scummvm/engines/fullpipe/stateloader.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
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#include "common/file.h"
#include "common/array.h"
#include "common/list.h"
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#include "fullpipe/objects.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
#include "fullpipe/constants.h"
namespace Fullpipe {
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bool FullpipeEngine::loadGam(const char *fname) {
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_gameLoader = new CGameLoader();
if (!_gameLoader->loadFile(fname))
return false;
_currSoundListCount = 0;
initObjectStates();
// set_g_messageQueueCallback1(messageQueueCallback1);
addMessageHandlerByIndex(global_messageHandler1, 0, 4);
_inventory = getGameLoaderInventory();
_inventory->setItemFlags(ANI_INV_MAP, 0x10003);
_inventory->addItem(ANI_INV_MAP, 1);
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_inventory->rebuildItemRects();
for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
((MemoryObject *)((PictureObject *)*p)->_picture)->load();
}
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// _sceneSwitcher = sceneSwitcher;
// _preloadCallback = gameLoaderPreloadCallback
// _readSavegameCallback = gameLoaderReadSavegameCallback;
_aniMan = accessScene(SC_COMMON)->getAniMan();
_scene2 = 0;
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_movTable = _aniMan->countMovements();
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_aniMan->setSpeed(1);
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PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
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pic->setFlags(pic->_flags & 0xFFFB);
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// Not used in full game
//_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
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initMap();
initCursors();
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setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
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if (_flgPlayIntro) {
_gameLoader->loadScene(SC_INTRO1);
_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
} else {
_gameLoader->loadScene(SC_1);
_gameLoader->gotoScene(SC_1, TrubaLeft);
}
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if (!_currentScene)
return false;
return true;
}
GameProject::GameProject() {
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_field_4 = 0;
_headerFilename = 0;
_field_10 = 12;
}
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bool GameProject::load(MfcArchive &file) {
debug(5, "GameProject::load()");
_field_4 = 0;
_headerFilename = 0;
_field_10 = 12;
g_fullpipe->_gameProjectVersion = file.readUint32LE();
g_fullpipe->_pictureScale = file.readUint16LE();
g_fullpipe->_scrollSpeed = file.readUint32LE();
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_headerFilename = file.readPascalString();
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debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion);
debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale);
debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed);
debug(1, "_headerFilename = %s", _headerFilename);
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_sceneTagList = new SceneTagList();
_sceneTagList->load(file);
if (g_fullpipe->_gameProjectVersion >= 3)
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_field_4 = file.readUint32LE();
if (g_fullpipe->_gameProjectVersion >= 5) {
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file.readUint32LE();
file.readUint32LE();
}
return true;
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}
GameProject::~GameProject() {
free(_headerFilename);
}
bool CInteractionController::load(MfcArchive &file) {
debug(5, "CInteractionController::load()");
return _interactions.load(file);
}
void CInteractionController::sortInteractions(int sceneId) {
warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
}
CInteraction::CInteraction() {
_objectId1 = 0;
_objectId2 = 0;
_staticsId1 = 0;
_objectId3 = 0;
_objectState2 = 0;
_objectState1 = 0;
_messageQueue = 0;
_flags = 0;
_yOffs = 0;
_xOffs = 0;
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
}
bool CInteraction::load(MfcArchive &file) {
debug(5, "CInteraction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readUint32LE();
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
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_messageQueue = (MessageQueue *)file.readClass();
return true;
}
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bool PreloadItems::load(MfcArchive &file) {
debug(5, "PreloadItems::load()");
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int count = file.readCount();
resize(count);
for (int i = 0; i < count; i++) {
PreloadItem *t = new PreloadItem();
t->preloadId1 = file.readUint32LE();
t->preloadId2 = file.readUint32LE();
t->sceneId = file.readUint32LE();
t->field_C = file.readUint32LE();
push_back(*t);
}
return true;
}
CGameVar::CGameVar() {
_subVars = 0;
_parentVarObj = 0;
_nextVarObj = 0;
_prevVarObj = 0;
_field_14 = 0;
_varType = 0;
_value.floatValue = 0;
}
bool CGameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
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_varType = file.readUint32LE();
debugN(6, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugN(6, " ");
debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
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switch (_varType) {
case 0:
_value.intValue = file.readUint32LE();
debug(6, "d --> %d", _value.intValue);
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break;
case 1:
_value.intValue = file.readUint32LE(); // FIXME
debug(6, "f --> %f", _value.floatValue);
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break;
case 2:
_value.stringValue = file.readPascalString();
debug(6, "s --> %s", _value.stringValue);
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break;
default:
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error("Unknown var type: %d (0x%x)", _varType, _varType);
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}
file.incLevel();
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_parentVarObj = (CGameVar *)file.readClass();
_prevVarObj = (CGameVar *)file.readClass();
_nextVarObj = (CGameVar *)file.readClass();
_field_14 = (CGameVar *)file.readClass();
_subVars = (CGameVar *)file.readClass();
file.decLevel();
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return true;
}
