scene {
/* Custom classes */
class Peg;
class Hole: public SceneObject {
public:
Peg *_pegPtr;
int _armStrip;
Common::Point _newPosition;
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
class Peg: public SceneObject {
public:
int _field88;
int _armStrip;
Peg(): SceneObject() { _field88 = 0; _armStrip = 3; }
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
/* Actions */
class Action1: public Action {
public:
virtual void signal();
};
class Action2: public Action {
public:
virtual void signal();
};
class Action3: public Action {
public:
virtual void signal();
};
public:
SequenceManager _sequenceManager;
GfxButton _gfxButton;
SceneObject _armHotspot;
Hole _hole1, _hole2, _hole3, _hole4, _hole5;
Peg _peg1, _peg2, _peg3, _peg4, _peg5;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Peg *_pegPtr, *_pegPtr2;
Hole *_holePtr;
Scene4025();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void synchronise(Serialiser &s);
virtual void remove();
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
};
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} // End of namespace tSage
#endif