2008-07-23 09:02:47 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Process scheduler.
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*/
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#include "tinsel/sched.h"
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#include "common/util.h"
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namespace Tinsel {
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/** list of all processes */
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static PROCESS *processList = 0;
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/** active process list - also saves scheduler state */
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static PROCESS active;
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/** pointer to free process list */
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static PROCESS *pFreeProcesses = 0;
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/** the currently active process */
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static PROCESS *pCurrent = 0;
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#ifdef DEBUG
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// diagnostic process counters
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static int numProcs = 0;
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static int maxProcs = 0;
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#endif
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/**
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* Called from ProcessKill() to enable other resources
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* a process may be allocated to be released.
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*/
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static VFPTRPP pRCfunction = 0;
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/**
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* Kills all processes and places them on the free list.
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*/
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void InitScheduler(void) {
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#ifdef DEBUG
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// clear number of process in use
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numProcs = 0;
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#endif
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if (processList == NULL) {
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// first time - allocate memory for process list
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processList = (PROCESS *)calloc(NUM_PROCESS, sizeof(PROCESS));
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// make sure memory allocated
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if (processList == NULL) {
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error("Cannot allocate memory for process data");
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}
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// fill with garbage
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memset(processList, 'S', NUM_PROCESS * sizeof(PROCESS));
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}
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// no active processes
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pCurrent = active.pNext = NULL;
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// place first process on free list
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pFreeProcesses = processList;
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// link all other processes after first
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for (int i = 1; i < NUM_PROCESS; i++) {
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processList[i - 1].pNext = processList + i;
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}
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// null the last process
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processList[NUM_PROCESS - 1].pNext = NULL;
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}
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void FreeProcessList(void) {
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if (processList) {
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free(processList);
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processList = NULL;
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}
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}
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#ifdef DEBUG
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/**
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* Shows the maximum number of process used at once.
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*/
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void ProcessStats(void) {
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printf("%i process of %i used.\n", maxProcs, NUM_PROCESS);
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}
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#endif
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/**
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* Give all active processes a chance to run
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*/
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void Scheduler(void) {
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// start dispatching active process list
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PROCESS *pPrevProc = &active;
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PROCESS *pProc = active.pNext;
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while (pProc != NULL) {
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if (--pProc->sleepTime <= 0) {
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// process is ready for dispatch, activate it
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pCurrent = pProc;
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pProc->coroAddr(pProc->state);
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pCurrent = NULL;
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if (!pProc->state || pProc->state->_sleep <= 0) {
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// Coroutine finished
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ProcessKill(pProc);
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pProc = pPrevProc;
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} else {
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pProc->sleepTime = pProc->state->_sleep;
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}
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}
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pPrevProc = pProc;
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pProc = pProc->pNext;
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}
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}
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/**
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* Creates a new process.
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*
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* @param pid process identifier
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* @param CORO_ADDR coroutine start address
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* @param pParam process specific info
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* @param sizeParam size of process specific info
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*/
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2008-07-23 16:55:52 +00:00
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PROCESS *ProcessCreate(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
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2008-07-23 09:02:47 +00:00
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PROCESS *pProc;
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// get a free process
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pProc = pFreeProcesses;
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// trap no free process
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assert(pProc != NULL); // Out of processes
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#ifdef DEBUG
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// one more process in use
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if (++numProcs > maxProcs)
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maxProcs = numProcs;
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#endif
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// get link to next free process
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pFreeProcesses = pProc->pNext;
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if (pCurrent != NULL) {
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// place new process before the next active process
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pProc->pNext = pCurrent->pNext;
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// make this new process the next active process
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pCurrent->pNext = pProc;
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} else { // no active processes, place process at head of list
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pProc->pNext = active.pNext;
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active.pNext = pProc;
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}
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// set coroutine entry point
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pProc->coroAddr = coroAddr;
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// clear coroutine state
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pProc->state = 0;
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// wake process up as soon as possible
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pProc->sleepTime = 1;
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// set new process id
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pProc->pid = pid;
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// set new process specific info
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if (sizeParam) {
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assert(sizeParam > 0 && sizeParam <= PARAM_SIZE);
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// set new process specific info
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memcpy(pProc->param, pParam, sizeParam);
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}
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// return created process
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return pProc;
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}
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/**
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* Kills the specified process.
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*
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* @param pKillProc which process to kill
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*/
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void ProcessKill(PROCESS *pKillProc) {
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PROCESS *pProc, *pPrev; // process list pointers
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// make sure a valid process pointer
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assert(pKillProc >= processList && pKillProc <= processList + NUM_PROCESS - 1);
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// can not kill the current process using ProcessKill !
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assert(pCurrent != pKillProc);
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#ifdef DEBUG
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// one less process in use
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--numProcs;
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assert(numProcs >= 0);
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#endif
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// search the active list for the process
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for (pProc = active.pNext, pPrev = &active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
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if (pProc == pKillProc) {
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// found process in active list
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// Free process' resources
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if (pRCfunction != NULL)
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(pRCfunction)(pProc);
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delete pProc->state;
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// make prev point to next to unlink pProc
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pPrev->pNext = pProc->pNext;
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// link first free process after pProc
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pProc->pNext = pFreeProcesses;
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// make pProc the first free process
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pFreeProcesses = pProc;
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return;
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}
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}
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// process not found in active list if we get to here
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error("ProcessKill(): tried to kill a process not in the list of active processes");
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}
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/**
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* Returns a pointer to the currently running process.
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*/
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PROCESS *CurrentProcess(void) {
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return pCurrent;
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}
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char *ProcessGetParamsSelf() {
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PROCESS *pProc = pCurrent;
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// make sure a valid process pointer
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assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1);
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return pProc->param;
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}
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/**
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* Returns the process identifier of the specified process.
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*
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* @param pProc which process
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*/
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int ProcessGetPID(PROCESS *pProc) {
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// make sure a valid process pointer
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assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1);
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// return processes PID
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return pProc->pid;
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}
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/**
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* Kills any process matching the specified PID. The current
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* process cannot be killed.
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*
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* @param pidKill process identifier of process to kill
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* @param pidMask mask to apply to process identifiers before comparison
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* @return The number of processes killed is returned.
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*/
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int KillMatchingProcess(int pidKill, int pidMask) {
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int numKilled = 0;
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PROCESS *pProc, *pPrev; // process list pointers
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for (pProc = active.pNext, pPrev = &active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
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if ((pProc->pid & pidMask) == pidKill) {
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// found a matching process
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// dont kill the current process
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if (pProc != pCurrent) {
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// kill this process
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numKilled++;
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// make prev point to next to unlink pProc
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pPrev->pNext = pProc->pNext;
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// link first free process after pProc
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pProc->pNext = pFreeProcesses;
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// make pProc the first free process
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pFreeProcesses = pProc;
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// set to a process on the active list
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pProc = pPrev;
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}
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}
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}
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#ifdef DEBUG
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// adjust process in use
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numProcs -= numKilled;
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assert(numProcs >= 0);
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#endif
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// return number of processes killed
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return numKilled;
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}
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/**
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* Set pointer to a function to be called by ProcessKill().
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*
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* May be called by a resource allocator, the function supplied is
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* called by ProcessKill() to allow the resource allocator to free
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* resources allocated to the dying process.
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*
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* @param pFunc Function to be called by ProcessKill()
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*/
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void SetResourceCallback(VFPTRPP pFunc) {
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pRCfunction = pFunc;
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}
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} // end of namespace Tinsel
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