scummvm/boxes.cpp

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2001-10-09 14:30:12 +00:00
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
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*
*/
#include "stdafx.h"
#include "scumm.h"
#include "math.h"
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byte Scumm::getMaskFromBox(int box)
{
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Box *ptr = getBoxBaseAddr(box);
if (!ptr)
return 0;
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return ptr->mask;
}
byte Scumm::getBoxFlags(int box)
{
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Box *ptr = getBoxBaseAddr(box);
if (!ptr)
return 0;
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return ptr->flags;
}
int Scumm::getBoxScale(int box)
{
if (_features & GF_NO_SCALLING)
return (255);
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Box *ptr = getBoxBaseAddr(box);
if (!ptr)
return 255;
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return FROM_LE_16(ptr->scale);
}
byte Scumm::getNumBoxes()
{
byte *ptr = getResourceAddress(rtMatrix, 2);
if (!ptr)
return 0;
return ptr[0];
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}
Box *Scumm::getBoxBaseAddr(int box)
{
byte *ptr = getResourceAddress(rtMatrix, 2);
if (!ptr)
return NULL;
checkRange(ptr[0] - 1, 0, box, "Illegal box %d");
if (_features & GF_SMALL_HEADER) {
if (_features & GF_OLD256)
return (Box *) (ptr + box * (SIZEOF_BOX - 2) + 1);
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else
return (Box *) (ptr + box * SIZEOF_BOX + 1);
} else
return (Box *) (ptr + box * SIZEOF_BOX + 2);
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}
int Scumm::getSpecialBox(int param1, int param2)
{
int i;
int numOfBoxes;
byte flag;
numOfBoxes = getNumBoxes() - 1;
for(i=numOfBoxes;i>=0;i--)
{
flag = getBoxFlags(i);
if(!(flag & 0x80) && (flag & 0x20))
return(-1);
if(checkXYInBoxBounds(i,param1,param2))
return(i);
}
return(-1);
}
bool Scumm::checkXYInBoxBounds(int b, int x, int y)
{
BoxCoords box;
if (b == 0 && (!(_features & GF_SMALL_HEADER)))
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return 0;
getBoxCoordinates(b, &box);
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if (x < box.ul.x && x < box.ur.x && x < box.ll.x && x < box.lr.x)
return 0;
if (x > box.ul.x && x > box.ur.x && x > box.ll.x && x > box.lr.x)
return 0;
if (y < box.ul.y && y < box.ur.y && y < box.ll.y && y < box.lr.y)
return 0;
if (y > box.ul.y && y > box.ur.y && y > box.ll.y && y > box.lr.y)
return 0;
if (box.ul.x == box.ur.x &&
box.ul.y == box.ur.y &&
box.ll.x == box.lr.x &&
box.ll.y == box.lr.y ||
box.ul.x == box.lr.x &&
box.ul.y == box.lr.y && box.ur.x == box.ll.x && box.ur.y == box.ll.y) {
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ScummPoint pt;
pt = closestPtOnLine(box.ul.x, box.ul.y, box.ll.x, box.ll.y, x, y);
if (distanceFromPt(x, y, pt.x, pt.y) <= 4)
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return 1;
}
if (!getSideOfLine(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y, b))
return 0;
if (!getSideOfLine(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y, b))
return 0;
if (!getSideOfLine(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y, b))
return 0;
if (!getSideOfLine(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y, b))
return 0;
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return 1;
}
void Scumm::getBoxCoordinates(int boxnum, BoxCoords * box)
{
Box *bp = getBoxBaseAddr(boxnum);
box->ul.x = (int16) FROM_LE_16(bp->ulx);
box->ul.y = (int16) FROM_LE_16(bp->uly);
box->ur.x = (int16) FROM_LE_16(bp->urx);
box->ur.y = (int16) FROM_LE_16(bp->ury);
if (_features & GF_OLD256) {
box->ll.x = (int16) FROM_LE_16(bp->lrx);
box->ll.y = (int16) FROM_LE_16(bp->lry);
