scummvm/kyra/animator.cpp

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/* ScummVM - Scumm Interpreter
2006-01-18 17:39:49 +00:00
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/screen.h"
#include "kyra/animator.h"
#include "kyra/sprites.h"
#include "common/system.h"
namespace Kyra {
ScreenAnimator::ScreenAnimator(KyraEngine *vm, OSystem *system) {
_vm = vm;
_screen = vm->screen();
_initOk = false;
_updateScreen = false;
_system = system;
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
_noDrawShapesFlag = 0;
memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
_kyragemFadingState.gOffset = 0x13;
_kyragemFadingState.bOffset = 0x13;
}
ScreenAnimator::~ScreenAnimator() {
close();
}
void ScreenAnimator::init(int actors_, int items_, int sprites_) {
debug(9, "ScreenAnimator::init(%d, %d, %d)", actors_, items_, sprites_);
_screenObjects = new AnimObject[actors_ + items_ + sprites_];
assert(_screenObjects);
memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
_actors = _screenObjects;
_sprites = &_screenObjects[actors_];
_items = &_screenObjects[actors_ + items_];
_initOk = true;
}
void ScreenAnimator::close() {
debug(9, "ScreenAnimator::close()");
if (_initOk) {
_initOk = false;
delete [] _screenObjects;
_screenObjects = _actors = _items = _sprites = _objectQueue = 0;
}
}
void ScreenAnimator::initAnimStateList() {
AnimObject *animStates = _screenObjects;
animStates[0].index = 0;
animStates[0].active = 1;
animStates[0].flags = 0x800;
animStates[0].background = _vm->_shapes[2];
animStates[0].rectSize = _screen->getRectSize(4, 48);
animStates[0].width = 4;
animStates[0].height = 48;
animStates[0].width2 = 4;
animStates[0].height2 = 3;
for (int i = 1; i <= 4; ++i) {
animStates[i].index = i;
animStates[i].active = 0;
animStates[i].flags = 0x800;
animStates[i].background = _vm->_shapes[3];
animStates[i].rectSize = _screen->getRectSize(4, 64);
animStates[i].width = 4;
animStates[i].height = 48;
animStates[i].width2 = 4;
animStates[i].height2 = 3;
}
for (int i = 5; i < 16; ++i) {
animStates[i].index = i;
animStates[i].active = 0;
animStates[i].flags = 0;
}
for (int i = 16; i < 28; ++i) {
animStates[i].index = i;
animStates[i].flags = 0;
animStates[i].background = _vm->_shapes[349+i];
animStates[i].rectSize = _screen->getRectSize(3, 24);
animStates[i].width = 3;
animStates[i].height = 16;
animStates[i].width2 = 0;
animStates[i].height2 = 0;
}
}
void ScreenAnimator::preserveAllBackgrounds() {
debug(9, "ScreenAnimator::preserveAllBackgrounds()");
uint8 curPage = _screen->_curPage;
_screen->_curPage = 2;
AnimObject *curObject = _objectQueue;
while (curObject) {
if (curObject->active && !curObject->unk1) {
preserveOrRestoreBackground(curObject, false);
curObject->bkgdChangeFlag = 0;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = curPage;
}
void ScreenAnimator::flagAllObjectsForBkgdChange() {
debug(9, "ScreenAnimator::flagAllObjectsForBkgdChange()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->bkgdChangeFlag = 1;
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::flagAllObjectsForRefresh() {
debug(9, "ScreenAnimator::flagAllObjectsForRefresh()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->refreshFlag = 1;
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::restoreAllObjectBackgrounds() {
debug(9, "ScreenAnimator::restoreAllObjectBackground()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
while (curObject) {
if (curObject->active && !curObject->unk1) {
preserveOrRestoreBackground(curObject, true);
curObject->x2 = curObject->x1;
curObject->y2 = curObject->y1;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = 0;
}
void ScreenAnimator::preserveAnyChangedBackgrounds() {
debug(9, "ScreenAnimator::preserveAnyChangedBackgrounds()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
while (curObject) {
if (curObject->active && !curObject->unk1 && curObject->bkgdChangeFlag) {
preserveOrRestoreBackground(curObject, false);
curObject->bkgdChangeFlag = 0;
}
curObject = curObject->nextAnimObject;
