scummvm/engines/tinsel/sched.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Process scheduler.
*/
#include "tinsel/sched.h"
#include "common/util.h"
namespace Tinsel {
/** list of all processes */
static PROCESS *processList = 0;
/** active process list - also saves scheduler state */
static PROCESS active;
/** pointer to free process list */
static PROCESS *pFreeProcesses = 0;
/** the currently active process */
static PROCESS *pCurrent = 0;
#ifdef DEBUG
// diagnostic process counters
static int numProcs = 0;
static int maxProcs = 0;
#endif
/**
* Called from ProcessKill() to enable other resources
* a process may be allocated to be released.
*/
static VFPTRPP pRCfunction = 0;
/**
* Kills all processes and places them on the free list.
*/
void InitScheduler(void) {
#ifdef DEBUG
// clear number of process in use
numProcs = 0;
#endif
if (processList == NULL) {
// first time - allocate memory for process list
processList = (PROCESS *)calloc(NUM_PROCESS, sizeof(PROCESS));
// make sure memory allocated
if (processList == NULL) {
error("Cannot allocate memory for process data");
}
// fill with garbage
memset(processList, 'S', NUM_PROCESS * sizeof(PROCESS));
}
// no active processes
pCurrent = active.pNext = NULL;
// place first process on free list
pFreeProcesses = processList;
// link all other processes after first
for (int i = 1; i < NUM_PROCESS; i++) {
processList[i - 1].pNext = processList + i;
}
// null the last process
processList[NUM_PROCESS - 1].pNext = NULL;
}
void FreeProcessList(void) {
if (processList) {
free(processList);
processList = NULL;
}
}
#ifdef DEBUG
/**
* Shows the maximum number of process used at once.
*/
void ProcessStats(void) {
printf("%i process of %i used.\n", maxProcs, NUM_PROCESS);
}
#endif
/**
* Give all active processes a chance to run
*/
void Scheduler(void) {
// start dispatching active process list
PROCESS *pPrevProc = &active;
PROCESS *pProc = active.pNext;
while (pProc != NULL) {
if (--pProc->sleepTime <= 0) {
// process is ready for dispatch, activate it
pCurrent = pProc;
pProc->coroAddr(pProc->state);
pCurrent = NULL;
if (!pProc->state || pProc->state->_sleep <= 0) {
// Coroutine finished
ProcessKill(pProc);
pProc = pPrevProc;
} else {
pProc->sleepTime = pProc->state->_sleep;
}
}
pPrevProc = pProc;
pProc = pProc->pNext;
}
}
/**
* Creates a new process.
*
* @param pid process identifier
* @param CORO_ADDR coroutine start address
* @param pParam process specific info
* @param sizeParam size of process specific info
*/
PROCESS *ProcessCreate(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
PROCESS *pProc;
// get a free process
pProc = pFreeProcesses;
// trap no free process
assert(pProc != NULL); // Out of processes
#ifdef DEBUG
// one more process in use
if (++numProcs > maxProcs)
maxProcs = numProcs;
#endif
// get link to next free process
pFreeProcesses = pProc->pNext;
if (pCurrent != NULL) {
// place new process before the next active process
pProc->pNext = pCurrent->pNext;
// make this new process the next active process
pCurrent->pNext = pProc;
} else { // no active processes, place process at head of list
pProc->pNext = active.pNext;
active.pNext = pProc;
}
// set coroutine entry point
pProc->coroAddr = coroAddr;
// clear coroutine state
pProc->state = 0;
// wake process up as soon as possible
pProc->sleepTime = 1;
// set new process id
pProc->pid = pid;
// set new process specific info
if (sizeParam) {
assert(sizeParam > 0 && sizeParam <= PARAM_SIZE);
// set new process specific info
memcpy(pProc->param, pParam, sizeParam);
}
// return created process
return pProc;
}
/**
* Kills the specified process.
*
* @param pKillProc which process to kill
*/
void ProcessKill(PROCESS *pKillProc) {
PROCESS *pProc, *pPrev; // process list pointers
// make sure a valid process pointer
assert(pKillProc >= processList && pKillProc <= processList + NUM_PROCESS - 1);
// can not kill the current process using ProcessKill !
assert(pCurrent != pKillProc);
#ifdef DEBUG
// one less process in use
--numProcs;
assert(numProcs >= 0);
#endif
// search the active list for the process
for (pProc = active.pNext, pPrev = &active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
if (pProc == pKillProc) {
// found process in active list
// Free process' resources
if (pRCfunction != NULL)
(pRCfunction)(pProc);
delete pProc->state;
// make prev point to next to unlink pProc
pPrev->pNext = pProc->pNext;
// link first free process after pProc
pProc->pNext = pFreeProcesses;
// make pProc the first free process
pFreeProcesses = pProc;
return;
}
}
// process not found in active list if we get to here
error("ProcessKill(): tried to kill a process not in the list of active processes");
}
/**
* Returns a pointer to the currently running process.
*/
PROCESS *CurrentProcess(void) {
return pCurrent;
}
char *ProcessGetParamsSelf() {
PROCESS *pProc = pCurrent;
// make sure a valid process pointer
assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1);
return pProc->param;
}
/**
* Returns the process identifier of the specified process.
*
* @param pProc which process
*/
int ProcessGetPID(PROCESS *pProc) {
// make sure a valid process pointer
assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1);
// return processes PID
return pProc->pid;
}
/**
* Kills any process matching the specified PID. The current
* process cannot be killed.
*
* @param pidKill process identifier of process to kill
* @param pidMask mask to apply to process identifiers before comparison
* @return The number of processes killed is returned.
*/
int KillMatchingProcess(int pidKill, int pidMask) {
int numKilled = 0;
PROCESS *pProc, *pPrev; // process list pointers
for (pProc = active.pNext, pPrev = &active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
if ((pProc->pid & pidMask) == pidKill) {
// found a matching process
// dont kill the current process
if (pProc != pCurrent) {
// kill this process
numKilled++;
// make prev point to next to unlink pProc
pPrev->pNext = pProc->pNext;
// link first free process after pProc
pProc->pNext = pFreeProcesses;
// make pProc the first free process
pFreeProcesses = pProc;
// set to a process on the active list
pProc = pPrev;
}
}
}
#ifdef DEBUG
// adjust process in use
numProcs -= numKilled;
assert(numProcs >= 0);
#endif
// return number of processes killed
return numKilled;
}
/**
* Set pointer to a function to be called by ProcessKill().
*
* May be called by a resource allocator, the function supplied is
* called by ProcessKill() to allow the resource allocator to free
* resources allocated to the dying process.
*
* @param pFunc Function to be called by ProcessKill()
*/
void SetResourceCallback(VFPTRPP pFunc) {
pRCfunction = pFunc;
}
} // end of namespace Tinsel