box->lr.x = (int16) FROM_LE_16(bp->llx);
box->lr.y = (int16) FROM_LE_16(bp->lly);
} else {
box->ll.x = (int16) FROM_LE_16(bp->llx);
box->ll.y = (int16) FROM_LE_16(bp->lly);
box->lr.x = (int16) FROM_LE_16(bp->lrx);
box->lr.y = (int16) FROM_LE_16(bp->lry);
}
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}
uint Scumm::distanceFromPt(int x, int y, int ptx, int pty)
{
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int diffx, diffy;
diffx = abs(ptx - x);
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if (diffx >= 0x100)
return 0xFFFF;
diffy = abs(pty - y);
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if (diffy >= 0x100)
return 0xFFFF;
diffx *= diffx;
diffy *= diffy;
return diffx + diffy;
}
bool Scumm::getSideOfLine(int x1, int y1, int x2, int y2, int x, int y,
int box)
{
return (x - x1) * (y2 - y1) <= (y - y1) * (x2 - x1);
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}
ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x,
int y)
{
int lydiff, lxdiff;
int32 dist, a, b, c;
int x2, y2;
ScummPoint pt;
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if (llx == ulx) {
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x2 = ulx;
y2 = y;
} else if (lly == uly) {
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x2 = x;
y2 = uly;
} else {
lydiff = lly - uly;
lxdiff = llx - ulx;
if (abs(lxdiff) > abs(lydiff)) {
dist = lxdiff * lxdiff + lydiff * lydiff;
a = ulx * lydiff / lxdiff;
b = x * lxdiff / lydiff;
c = (a + b - uly + y) * lydiff * lxdiff / dist;
x2 = c;
y2 = c * lydiff / lxdiff - a + uly;
} else {
dist = lydiff * lydiff + lxdiff * lxdiff;
a = uly * lxdiff / lydiff;
b = y * lydiff / lxdiff;
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c = (a + b - ulx + x) * lydiff * lxdiff / dist;
y2 = c;
x2 = c * lxdiff / lydiff - a + ulx;
}
}
lxdiff = llx - ulx;
lydiff = lly - uly;
if (abs(lydiff) < abs(lxdiff)) {
if (lxdiff > 0) {
if (x2 < ulx) {
type1:;
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x2 = ulx;
y2 = uly;
} else if (x2 > llx) {
type2:;
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x2 = llx;
y2 = lly;
}
} else {
if (x2 > ulx)
goto type1;
if (x2 < llx)
goto type2;
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}
} else {
if (lydiff > 0) {
if (y2 < uly)
goto type1;
if (y2 > lly)
goto type2;
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} else {
if (y2 > uly)
goto type1;
if (y2 < lly)
goto type2;
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}
}
pt.x = x2;
pt.y = y2;
return pt;
}
bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold)
{
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int t;
BoxCoords box;
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getBoxCoordinates(b, &box);
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if (threshold == 0)
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return 1;
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t = x - threshold;
if (t > box.ul.x && t > box.ur.x && t > box.ll.x && t > box.lr.x)
return 0;
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t = x + threshold;
if (t < box.ul.x && t < box.ur.x && t < box.ll.x && t < box.lr.x)
return 0;
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t = y - threshold;
if (t > box.ul.y && t > box.ur.y && t > box.ll.y && t > box.lr.y)
return 0;
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t = y + threshold;
if (t < box.ul.y && t < box.ur.y && t < box.ll.y && t < box.lr.y)
return 0;
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return 1;
}
AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y)
{
ScummPoint pt;
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AdjustBoxResult best;
uint dist;
uint bestdist = (uint) 0xFFFF;
BoxCoords box;
