2014-09-01 14:59:38 +02:00
ResidualVM: A 3D game interpreter
=================================
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1. [ What is ResidualVM? ](#1-what-is-residualvm )
2. [ Current state ](#2-current-state )
3. [ Running GrimE games ](#3-running-grime-games )
4. [ Running Myst III ](#4-running-myst-iii )
5. [ Running The Longest Journey ](#5-running-the-longest-journey )
6. [ Configuration ](#6-configuration )
7. [ Troubleshooting ](#7-troubleshooting-known-bugs-issues )
8. [ Debugging ](#8-debugging )
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
9. [ Bug reports ](#9-bug-reports )
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10. [ Contact ](#10-contact )
2014-09-01 14:59:38 +02:00
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## 1. What is ResidualVM?
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
ResidualVM is a game engine reimplementation that allows you to play 3D
adventure games such as Grim Fandango, Escape from Monkey Island, Myst III
and The Longest Journey.
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ResidualVM utilizes OpenGL for 3D graphics hardware acceleration.
A software renderer is also included for machines without hardware OpenGL.
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## 2. Current state
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At this point ResidualVM is fit for normal use, when playing supported
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
games, it is however worth noting that you should still save early and
save often, as problems or dead ends might still exist (Grim Fandango
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itself originally had a few unintentional ways to get the game stuck).
### 2.1. Which games does ResidualVM support? ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Currently ResidualVM supports Grim Fandango and Escape from Monkey Island,
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as well Myst III and The Longest Journey.
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DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
#### 2.1.1. GrimE games support ####
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Game | Status
-------------------------------- | -------------------------
Grim Fandango | Completable with glitches
Grim Fandango (demo) | Completable with glitches
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Escape from Monkey Island | Completable with glitches
Escape from Monkey Island (demo) | Completable with glitches
Escape from Monkey Island (PS2) | Untested
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#### 2.1.2. Other games support ####
Game | Status
-------------------------------- | -------------------------
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Myst III Exile | Completable
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The Longest Journey | Untested
The Longest Journey (demo) | Untested
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Specifics can be found at
http://www.residualvm.org/compatibility/
For more information, see the page on ResidualVM at the wiki page:
http://wiki.residualvm.org/
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## 3. Running GrimE games
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### 3.1. Required files
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
For both Grim Fandango and Escape from Monkey Island, you will need the
original game files as well as the official update patch.
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#### 3.1.1. Grim Fandango ####
You will need to copy the data files from your Grim Fandango CDs into one
directory. Specifically, you'll need:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
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* All of the `LAB` files from both CDs.
* A copy of the Grim Fandango 1.01 update EXE.
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The patch can be downloaded from:
http://demos.residualvm.org/patches/gfupd101.exe
#### 3.1.2. Escape from Monkey Island ####
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
You will need to copy the data files from your Escape from Monkey Island
CDs into one directory. Specifically, you'll need:
* All of the `M4B` files from both CDs.
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One of the files is easy to miss:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
`local.m4b` is located on CD1 in `Monkey4/MonkeyInstall` .
Note: The file `voiceAll.m4b` is repeated on both CDs. Use the
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copy from the first CD, it contains all of the required
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
voice data.
* The `Textures` directory, combined from both CDs. When copying,
rename the `FullMonkeyMap.imt` files to `FullMonkeyMap1.imt` and
`FullMonkeyMap2.imt` from CDs 1 and 2 respectively.
* The `Movies` directory from each CD.
* A copy of the Escape from Monkey Monkey Island update EXE.
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You will need a patch specific to the EMI version you're using:
Language | URL
---------- |---------------------------------------------------------
English | http://demos.residualvm.org/patches/MonkeyUpdate.exe
Portuguese | http://demos.residualvm.org/patches/MonkeyUpdate_BRZ.exe
German | http://demos.residualvm.org/patches/MonkeyUpdate_DEU.exe
Spanish | http://demos.residualvm.org/patches/MonkeyUpdate_ESP.exe
French | http://demos.residualvm.org/patches/MonkeyUpdate_FRA.exe
Italian | http://demos.residualvm.org/patches/MonkeyUpdate_ITA.exe
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
* "EFMI Installer" if you have the Mac version of EMI.
