scummvm/engines/tony/tony.h

91 lines
2.3 KiB
C
Raw Normal View History

2012-04-25 02:49:49 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TONY_H
#define TONY_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/random.h"
2012-04-25 02:49:49 +00:00
#include "common/util.h"
#include "engines/engine.h"
#include "tony/mpal.h"
2012-04-25 02:49:49 +00:00
/**
* This is the namespace of the Tony engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Tony Tough
*/
namespace Tony {
using namespace MPAL;
2012-04-25 02:49:49 +00:00
enum {
kTonyDebugAnimations = 1 << 0,
kTonyDebugActions = 1 << 1,
kTonyDebugSound = 1 << 2,
kTonyDebugMusic = 2 << 3
};
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
struct TonyGameDescription;
class TonyEngine : public Engine {
private:
Common::ErrorCode Init();
2012-04-25 02:49:49 +00:00
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
LPCUSTOMFUNCTION FuncList[300];
Common::RandomSource _randomSource;
2012-04-25 02:49:49 +00:00
public:
TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
virtual ~TonyEngine();
const TonyGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
uint32 getFlags() const;
Common::Platform getPlatform() const;
void GUIError(const Common::String &msg);
2012-04-25 02:49:49 +00:00
};
// Global reference to the TonyEngine object
extern TonyEngine *_vm;
} // End of namespace Tony
#endif /* TONY_H */