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getBoxCoordinates(b, &box);
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pt = closestPtOnLine(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y);
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dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y);
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dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y);
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dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
pt = closestPtOnLine(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y);
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dist = distanceFromPt(x, y, pt.x, pt.y);
if (dist < bestdist) {
bestdist = dist;
best.x = pt.x;
best.y = pt.y;
}
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best.dist = bestdist;
return best;
}
byte *Scumm::getBoxMatrixBaseAddr()
{
byte *ptr = getResourceAddress(rtMatrix, 1);
if (*ptr == 0xFF)
ptr++;
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return ptr;
}
int Scumm::getPathToDestBox(byte from, byte to)
{
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byte *boxm;
byte i;
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if (from == to)
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return to;
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boxm = getBoxMatrixBaseAddr();
i = 0;
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while (i != from) {
while (*boxm != 0xFF)
boxm += 3;
i++;
boxm++;
}
while (boxm[0] != 0xFF) {
if (boxm[0] <= to && boxm[1] >= to)
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return boxm[2];
boxm += 3;
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}
return -1;
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}
int Scumm::findPathTowards(Actor * a, byte box1nr, byte box2nr, byte box3nr)
{
BoxCoords box1;
BoxCoords box2;
ScummPoint tmp;
int i, j;
int flag;
int q, pos;
getBoxCoordinates(box1nr, &box1);
getBoxCoordinates(box2nr, &box2);
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if (box1.ul.x == box1.ur.x &&
box1.ul.x == box2.ul.x && box1.ul.x == box2.ur.x) {
flag = 0;
if (box1.ul.y > box1.ur.y) {
SWAP(box1.ul.y, box1.ur.y);
flag |= 1;
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}
if (box2.ul.y > box2.ur.y) {
SWAP(box2.ul.y, box2.ur.y);
flag |= 2;
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}
if (box1.ul.y > box2.ur.y || box2.ul.y > box1.ur.y ||
(box1.ur.y == box2.ul.y || box2.ur.y == box1.ul.y) &&
box1.ul.y != box1.ur.y && box2.ul.y != box2.ur.y) {
if (flag & 1)
SWAP(box1.ul.y, box1.ur.y);
if (flag & 2)
SWAP(box2.ul.y, box2.ur.y);
} else {
if (box2nr == box3nr) {
int diffX = a->walkdata.destx - a->x;
int diffY = a->walkdata.desty - a->y;
int boxDiffX = box1.ul.x - a->x;
if (diffX != 0) {
int t;
diffY *= boxDiffX;
t = diffY / diffX;
if (t == 0 && (diffY <= 0 || diffX <= 0)
&& (diffY >= 0 || diffX >= 0))
t = -1;
pos = a->y + t;
} else {
pos = a->y;
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}
} else {
pos = a->y;
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}
q = pos;
if (q < box2.ul.y)
q = box2.ul.y;
if (q > box2.ur.y)
q = box2.ur.y;
if (q < box1.ul.y)
q = box1.ul.y;
if (q > box1.ur.y)
q = box1.ur.y;
if (q == pos && box2nr == box3nr)
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return 1;
_foundPathY = q;
_foundPathX = box1.ul.x;
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return 0;
}
}
if (box1.ul.y == box1.ur.y &&
box1.ul.y == box2.ul.y && box1.ul.y == box2.ur.y) {
flag = 0;
if (box1.ul.x > box1.ur.x) {
SWAP(box1.ul.x, box1.ur.x);
flag |= 1;
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}
if (box2.ul.x > box2.ur.x) {
SWAP(box2.ul.x, box2.ur.x);
flag |= 2;
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}