}
_screen->_curPage = 0;
}
void ScreenAnimator::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
debug(9, "ScreenAnimator::preserveOrRestoreBackground(0x%X, restore)", obj, restore);
int x = 0, y = 0, width = obj->width << 3, height = obj->height;
if (restore) {
x = obj->x2;
y = obj->y2;
} else {
x = obj->x1;
y = obj->y1;
}
if (x < 0)
x = 0;
if (y < 0)
y = 0;
int temp;
temp = x + width;
if (temp >= 319) {
x = 319 - width;
}
temp = y + height;
if (temp >= 136) {
y = 136 - height;
}
if (restore) {
_screen->copyBlockToPage(_screen->_curPage, x, y, width, height, obj->background);
} else {
_screen->copyRegionToBuffer(_screen->_curPage, x, y, width, height, obj->background);
}
}
void ScreenAnimator::prepDrawAllObjects() {
debug(9, "ScreenAnimator::prepDrawAllObjects()");
AnimObject *curObject = _objectQueue;
int drawPage = 2;
int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
if (_noDrawShapesFlag)
return;
if (_vm->_brandonStatusBit & 0x20)
flagUnk1 = 0x200;
if (_vm->_brandonStatusBit & 0x40)
flagUnk2 = 0x4000;
while (curObject) {
if (curObject->active) {
int xpos = curObject->x1;
int ypos = curObject->y1;
int drawLayer = 0;
if (!(curObject->flags & 0x800)) {
drawLayer = 7;
} else if (curObject->unk1) {
drawLayer = 0;
} else {
drawLayer = _vm->_sprites->getDrawLayer(curObject->drawY);
}
// talking head functionallity
if (_vm->_talkingCharNum != -1) {
const int16 baseAnimFrameTable1[] = { 0x11, 0x35, 0x59, 0x00, 0x00, 0x00 };
const int16 baseAnimFrameTable2[] = { 0x15, 0x39, 0x5D, 0x00, 0x00, 0x00 };
const int8 xOffsetTable1[] = { 2, 4, 0, 5, 2, 0, 0, 0 };
const int8 xOffsetTable2[] = { 6, 4, 8, 3, 6, 0, 0, 0 };
const int8 yOffsetTable1[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
const int8 yOffsetTable2[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
if (curObject->index == 0 || curObject->index <= 4) {
int shapesIndex = 0;
if (curObject->index == _vm->_charSayUnk3) {
shapesIndex = _vm->_currHeadShape + baseAnimFrameTable1[curObject->index];
} else {
shapesIndex = baseAnimFrameTable2[curObject->index];
int temp2 = 0;
if (curObject->index == 2) {
if (_vm->_characterList[2].sceneId == 77 || _vm->_characterList[2].sceneId == 86) {
temp2 = 1;
} else {
temp2 = 0;
}
} else {
temp2 = 1;
}
if (!temp2) {
shapesIndex = -1;
}
}
xpos = curObject->x1;
ypos = curObject->y1;
int tempX = 0, tempY = 0;
if (curObject->flags & 0x1) {
tempX = (xOffsetTable1[curObject->index] * _vm->_brandonScaleX) >> 8;
tempY = yOffsetTable1[curObject->index];
} else {
tempX = (xOffsetTable2[curObject->index] * _vm->_brandonScaleX) >> 8;
tempY = yOffsetTable2[curObject->index];
}
tempY = (tempY * _vm->_brandonScaleY) >> 8;
xpos += tempX;
ypos += tempY;
if (_vm->_scaleMode && _vm->_brandonScaleX != 256) {
++xpos;
}
if (curObject->index == 0 && shapesIndex != -1) {
if (!(_vm->_brandonStatusBit & 2)) {
flagUnk3 = 0x100;
if ((flagUnk1 & 0x200) || (flagUnk2 & 0x4000)) {
flagUnk3 = 0;
}
int tempFlags = 0;
if (flagUnk3 & 0x100) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x800 | flagUnk1 | 0x100;
}
if (!(flagUnk3 & 0x100) && (flagUnk2 & 0x4000)) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x900 | flagUnk1 | 0x4000;
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), int(_vm->_brandonInvFlag), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
} else {
if (!(flagUnk2 & 0x4000)) {
tempFlags = curObject->flags & 1;
tempFlags |= 0x900 | flagUnk1;
}
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
}
}
} else {
if (shapesIndex != -1) {
int tempFlags = 0;
if (curObject->flags & 1) {
tempFlags = 1;
}
_screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 0x800, drawLayer);
}
}
}
}
xpos = curObject->x1;
ypos = curObject->y1;
curObject->flags |= 0x800;
if (curObject->index == 0) {
flagUnk3 = 0x100;
if (flagUnk1 & 0x200 || flagUnk2 & 0x4000) {
flagUnk3 = 0;
}
if (_vm->_brandonStatusBit & 2) {
curObject->flags &= 0xFFFFFFFE;
}
if (!_vm->_scaleMode) {
if (flagUnk3 & 0x100) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x100, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer);