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CGameVar *CGameVar::getSubVarByName(const char *name) {
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CGameVar *sv = 0;
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if (_subVars != 0) {
sv = _subVars;
for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj)
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;
}
return sv;
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}
bool CGameVar::setSubVarAsInt(const char *name, int value) {
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CGameVar *var = getSubVarByName(name);
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if (var) {
if (var->_varType == 0) {
var->_value.intValue = value;
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return true;
}
return false;
}
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var = new CGameVar();
var->_varType = 0;
var->_value.intValue = value;
var->_varName = (char *)calloc(strlen(name) + 1, 1);
strcpy(var->_varName, name);
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return addSubVar(var);
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}
int CGameVar::getSubVarAsInt(const char *name) {
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CGameVar *var = getSubVarByName(name);
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if (var)
return var->_value.intValue;
else
return 0;
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}
CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
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if (getSubVarByName(name)) {
return 0;
} else {
CGameVar *var = new CGameVar();
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var->_varType = 0;
var->_value.intValue = value;
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var->_varName = (char *)calloc(strlen(name) + 1, 1);
strcpy(var->_varName, name);
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return (addSubVar(var) != 0) ? var : 0;
}
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}
bool CGameVar::addSubVar(CGameVar *subvar) {
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CGameVar *var = _subVars;
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if (var) {
for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
var = i;
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var->_nextVarObj = subvar;
subvar->_prevVarObj = var;
subvar->_parentVarObj = var;
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return true;
} else {
var->_subVars = subvar;
subvar->_parentVarObj = var;
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return true;
}
return false;
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}
int CGameVar::getSubVarsCount() {
int res;
CGameVar *sub = _subVars;
for (res = 0; sub; res++)
sub = sub->_nextVarObj;
return res;
}
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Sc2::Sc2() {
_sceneId = 0;
_field_2 = 0;
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_scene = 0;
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_motionController = 0;
_data1 = 0;
_count1 = 0;
_defPicAniInfos = 0;
_defPicAniInfosCount = 0;
_picAniInfos = 0;
_picAniInfosCount = 0;
_isLoaded = 0;
_entranceData = 0;
_entranceDataCount = 0;
}
bool Sc2::load(MfcArchive &file) {
debug(5, "Sc2::load()");
_sceneId = file.readUint16LE();
_motionController = (CMotionController *)file.readClass();
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_count1 = file.readUint32LE();
debug(4, "count1: %d", _count1);
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if (_count1 > 0) {
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_data1 = (int32 *)malloc(_count1 * sizeof(int32));
for (int i = 0; i < _count1; i++) {
_data1[i] = file.readUint32LE();
}
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} else {
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_data1 = 0;
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}
_defPicAniInfosCount = file.readUint32LE();
debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
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if (_defPicAniInfosCount > 0) {
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_defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
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for (int i = 0; i < _defPicAniInfosCount; i++) {
_defPicAniInfos[i] = new PicAniInfo();
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_defPicAniInfos[i]->load(file);
}
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} else {
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_defPicAniInfos = 0;
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}
_picAniInfos = 0;
_picAniInfosCount = 0;
_entranceDataCount = file.readUint32LE();
debug(4, "_entranceData: %d", _entranceDataCount);
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if (_entranceDataCount > 0) {
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_entranceData = (EntranceInfo **)malloc(_defPicAniInfosCount * sizeof(EntranceInfo *));
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for (int i = 0; i < _entranceDataCount; i++) {
_entranceData[i] = new EntranceInfo();
_entranceData[i]->load(file);
}
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} else {
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_entranceData = 0;
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}
if (file.size() - file.pos() > 0)
error("Sc2::load(): (%d bytes left)", file.size() - file.pos());
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return true;
}
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bool PicAniInfo::load(MfcArchive &file) {
debug(5, "PicAniInfo::load()");
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type = file.readUint32LE();
objectId = file.readUint16LE();
field_6 = file.readUint16LE();
field_8 = file.readUint32LE();
field_C = file.readUint16LE();
field_E = file.readUint16LE();
ox = file.readUint32LE();
oy = file.readUint32LE();
priority = file.readUint32LE();
staticsId = file.readUint16LE();
movementId = file.readUint16LE();
dynamicPhaseIndex = file.readUint16LE();
flags = file.readUint16LE();
field_24 = file.readUint32LE();
someDynamicPhaseIndex = file.readUint32LE();
return true;
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}
bool EntranceInfo::load(MfcArchive &file) {
debug(5, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();
_messageQueueId = file.readUint32LE();
file.read(_gap_C, 292); // FIXME, Ugh
_field_130 = file.readUint32LE();
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return true;
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}
} // End of namespace Fullpipe