2014-09-01 14:59:38 +02:00
#### 3.1.3. Escape from Monkey Island (PS2) ####
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
You will need to copy the data files from your Escape from Monkey Island
DVD into one directory. Specifically, you'll need:
* All of the `M4B` files from the DVD.
* The `Videos` , `demos` , `jambalay` , `lucre` , `melee` and `monkey`
directores.
2014-09-01 14:59:38 +02:00
### 3.2. Running the game ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
1. Prepare the game directory as specified above.
2. Open ResidualVM.
3. Click `Add Game...` .
4. Select the directory you created in step 1.
5. Click `Start` .
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
If you want to play with software rendering, see the configuration section
below, or use the in-game settings to disable 3D acceleration.
2014-09-01 14:59:38 +02:00
When launching the game for the first time, ResidualVM will perform a full
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
integrity check of your game data files. This can take a bit of time, but
it will not happen again on successive runs. This prevents bugs from
incompatible game data and helps us to find game variants that we're not
aware of.
### 3.3. Default keyboard settings ###
Key | Binding
--------------- | ---------------------------------------------
Arrow keys | Movement
`Shift` | Hold to run
`Enter` | Selects items in inventory, conversation, etc
`Escape` | Skips cutscenes, exits certain screens
`e` | Examine
`u` | Use
`p` | Pickup
`i` | Inventory
`q` | Exit Dialog Menu
`.` | Skips dialogue
`F1` | Menu
`Alt` + `x` | Quit (in-game)
`Ctrl` + `c` | Force quit (from command line)
`Alt` + `Enter` | Switch between windowed mode and fullscreen
2019-02-13 15:35:15 +08:00
`Alt` + `s` | Save a screenshot
2014-09-01 14:59:38 +02:00
2015-01-12 19:51:31 +01:00
### 3.4. Joystick/gamepad support ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
If you want to use a joystick or gamepad for navigation, the joystick
support of the engine needs to be enabled using one of the following two
options:
* start ResidualVM with `--joystick` parameter,
* add `joystick\_num=0` to the `[residualvm]` section of the
configuration file (see section 6.1. how to find it).
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
2017-05-02 21:31:21 +02:00
## 4. Running Myst III
2014-09-01 14:59:38 +02:00
### 4.1. Required files ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
You will need to copy the data files from your Myst III CDs or DVD into
one directory. Specifically, you'll need:
* The `M3Data` directory.
* The `Data` directory.
* The menu language file `[LANGUAGE].m3u` (DVD only).
2014-09-01 14:59:38 +02:00
2016-10-24 06:59:37 +02:00
The game must be at least version 1.1. For most releases of the game, the
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
update is already applied on the installation media and no action is
required.
Otherwise, ResidualVM asks for the update to be installed and refuses to
run the game. The updates can be downloaded from
http://demos.residualvm.org/patches/
The DVD version is multilingual, you can change the in-game language from
the game menu. However, you must choose the language of the menus by
copying the appropriate files. You have to copy the menu language file
from your chosen language directory on the disc. On the DVD, the menu
language file can be named `language.m3u` or `[LANGUAGE].m3u` depending on
the release. It should be copied to the `M3Data/TEXT` directory. If the
file is named `language.m3u` , it should be renamed to the explicit
language e.g. `ENGLISH.m3u` for English.
The required files must be organized in the following manner to be
recognized:
2014-09-01 14:59:38 +02:00
├── Data
│ └── *.m3a
└── M3Data
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
└── Various files and directories (including the DVD version's menu language file)
2014-09-01 14:59:38 +02:00
### 4.2. Running the game ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
1. Prepare the game directory as specified above.
2. Open ResidualVM.
3. Click `Add Game...` .
4. Select the directory you created in step 1.
5. Click `Start` .
2014-09-01 14:59:38 +02:00
### 4.3. Input controls ###
The mouse is used to look around and interact with the ages.