if (box1.ul.x > box2.ur.x || box2.ul.x > box1.ur.x ||
(box1.ur.x == box2.ul.x || box2.ur.x == box1.ul.x) &&
box1.ul.x != box1.ur.x && box2.ul.x != box2.ur.x) {
if (flag & 1)
SWAP(box1.ul.x, box1.ur.x);
if (flag & 2)
SWAP(box2.ul.x, box2.ur.x);
} else {
if (box2nr == box3nr) {
int diffX = a->walkdata.destx - a->x;
int diffY = a->walkdata.desty - a->y;
int boxDiffY = box1.ul.y - a->y;
pos = a->x;
if (diffY != 0) {
pos += diffX * boxDiffY / diffY;
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}
} else {
pos = a->x;
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}
q = pos;
if (q < box2.ul.x)
q = box2.ul.x;
if (q > box2.ur.x)
q = box2.ur.x;
if (q < box1.ul.x)
q = box1.ul.x;
if (q > box1.ur.x)
q = box1.ur.x;
if (q == pos && box2nr == box3nr)
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return 1;
_foundPathX = q;
_foundPathY = box1.ul.y;
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return 0;
}
}
tmp = box1.ul;
box1.ul = box1.ur;
box1.ur = box1.ll;
box1.ll = box1.lr;
box1.lr = tmp;
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}
tmp = box2.ul;
box2.ul = box2.ur;
box2.ur = box2.ll;
box2.ll = box2.lr;
box2.lr = tmp;
}
return 0;
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}
void Scumm::setBoxFlags(int box, int val)
{
/* FULL_THROTTLE stuff */
if (val & 0xC000) {
assert(box >= 0 && box < 65);
_extraBoxFlags[box] = val;
} else {
Box *b = getBoxBaseAddr(box);
b->flags = val;
}
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}
void Scumm::setBoxScale(int box, int scale)
{
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Box *b = getBoxBaseAddr(box);
b->scale = scale;
}
#define BOX_MATRIX_SIZE 2000
void Scumm::createBoxMatrix()
{
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byte *matrix_ptr;
int num, i, j;
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byte flags;
int table_1[66], table_2[66];
int counter, val;
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int code;
PathVertex *vtx;
PathNode *node, *node2 = NULL;
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_maxBoxVertexHeap = 1000;
createResource(rtMatrix, 4, 1000);
createResource(rtMatrix, 3, 4160); //65 items of something of size 64
createResource(rtMatrix, 1, BOX_MATRIX_SIZE);
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matrix_ptr = getResourceAddress(rtMatrix, 1);
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_boxMatrixPtr4 = getResourceAddress(rtMatrix, 4);
_boxMatrixPtr1 = getResourceAddress(rtMatrix, 1);
_boxMatrixPtr3 = getResourceAddress(rtMatrix, 3);
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_boxPathVertexHeapIndex = _boxMatrixItem = 0;
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num = getNumBoxes();
for (i = 0; i < num; i++) {
for (j = 0; j < num; j++) {
if (i == j) {
_boxMatrixPtr3[i * 64 + j] = 0;
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} else if (areBoxesNeighbours(i, j)) {
_boxMatrixPtr3[i * 64 + j] = 1;
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} else {
_boxMatrixPtr3[i * 64 + j] = 250;
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}
}
}
for (j = 0; j < num; j++) {
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flags = getBoxFlags(j);
if (flags & 0x80) {
addToBoxMatrix(0xFF);
addToBoxMatrix(j);
addToBoxMatrix(j);
addToBoxMatrix(j);
} else {
vtx = addPathVertex();
for (i = 0; i < num; i++) {
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flags = getBoxFlags(j);
if (!(flags & 0x80)) {
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node = unkMatrixProc2(vtx, i);
if (i == j)
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node2 = node;
}
}
table_1[j] = 0;
table_2[j] = j;
vtx = unkMatrixProc1(vtx, node2);
node = vtx ? vtx->left : NULL;
counter = 250;
