scummvm/lua.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LUA_HH
#define LUA_HH
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#include "lua/lua.h"
#include "lua/lualib.h"
#include "lua/luadebug.h"
#include "lua/lauxlib.h"
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// Register Residual builtin functions and structures
void register_lua();
// Like dofile, except it loads the file to execute from a bundle file
int bundle_dofile(const char *filename);
// Set system.frameTime
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void setFrameTime(float frameTime);
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// Set smush.movieTime
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void setMovieTime(float movieTime);
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// Get the event handler function with the given name, pushing the handler
// object if appropriate
lua_Object getEventHandler(const char *name);
// set the value for a table item
void setTableValue(lua_Object table, char *name, int newvalue);
void setTableValue(lua_Object table, char *name, lua_Object newvalue);
// get the value of a table item
lua_Object getTableValue(lua_Object table, char *name);
lua_Object getIndexedTableValue(lua_Object table, int index);
// make a Vector3d object from coordinate table values
Vector3d tableToVector(lua_Object table);
// get a function stored in a table
lua_Object getTableFunction(lua_Object table, char *name);
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#endif