Available keyboard shortcuts:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Key | Binding
------------- | ------------------------------
`Escape` | Original Myst III menu
`Space` | Skip cutscenes, interact
`Ctrl` + `F5` | ResidualVM menu
`Ctrl` + `c` | Force quit (from command line)
`Ctrl` + `q` | Quit (in-game)
2019-02-13 15:35:15 +08:00
`Alt` + `s` | Save a screenshot
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
## 5. Running The Longest Journey
### 5.1. Required files ###
You will need to copy the data files from your The Longest Journey CDs,
DVD or digital distributiion into one directory. Specifically, you'll
need:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
* The `1a` —`79` directories (only `4f` for demo version).
* The `global` directory.
* The `static` directory.
* The `fonts` directory (not critical, but recommended – see below).
* `x.xarc` and all the `INI` files.
2019-02-13 15:35:15 +08:00
* `game.exe` (not critical, but recommended for a styled message dialog)
2018-05-29 14:36:23 +02:00
The 2-CD and DVD versions have some of the data files packed in installer
archives. The archives need to be unpacked before they can be used.
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Steam version and demo from Steam are missing the `fonts` directory.
The required fonts can be copied over from demo version obtained from
different sources or a GOG or retail version.
2019-05-19 12:13:20 +02:00
Mixing files from different versions of the game is not supported.
2018-05-29 14:36:23 +02:00
### 5.2. Running the game ###
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
1. Prepare the game directory as specified above.
2. Open ResidualVM.
3. Click `Add Game...` .
4. Select the directory you created in step 1.
5. Click `Start` .
2018-05-29 14:36:23 +02:00
### 5.3. Input controls ###
The mouse is used to interact with objects and menu elements.
Available keyboard shortcuts:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Key | Binding
--------------- | -------------------------------------------------------------------------------------------
`Escape` | Skip video sequence or current line of dialogue, skip time if *Time Skip* option is enabled
2018-08-15 20:20:12 +02:00
`F1` | Diary Menu
`F2` | Save game
`F3` | Load game
`F4` | Conversation Log
`F5` | April's Diary (initially disabled)
`F6` | Video replay
`F7` | Game settings
2019-02-13 15:35:15 +08:00
`F8` | Save a screenshot
2018-08-15 20:20:12 +02:00
`F9` | Toggle subtitles on and off
`F10` | Quit game and return to to main menu
`A` | Cycle back through inventory cursor items
`S` | Cycle forward through inventory cursor items
`I` | Inventory
`P` | Pause the game
`X` | Display all exits on current location
`Page Up` | Scroll up in dialogues and in your inventory
`Up arrow` | Scroll up in dialogues and in your inventory
`Page Down` | Scroll down in dialogues and in your inventory
`Down arrow` | Scroll down in dialogues and in your inventory
`Enter` | Select currently highlighted dialogue choice
`1` – `9` | Select a dialogue choice
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
`Ctrl` + `F5` | ResidualVM menu
2018-08-15 20:20:12 +02:00
`Alt` + `Enter` | Switch between windowed mode and fullscreen
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
`Ctrl` + `c` | Force quit (from command line)
`Ctrl` + `q` | Quit (in-game)
2018-08-15 20:20:12 +02:00
`Alt` + `x` | Quit
`Alt` + `q` | Quit
2019-02-13 15:35:15 +08:00
`Alt` + `s` | Save a screenshot
2018-05-29 14:36:23 +02:00
## 6. Configuration
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Currently, not all the settings for ResidualVM are available through the
GUI, if you have problems with getting anything to work, first try to pass
the settings from the command line, then, if that doesn't work, try to
change your configuration file manually.