while (node) {
val = _boxMatrixPtr3[j * 64 + node->index];
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table_1[node->index] = val;
if (val < counter)
counter = val;
if (table_1[node->index] != 250)
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table_2[node->index] = node->index;
else
table_2[node->index] = -1;
node = node->left;
}
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while (vtx) {
counter = 250;
node2 = node = vtx->left;
while (node) {
if (table_1[node->index] < counter) {
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counter = table_1[node->index];
node2 = node;
}
node = node->left;
}
vtx = unkMatrixProc1(vtx, node2);
node = vtx ? vtx->left : NULL;
while (node) {
code = _boxMatrixPtr3[node2->index * 64 + node->index];
code += table_1[node2->index];
if (code < table_1[node->index]) {
table_1[node->index] = code;
table_2[node->index] = table_2[node2->index];
}
node = node->left;
}
}
addToBoxMatrix(0xFF);
for (i = 1; i < num;) {
if (table_2[i - 1] != -1) {
addToBoxMatrix(i - 1); /* lo */
if (table_2[i - 1] != table_2[i]) {
addToBoxMatrix(i - 1); /* hi */
addToBoxMatrix(table_2[i - 1]); /* dst */
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} else {
while (table_2[i - 1] == table_2[i]) {
if (++i == num)
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break;
}
addToBoxMatrix(i - 1); /* hi */
addToBoxMatrix(table_2[i - 1]); /* dst */
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}
}
if (++i == num && table_2[i - 1] != -1) {
addToBoxMatrix(i - 1); /* lo */
addToBoxMatrix(i - 1); /* hi */
addToBoxMatrix(table_2[i - 1]); /* dest */
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}
}
}
}
addToBoxMatrix(0xFF);
nukeResource(rtMatrix, 4);
nukeResource(rtMatrix, 3);
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}
PathVertex *Scumm::unkMatrixProc1(PathVertex * vtx, PathNode * node)
{
if (node == NULL || vtx == NULL)
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return NULL;
if (!node->right) {
vtx->left = node->left;
} else {
node->right->left = node->left;
}
if (!node->left) {
vtx->right = node->right;
} else {
node->left->right = node->right;
}
if (vtx->left)
return vtx;
return NULL;
}
PathNode *Scumm::unkMatrixProc2(PathVertex * vtx, int i)
{
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PathNode *node;
if (vtx == NULL)
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return NULL;
if (!vtx->right) {
node = (PathNode *) addToBoxVertexHeap(sizeof(PathNode));
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vtx->left = vtx->right = node;
node->index = i;
node->left = 0;
node->right = 0;
} else {
node = (PathNode *) addToBoxVertexHeap(sizeof(PathNode));
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vtx->right->left = node;
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node->right = vtx->right;
node->index = i;
node->left = 0;
vtx->right = node;
}
return vtx->right;
}
/* Check if two boxes are neighbours */
bool Scumm::areBoxesNeighbours(int box1nr, int box2nr)
{
int j, k, m, n;
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int tmp_x, tmp_y;
bool result;
BoxCoords box;
BoxCoords box2;
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if (getBoxFlags(box1nr) & 0x80 || getBoxFlags(box2nr) & 0x80)
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return false;
getBoxCoordinates(box1nr, &box2);
getBoxCoordinates(box2nr, &box);
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result = false;
j = 4;
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do {
k = 4;
do {
if (box2.ur.x == box2.ul.x &&
box.ul.x == box2.ul.x && box.ur.x == box2.ur.x) {
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n = m = 0;
if (box2.ur.y < box2.ul.y) {
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n = 1;
