2003-08-15 18:00:22 +00:00
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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2006-02-15 19:43:48 +00:00
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// Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
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2003-08-15 18:00:22 +00:00
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef LUA_HH
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#define LUA_HH
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2005-01-01 12:27:57 +00:00
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#include "lua/lua.h"
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#include "lua/lualib.h"
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#include "lua/luadebug.h"
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#include "lua/lauxlib.h"
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2003-08-15 18:00:22 +00:00
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// Register Residual builtin functions and structures
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void register_lua();
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// Like dofile, except it loads the file to execute from a bundle file
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int bundle_dofile(const char *filename);
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// Set system.frameTime
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2004-12-10 07:26:03 +00:00
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void setFrameTime(float frameTime);
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2003-08-15 18:00:22 +00:00
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2004-03-03 21:43:34 +00:00
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// Set smush.movieTime
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2004-12-10 07:26:03 +00:00
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void setMovieTime(float movieTime);
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2004-03-03 21:43:34 +00:00
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2003-08-15 18:00:22 +00:00
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// Get the event handler function with the given name, pushing the handler
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// object if appropriate
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lua_Object getEventHandler(const char *name);
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2005-04-05 13:50:54 +00:00
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// set the value for a table item
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void setTableValue(lua_Object table, char *name, int newvalue);
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void setTableValue(lua_Object table, char *name, lua_Object newvalue);
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// get the value of a table item
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lua_Object getTableValue(lua_Object table, char *name);
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2005-04-08 08:22:02 +00:00
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lua_Object getIndexedTableValue(lua_Object table, int index);
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2005-04-05 13:50:54 +00:00
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2005-07-26 01:46:53 +00:00
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// make a Vector3d object from coordinate table values
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Vector3d tableToVector(lua_Object table);
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2005-04-05 13:50:54 +00:00
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// get a function stored in a table
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lua_Object getTableFunction(lua_Object table, char *name);
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2003-08-15 18:00:22 +00:00
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#endif
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