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
### 6.1. Location of configuration file ###
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
By default, the configuration file is saved in and loaded from:
2014-09-01 14:59:38 +02:00
2015-09-25 06:50:20 +02:00
Operating System | Location
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
-------------------- | -----------------------------------------------------------------------------
Windows Vista/7/8/10 | `\Users\username\AppData\Roaming\ResidualVM\residualvm.ini`
Windows 2000/XP | `\Documents and Settings\username\Application Data\ResidualVM\residualvm.ini`
Linux | `~/.config/residualvm/residualvm.ini`
macOS/OS X | `~/Library/Preferences/ResidualVM Preferences`
Others | `residualvm.ini` in the current directory
2014-09-01 14:59:38 +02:00
2019-02-13 15:35:15 +08:00
### 6.2. Location of saved screenshots ###
By default, screenshots will be saved to:
Operating System | Location
------------------- | -----------------------------------------------------------------
Windows | `\Users\username\My Pictures\ResidualVM Screenshots`
macOS X | On the Desktop
Other unices | In the XDG Pictures user directory, e.g. `~/Pictures/ResidualVM Screenshots`
Any other OS | In the current directory
Alternatively, you can specify the directory where the screenshots will be saved in the configuration file. To do so, add a screenshotpath value under the [residualvm] section:
```
[residualvm]
screenshotpath=/path/to/screenshots/
```
### 6.3. Interesting settings for GrimE games ###
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
The following settings are currently available in the config file, however
some of them might not work with your current build and some of them might
make ResidualVM crash, or behave in weird ways.
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Setting | Values | Effect
----------------- | ------------------------ | ---------------------------------------------------
`show_fps` | `true` /`false` | If set to `true` , ResidualVM will show the current FPS rate while you play
`last_set` | set name | The set you were last on, ResidualVM will try to continue from there
`last_save` | save number | The save you last saved, ResidualVM will have that selected the next time you try to load a game
`use_arb_shaders` | `true` /`false` | If set to `true` and if you are using the OpenGL renderer ResidualVM will use ARB shaders. While fast, they may be incompatible with some graphics drivers
`fullscreen_res` | `desktop` /width`x` height | If set to `desktop` (the default), ResidualVM will use your desktop resolution in fullscreen mode. If set to a resolution such as `640x480` or `1280x720` , that resolution will be used
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
## 7. Troubleshooting, known bugs, issues
Grim Fandango had a few issues when it came out and a few new and
exciting issues when you try to run it on newer hardware. Some of these
have been fixed in ResidualVM, but ResidualVM itself also has a few new
issues that we know about:
https://github.com/residualvm/residualvm/blob/master/KNOWN_BUGS
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Look below for help with these issues and if you can't find help here,
try contacting us at [Contact ](#10-contact ) section.
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
### 7.1. I played a bit, but can't start a new game! ###
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
This is because the last save and visited scene is stored in your
configuration file, either delete your Grim Fandango entry from the
ResidualVM menu and readd it, or go to your configuration file and clean
out the `last_save` and `last_set` entries.
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
### 7.2. My saved games don't work any more! ###
2014-09-01 14:59:38 +02:00
2015-09-25 06:50:20 +02:00
Did you recently update to a newer build of ResidualVM?
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
ResidualVM is still a work in progress, which means that the save format
might change between builds. While attempts are made to keep save file
compatibility, this isn't always possible.
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
## 8. Debugging
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
**WARNING:** This section contains information about the various tools that
2014-09-01 14:59:38 +02:00
are included for debugging ResidualVM, this should not be necessary for
normal play at all! However, the curious might like to know how to access
these tool. Please use at your own risk!
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
To enter the debug console, press `Ctrl` + `d` . Use the `help` command to
display a list of the available commands. To exit, press `Escape` or type
`exit` or `quit` .
2018-06-03 12:53:39 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Debug console commands common to all engines:
2018-06-03 12:53:39 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Command | Description
------------------- | -----------------------------------------------------------
`openlog` | Show the log of errors/warnings/information from the engine
`debuglevel` | List or change verbosity of debug output
`debugflag_list` | List the available debug flags and their status
`debugflag_enable` | Enable a given debug flag
`debugflag_disable` | Disable a given debug flag
`md5` | Calculates MD5 checksum of a file
`md5mac` | Calculates MD5 checksum of a file (Mac format)
2018-06-03 12:53:39 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
### 8.1. Debugging GrimE games ###
2018-06-03 12:53:39 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
The development console can be used to debug both Grim Fandango and Escape
from Monkey Island.