SWAP(box2.ur.y, box2.ul.y);
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}
if (box.ur.y < box.ul.y) {
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m = 1;
SWAP(box.ur.y, box.ul.y);
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}
if (box.ur.y < box2.ul.y ||
box.ul.y > box2.ur.y ||
(box.ul.y == box2.ur.y ||
box.ur.y == box2.ul.y) &&
box2.ur.y != box2.ul.y && box.ul.y != box.ur.y) {
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if (n) {
SWAP(box2.ur.y, box2.ul.y);
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}
if (m) {
SWAP(box.ur.y, box.ul.y);
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}
} else {
if (n) {
SWAP(box2.ur.y, box2.ul.y);
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}
if (m) {
SWAP(box.ur.y, box.ul.y);
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}
result = true;
}
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}
if (box2.ur.y == box2.ul.y &&
box.ul.y == box2.ul.y && box.ur.y == box2.ur.y) {
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n = m = 0;
if (box2.ur.x < box2.ul.x) {
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n = 1;
SWAP(box2.ur.x, box2.ul.x);
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}
if (box.ur.x < box.ul.x) {
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m = 1;
SWAP(box.ur.x, box.ul.x);
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}
if (box.ur.x < box2.ul.x ||
box.ul.x > box2.ur.x ||
(box.ul.x == box2.ur.x ||
box.ur.x == box2.ul.x) &&
box2.ur.x != box2.ul.x && box.ul.x != box.ur.x) {
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if (n) {
SWAP(box2.ur.x, box2.ul.x);
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}
if (m) {
SWAP(box.ur.x, box.ul.x);
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}
} else {
if (n) {
SWAP(box2.ur.x, box2.ul.x);
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}
if (m) {
SWAP(box.ur.x, box.ul.x);
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}
result = true;
}
}
tmp_x = box2.ul.x;
tmp_y = box2.ul.y;
box2.ul.x = box2.ur.x;
box2.ul.y = box2.ur.y;
box2.ur.x = box2.ll.x;
box2.ur.y = box2.ll.y;
box2.ll.x = box2.lr.x;
box2.ll.y = box2.lr.y;
box2.lr.x = tmp_x;
box2.lr.y = tmp_y;
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} while (--k);
tmp_x = box.ul.x;
tmp_y = box.ul.y;
box.ul.x = box.ur.x;
box.ul.y = box.ur.y;
box.ur.x = box.ll.x;
box.ur.y = box.ll.y;
box.ll.x = box.lr.x;
box.ll.y = box.lr.y;
box.lr.x = tmp_x;
box.lr.y = tmp_y;
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} while (--j);
return result;
}
void Scumm::addToBoxMatrix(byte b)
{
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if (++_boxMatrixItem > BOX_MATRIX_SIZE)
error("Box matrix overflow");
*_boxMatrixPtr1++ = b;
}
void *Scumm::addToBoxVertexHeap(int size)
{
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byte *ptr = _boxMatrixPtr4;
_boxMatrixPtr4 += size;
_boxPathVertexHeapIndex += size;
if (_boxPathVertexHeapIndex >= _maxBoxVertexHeap)
error("Box path vertex heap overflow");
return ptr;
}
PathVertex *Scumm::addPathVertex()
{
_boxMatrixPtr4 = getResourceAddress(rtMatrix, 4);
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_boxPathVertexHeapIndex = 0;
return (PathVertex *) addToBoxVertexHeap(sizeof(PathVertex));
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}
int Scumm::findPathTowardsOld(Actor * a, byte trap1, byte trap2,
byte final_trap)
{
GetGates(trap1, trap2);
ScummPoint pt;
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// FIXME - is parameter "a" ignored on purpose?!?
Actor *actor = getFirstActor();
gateLoc[1].x = actor->x;
gateLoc[1].y = actor->y;
gateLoc[2].x = 32000;
gateLoc[3].x = 32000;
gateLoc[4].x = 32000;
if (trap2 == final_trap) { /* next = final box? */