} else if (flagUnk3 & 0x4000) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4000, int(_vm->_brandonInvFlag), drawLayer);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1, drawLayer);
}
} else {
if (flagUnk3 & 0x100) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x104, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
} else if (flagUnk3 & 0x4000) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4004, int(_vm->_brandonInvFlag), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4, drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
}
}
} else {
if (curObject->index >= 16 && curObject->index <= 27) {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | 4, drawLayer, (int)_vm->_scaleTable[curObject->drawY], (int)_vm->_scaleTable[curObject->drawY]);
} else {
_screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags, drawLayer);
}
}
}
curObject = curObject->nextAnimObject;
}
}
void ScreenAnimator::copyChangedObjectsForward(int refreshFlag) {
debug(9, "ScreenAnimator::copyChangedObjectsForward(%d)", refreshFlag);
AnimObject *curObject = _objectQueue;
while (curObject) {
if (curObject->active) {
if (curObject->refreshFlag || refreshFlag) {
int xpos = 0, ypos = 0, width = 0, height = 0;
xpos = curObject->x1 - (curObject->width2+1);
ypos = curObject->y1 - curObject->height2;
width = (curObject->width + ((curObject->width2)>>3)+1)<<3;
height = curObject->height + curObject->height2*2;
if (xpos < 8) {
xpos = 8;
} else if (xpos + width > 312) {
width = 312 - xpos;
}
if (ypos < 8) {
ypos = 8;
} else if (ypos + height > 136) {
height = 136 - ypos;
}
_screen->copyRegion(xpos, ypos, xpos, ypos, width, height, 2, 0, Screen::CR_CLIPPED);
curObject->refreshFlag = 0;
_updateScreen = true;
}
}
curObject = curObject->nextAnimObject;
}
if (_updateScreen) {
_screen->updateScreen();
_updateScreen = false;
}
}
void ScreenAnimator::updateAllObjectShapes() {
debug(9, "ScreenAnimator::updateAllObjectShapes()");
restoreAllObjectBackgrounds();
preserveAnyChangedBackgrounds();
prepDrawAllObjects();
copyChangedObjectsForward(0);
}
void ScreenAnimator::animRemoveGameItem(int index) {
debug(9, "ScreenAnimator::animRemoveGameItem(%d)", index);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_items[index];
animObj->sceneAnimPtr = 0;
animObj->animFrameNumber = -1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
updateAllObjectShapes();
animObj->active = 0;
objectRemoveQueue(_objectQueue, animObj);
}
void ScreenAnimator::animAddGameItem(int index, uint16 sceneId) {
debug(9, "ScreenAnimator::animRemoveGameItem(%d, %d)", index, sceneId);
restoreAllObjectBackgrounds();
assert(sceneId < _vm->_roomTableSize);
Room *currentRoom = &_vm->_roomTable[sceneId];
AnimObject *animObj = &_items[index];
animObj->active = 1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
animObj->drawY = currentRoom->itemsYPos[index];
animObj->sceneAnimPtr = _vm->_shapes[220+currentRoom->itemsTable[index]];
animObj->animFrameNumber = -1;
animObj->x1 = currentRoom->itemsXPos[index];
animObj->y1 = currentRoom->itemsYPos[index];
animObj->x1 -= _vm->fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1;
animObj->y1 -= _vm->fetchAnimHeight(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]);
animObj->x2 = animObj->x1;
animObj->y2 = animObj->y1;
animObj->width2 = 0;
animObj->height2 = 0;
_objectQueue = objectQueue(_objectQueue, animObj);
preserveAnyChangedBackgrounds();
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
}
void ScreenAnimator::animAddNPC(int character) {
debug(9, "ScreenAnimator::animAddNPC(%d)", character);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_actors[character];
const Character *ch = &_vm->_characterList[character];
animObj->active = 1;
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
animObj->drawY = ch->y1;
animObj->sceneAnimPtr = _vm->_shapes[4+ch->currentAnimFrame];
animObj->x1 = animObj->x2 = ch->x1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