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Some of the useful debug console commands:
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Command | Description
-------------- | -----------------------------------------------------------
`jump` | Jump to a section of the game
`lua_do` | Execute a lua command
`set_renderer` | Select a renderer (software, OpenGL or OpenGL with shaders)
2014-09-01 17:45:26 +02:00
The `jump` targets can be found at:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
* http://wiki.residualvm.org/index.php/Grim_Fandango_Debug_Mode#Jump_targets
* http://wiki.residualvm.org/index.php/Escape_From_Monkey_Island_Debug_Mode#Jump_targets
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
### 8.2. Debugging Grim Fandango ###
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Grim Fandango also includes a built in debug mode. To enable debug mode
and debug keys, you will have to add the following line to your
configuration file under the Grim Fandango entry:
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
`game_devel_mode=true`
2014-09-01 14:59:38 +02:00
Development/debug keys from the original game:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Key | Binding
------------- | ------------------------------------
`Ctrl` + `e` | Enter lua string to execute
`Ctrl` + `g` | Jump to set
`Ctrl` + `i` | Toggle walk boxes
`Ctrl` + `l` | Toggle lighting
`Ctrl` + `n` | Display background name
`Ctrl` + `o` | Create a door
`Ctrl` + `p` | Execute patch file
`Ctrl` + `s` | Turn on cursor
`Ctrl` + `u` | Create a new object
`Ctrl` + `v` | Print the value of a variable
`Alt` + `n` | Next viewpoint
`Alt` + `p` | Prev viewpoint
`Alt` + `s` | Run lua script
`Shift` + `n` | Next set
`Shift` + `p` | Previous set
`Shift` + `o` | Toggle object names
`F3` | Toggle sector editor
`Home` | Go to default position in current set
`j` | Enter jump number
Note that these are only available after enabling debug mode.
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
### 8.3. Debugging Myst III ###
2014-09-01 14:59:38 +02:00
2018-06-03 12:53:39 +02:00
The most useful debug console commands are:
2014-09-01 17:45:26 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Command | Description
------------- | ------------------------------------------------------------
`dumpArchive` | Extract a game archive
`infos` | Display the name of a node and show the associated scripts
`go` | Jump to a node
`var` | Display or alter the value of a variable from the game state
2014-09-01 14:59:38 +02:00
2018-05-29 14:36:23 +02:00
### 8.4. Debugging The Longest Journey ###
2018-06-03 12:53:39 +02:00
The debug console commands are:
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
Command | Description
--------------------- | --------------------------------------------------------
`changeChapter` | Change the current chapter
`changeKnowledge` | Change the value of some knowledge
`changeLocation` | Change the current location
`chapter` | Display the current chapter
`decompileScript` | Decompile a script
`dumpArchive` | Extract a game archive
`dumpGlobal` | Print the global level's resource sub-tree to stdout
`dumpKnowledge` | Print the current knowledge to stdout
`dumpLevel` | Print the current level's resource sub-tree to stdout
`dumpLocation` | Print the current location's resource sub-tree to stdout
`dumpRoot` | Print the resource tree root to stdout
`dumpStatic` | Print the static level's resource sub-tree to stdout
`enableInventoryItem` | Enable a specific inventory item
`enableScript` | Enable or disable script
`forceScript` | Force the execution of a script
2019-01-31 15:26:59 +01:00
`forceAnimation` | Force an animation to play
`listAnimations` | List all the animations in the current level
2018-06-28 06:39:21 +02:00
`listInventoryItems` | List all inventory items in the game
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
`listLocations` | List all the locations in the game
`listScripts` | List all the scripts in current level
`location` | Display the current location
`testDecompiler` | Test decompilation of all the scripts in game
2019-01-20 17:50:43 +01:00
### 8.5. Modding The Longest Journey ###
ResidualVM can load replacement assets instead of the original files for
some of the asset types. By leveraging this capability, users can create
mods for the game. These are the currently supported modding features:
* Load mods from the `mods` directory inside the game data path.
Each mod should be its own directory in the `mods` subdirectory.
Mods are loaded in alphabetical order.
* Load external PNG files instead of the XMG files inside the game
archives.
The replacement PNG files can have larger dimensions when compared to
the original XMG images, enabling the creation of a high resolution mod.
The game looks for the replacement files in a mod directory and then
in the `xarc` subdirectory of the directory containing the archive in
which the XMG picture to be replaced is located. For instance:
`mods/[my_mod]/1e/00/xarc/fountain_layercenter.png` needs to be used for
the Venice park background.