gateLoc[4].x = actor->walkdata.destx;
gateLoc[4].y = actor->walkdata.desty;
if (getMaskFromBox(trap1) == getMaskFromBox(trap2) || 1) {
if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1ax, gate1ay) !=
CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1bx, gate1by) &&
CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2ax, gate2ay) !=
CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2bx, gate2by)) {
return 0; /* same zplane and between both gates? */
}
}
}
pt = closestPtOnLine(gate2ax, gate2ay, gate2bx, gate2by, gateLoc[1].x, gateLoc[1].y);
gateLoc[3].x = pt.x;
gateLoc[3].y = pt.y;
if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1ax, gate1ay) ==
CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1bx, gate1by)) {
closestPtOnLine(gate1ax, gate1ay, gate1bx, gate1by, gateLoc[1].x, gateLoc[1].y);
gateLoc[2].x = pt.x; /* if point 2 between gates, ignore! */
gateLoc[2].y = pt.y;
}
return 0;
}
void Scumm::GetGates(int trap1, int trap2)
{
int i;
int Closest1 = 0, Closest2 = 0, Closest3 = 0;
int Dist[8];
int Dist1, Dist2, Dist3;
int Box1, Box2, Box3;
BoxCoords box;
int polyx[8];
int polyy[8];
AdjustBoxResult pt;
getBoxCoordinates(trap1, &box);
polyx[0] = box.ul.x;
polyy[0] = box.ul.y;
polyx[1] = box.ur.x;
polyy[1] = box.ur.y;
polyx[2] = box.ll.x;
polyy[2] = box.ll.y;
polyx[3] = box.lr.x;
polyy[3] = box.lr.y;
for (i = 0; i < 4; i++) {
pt = getClosestPtOnBox(trap2, polyx[i], polyy[i]);
Dist[i] = pt.dist;
CloX[i] = pt.x;
CloY[i] = pt.y;
}
getBoxCoordinates(trap2, &box);
polyx[4] = box.ul.x;
polyy[4] = box.ul.y;
polyx[5] = box.ur.x;
polyy[5] = box.ur.y;
polyx[6] = box.ll.x;
polyy[6] = box.ll.y;
polyx[7] = box.lr.x;
polyy[7] = box.lr.y;
for (i = 4; i < 8; i++) {
pt = getClosestPtOnBox(trap1, polyx[i], polyy[i]);
Dist[i] = pt.dist;
CloX[i] = pt.x;
CloY[i] = pt.y;
}
Dist1 = 0xFFFF;
for (i = 0; i < 8; i++) {
if (Dist[i] < Dist1) {
Dist1 = Dist[i];
Closest1 = i;
}
}
Dist[Closest1] = 0xFFFF;
Dist2 = 0xFFFF;
for (i = 0; i < 8; i++) {
if (Dist[i] < Dist2) {
Dist2 = Dist[i];
Closest2 = i;
}
}
Dist[Closest2] = 0xFFFF;
Dist3 = 0xFFFF;
for (i = 0; i < 8; i++) {
if (Dist[i] < Dist3) {
Dist3 = Dist[i];
Closest3 = i;
}
}
Box1 = (Closest1 > 3);
Box2 = (Closest2 > 3);
Box3 = (Closest3 > 3);
Dist1 = (int)sqrt(Dist1);
Dist2 = (int)sqrt(Dist2);
Dist3 = (int)sqrt(Dist3);
if (Box1 == Box2 && abs(Dist1 - Dist2) < 4) {
SetGate(Closest1, Closest2, polyx, polyy);
} else if (Box1 == Box2 && Dist1 == Dist2) { /* parallel */
SetGate(Closest1, Closest2, polyx, polyy);
} else if (Box1 == Box3 && Dist1 == Dist3) { /* parallel */
SetGate(Closest1, Closest3, polyx, polyy);
} else if (Box2 == Box3 && Dist2 == Dist3) { /* parallel */
SetGate(Closest2, Closest3, polyx, polyy);
} else if (Box1 == Box3 && abs(Dist1 - Dist3) < 4) {
SetGate(Closest1, Closest3, polyx, polyy);
} else if (abs(Dist1 - Dist3) < 4) { /* if 1 close to 3 then use 2-3 */
SetGate(Closest2, Closest3, polyx, polyy);
} else if (abs(Dist1 - Dist2) < 4) {
SetGate(Closest1, Closest2, polyx, polyy);
} else {
SetGate(Closest1, Closest1, polyx, polyy);
}
}
int Scumm::CompareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3)
{
if ((Y2 - Y1) * (X3 - X1) > (Y3 - Y1) * (X2 - X1))
return (0);
return (1);
}
void Scumm::SetGate(int line1, int line2, int polyx[8], int polyy[8])
{
if (line1 < 4) { /* from box 1 to box 2 */
gate1ax = polyx[line1];
gate1ay = polyy[line1];
gate2ax = CloX[line1];
gate2ay = CloY[line1];
} else {
gate2ax = polyx[line1];
gate2ay = polyy[line1];
gate1ax = CloX[line1];
gate1ay = CloY[line1];
}
if (line2 < 4) { /* from box */
gate1bx = polyx[line2];
gate1by = polyy[line2];
gate2bx = CloX[line2];
gate2by = CloY[line2];
} else {
gate2bx = polyx[line2];
gate2by = polyy[line2];
gate1bx = CloX[line2];
gate1by = CloY[line2];
}
}