animObj->y1 = animObj->y2 = ch->y1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
if (ch->facing >= 1 && ch->facing <= 3) {
animObj->flags |= 1;
} else if (ch->facing >= 5 && ch->facing <= 7) {
animObj->flags &= 0xFFFFFFFE;
}
_objectQueue = objectQueue(_objectQueue, animObj);
preserveAnyChangedBackgrounds();
animObj->refreshFlag = 1;
animObj->bkgdChangeFlag = 1;
}
AnimObject *ScreenAnimator::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
debug(9, "ScreenAnimator::objectRemoveQueue(0x%X, 0x%X)", queue, rem);
AnimObject *cur = queue;
AnimObject *prev = queue;
while (cur != rem && cur) {
AnimObject *temp = cur->nextAnimObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (cur == queue) {
if (!cur)
return 0;
return cur->nextAnimObject;
}
if (!cur->nextAnimObject) {
if (cur == rem) {
if (!prev) {
return 0;
} else {
prev->nextAnimObject = 0;
}
}
} else {
if (cur == rem) {
prev->nextAnimObject = rem->nextAnimObject;
}
}
return queue;
}
AnimObject *ScreenAnimator::objectAddHead(AnimObject *queue, AnimObject *head) {
debug(9, "ScreenAnimator::objectAddHead(0x%X, 0x%X)", queue, head);
head->nextAnimObject = queue;
return head;
}
AnimObject *ScreenAnimator::objectQueue(AnimObject *queue, AnimObject *add) {
debug(9, "ScreenAnimator::objectQueue(0x%X, 0x%X)", queue, add);
if (add->drawY <= queue->drawY || !queue) {
add->nextAnimObject = queue;
return add;
}
AnimObject *cur = queue;
AnimObject *prev = queue;
while (add->drawY > cur->drawY) {
AnimObject *temp = cur->nextAnimObject;
if (!temp)
break;
prev = cur;
cur = temp;
}
if (add->drawY <= cur->drawY) {
prev->nextAnimObject = add;
add->nextAnimObject = cur;
} else {
cur->nextAnimObject = add;
add->nextAnimObject = 0;
}
return queue;
}
void ScreenAnimator::addObjectToQueue(AnimObject *object) {
debug(9, "ScreenAnimator::addObjectToQueue(0x%X)", object);
if (!_objectQueue) {
_objectQueue = objectAddHead(0, object);
} else {
_objectQueue = objectQueue(_objectQueue, object);
}
}
void ScreenAnimator::refreshObject(AnimObject *object) {
debug(9, "ScreenAnimator::refreshObject(0x%X)", object);
_objectQueue = objectRemoveQueue(_objectQueue, object);
if (_objectQueue) {
_objectQueue = objectQueue(_objectQueue, object);
} else {
_objectQueue = objectAddHead(0, object);
}
}
void ScreenAnimator::updateKyragemFading() {
static const uint8 kyraGemPalette[0x28] = {
0x3F, 0x3B, 0x38, 0x34, 0x32, 0x2F, 0x2C, 0x29, 0x25, 0x22,
0x1F, 0x1C, 0x19, 0x16, 0x12, 0x0F, 0x0C, 0x0A, 0x06, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
if (_system->getMillis() < _kyragemFadingState.timerCount)
return;
_kyragemFadingState.timerCount = _system->getMillis() + 4 * _vm->tickLength();
int palPos = 684;
for (int i = 0; i < 20; ++i) {
_screen->_currentPalette[palPos++] = kyraGemPalette[i + _kyragemFadingState.rOffset];
_screen->_currentPalette[palPos++] = kyraGemPalette[i + _kyragemFadingState.gOffset];
_screen->_currentPalette[palPos++] = kyraGemPalette[i + _kyragemFadingState.bOffset];
}
_screen->setScreenPalette(_screen->_currentPalette);
_updateScreen = true;
switch (_kyragemFadingState.nextOperation) {
case 0:
--_kyragemFadingState.bOffset;
if (_kyragemFadingState.bOffset >= 1)
return;
_kyragemFadingState.nextOperation = 1;
break;
case 1:
++_kyragemFadingState.rOffset;
if (_kyragemFadingState.rOffset < 19)
return;
_kyragemFadingState.nextOperation = 2;
break;
case 2:
--_kyragemFadingState.gOffset;
if (_kyragemFadingState.gOffset >= 1)
return;
_kyragemFadingState.nextOperation = 3;
break;
case 3:
++_kyragemFadingState.bOffset;
if (_kyragemFadingState.bOffset < 19)
return;
_kyragemFadingState.nextOperation = 4;
break;
case 4:
--_kyragemFadingState.rOffset;
if (_kyragemFadingState.rOffset >= 1)
return;
_kyragemFadingState.nextOperation = 5;
break;
case 5:
++_kyragemFadingState.gOffset;
if (_kyragemFadingState.gOffset < 19)
return;
_kyragemFadingState.nextOperation = 0;
break;
default:
break;
}
_kyragemFadingState.timerCount = _system->getMillis() + 120 * _vm->tickLength();
}
} // end of namespace Kyra