ResidualVM expects PNGs to be in pre-multiplied alpha format for improved
load times. However the `replacement_png_premultiply_alpha` `residualvm.ini`
setting allows to load regular transparency PNGs when set to `true` for
convenience when testing.
2019-01-16 20:53:37 +01:00
* Load replacement video files for the Smacker animations.
The replacement files can be either in Smacker or Bink encoding. With
Smacker, only 1-bit transparency can be used. Transparent pixels must have
the Cyan color (#00FFFF ). When using Bink, 8-bit transparency can be used.
The alpha channel should be encoded in the pre-multiplied alpha format.
The replacement videos can have larger dimensions than the originals
but must have the same number of frames and the same frame rate.
Like with PNG files, replacement video files are loaded from mod folders:
for instance `mods/[my_mod]/08/02/xarc/011001.bik` is the animation where
the tree spirit lifts the egg back into the nest.
2019-01-20 17:50:43 +01:00
Contact us if you need further capabilities for your mod.
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
## 9. Bug reports
2014-09-01 14:59:38 +02:00
ResidualVM still has a few bugs, many might already have been reported,
but should you find a new one, don't hesitate to report it.
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
### 9.1. How and where do I report bugs? ###
2014-09-01 14:59:38 +02:00
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
2018-06-04 02:13:34 +02:00
You can report bugs at our GitHub issue tracker:
https://github.com/residualvm/residualvm/issues
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Please read the Wiki regarding how to report bugs properly first though:
http://wiki.residualvm.org/index.php?title=Reporting_Bugs
Remember to always have the following information in your bug reports:
DOCS: Multiple style improvements in README
* Enforced 75 character limit more often.
* Changed some instances of big letters inside the the middle of the sentences (particularly headers), including *Escape From Monkey Island* in a few cases.
* Removed unneeded hyphens from the words that don't need it (and did the opposite for "in-game").
* Finished some sentences with the full stop, particularly in the lists, with the exception of tables, headers and sentences ending with URLs/IRC server name.
* Used `code` formatting for file and directory names, commands and keys, also removing the old single or double quotations or parentheses.
* Used more of *italics* in some parts and **bold** for **WARNING**.
* Standardized referencing filename extensions (INI, EXE, etc.) .
* Changed *folder* to *directory* to unify naming.
* Removed commas before "and".
* Changed Github's links from `http://www.` to `https://`.
* Added or changed OS X to macOS.
* Unified *Required files* sections among the games.
* Moved the "EFMI Installer" point below the table, as that made more sense for the earlier point about the patch.
* Changed some ordering of keybinding for GrimE games and separated `e`, `u`, `p` and `i` keys.
* Updated mention of section number for the location of configuration file.
* Grouped global ResidualVM bindings together in Myst III input controls.
* Changed location of configuration file under Linux (was Unix, but since macOS is technically an Unix as well, someone should add a separate entry for other Unixes such as Android, *BSD or Solaris, as the patch might be different there), as it seems to changed.
* Replaced repeated mention of forums and IRC with a link to *Contact* section.
* Further clarified that these are *debug console commands* in a few remaining places.
* Fixed/added *Jump targets* links from the wiki.
* Clarified that the *Escape from Monkey Island, PS2 version* is an example, removed mention of compiler (example doesn't mention it and it is really that important thing to mention, knowing that a lot of people may not even have idea about the compiler when using prebuilt packages?) and changed Win32 to Windows, as that's more generic term and there's only one Windows version I think.
* Fixed other minor typos/style/formatting.
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* Information about the game (e.g. *Escape from Monkey Island, PS2
version*).
* Language of game (*English*, *German* , *...* ).
* Platform (*Windows*, *Linux* , *macOS* , *...* ).
* Bug details, including instructions on reproducing it.
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* Preferably also a link to a save game right before the bug happened.
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## 10. Contact
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* Homepage: http://www.residualvm.org/
* Wiki: http://wiki.residualvm.org/
* Forums: http://forums.residualvm.org/
* IRC: #residualvm on freenode