2012-04-29 23:27:12 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**************************************************************************
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
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* Nayma Software srl *
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* e -= We create much MORE than ALL =- *
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* u- z$$$c '. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *
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* .d" d$$$$$b "b. *
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* .z$* d$$$$$$$L ^*$c. *
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* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
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* ^*$b 4$$$$$$$$$F .d$*" *
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* ^$$. 4$$$$$$$$$F .$P" Module: TonyChar.CPP......... *
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* *$. '$$$$$$$$$ 4$P 4 *
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* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
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* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
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* z$" "" #$F^ "" '$c *
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* z$$beu .ue=" $ "=e.. .zed$$c *
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* "#$e z$*" . `. ^*Nc e$"" *
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* "$$". .r" ^4. .^$$" *
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* ^.@*"6L=\ebu^+C$"*b." *
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* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
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* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
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* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
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* *
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* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
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* *
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**************************************************************************/
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#ifndef TONY_TONYCHAR_H
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#define TONY_TONYCHAR_H
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2012-05-11 13:15:59 +00:00
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#include "common/coroutines.h"
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2012-04-29 23:27:12 +00:00
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#include "tony/mpal/stubs.h"
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2012-04-30 13:16:19 +00:00
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#include "tony/loc.h"
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2012-04-29 23:27:12 +00:00
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namespace Tony {
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class RMTony : public RMCharacter {
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private:
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enum DIRECTION {
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UP, DOWN, LEFT, RIGHT
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};
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public:
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enum TALKTYPE {
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TALK_NORMAL,
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TALK_FIANCHI,
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TALK_CANTA,
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TALK_RIDE,
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TALK_SIINDICA,
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TALK_SPAVENTATO,
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TALK_SPAVENTATO2,
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TALK_CONBICCHIERE,
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TALK_CONMARTELLO,
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TALK_CONVERME,
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TALK_CONCORDA,
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TALK_CONCONIGLIO,
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TALK_CONRICETTA,
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TALK_CONCARTE,
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TALK_CONPUPAZZO,
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TALK_CONPUPAZZOSTATIC,
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TALK_CONCONIGLIOSTATIC,
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TALK_CONRICETTASTATIC,
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TALK_CONCARTESTATIC,
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TALK_CONTACCUINOSTATIC,
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TALK_CONMEGAFONOSTATIC,
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TALK_CONBARBASTATIC,
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TALK_RIDE2,
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TALK_SCHIFATO,
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TALK_NAAH,
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TALK_MACBETH1,
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TALK_MACBETH2,
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TALK_MACBETH3,
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TALK_MACBETH4,
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TALK_MACBETH5,
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TALK_MACBETH6,
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TALK_MACBETH7,
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TALK_MACBETH8,
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TALK_MACBETH9,
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TALK_SPAVENTATOSTATIC,
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TALK_CONSEGRETARIA
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};
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private:
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bool m_bShow;
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bool m_bShowOmbra;
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bool m_bCorpoDavanti;
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RMGfxSourceBuffer8AB m_ombra;
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bool m_bActionPending;
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RMItem *m_ActionItem;
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int m_Action;
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int m_ActionParm;
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static bool m_bAction;
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bool m_bPastorella;
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bool m_bIsStaticTalk;
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bool m_bIsTalking;
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int m_nPatB4Talking;
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TALKTYPE m_nTalkType;
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DIRECTION m_TalkDirection;
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RMPoint m_nBodyOffset;
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int m_nTimeLastStep;
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RMItem m_body;
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2012-05-08 14:42:27 +00:00
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uint32 hActionThread;
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2012-04-29 23:27:12 +00:00
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protected:
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// Overload dell'allocazione degli sprites per cambiare il tipo
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2012-05-12 00:34:52 +00:00
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virtual RMGfxSourceBuffer *NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
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2012-04-29 23:27:12 +00:00
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2012-05-06 05:18:03 +00:00
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// Thread which waits for the end of an action
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static void WaitEndOfAction(CORO_PARAM, const void *param);
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2012-04-29 23:27:12 +00:00
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public: // per farlo rialzare, altrimenti private
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enum PATTERNS {
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PAT_TAKEUP_UP1 = 9,
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PAT_TAKEUP_UP2,
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PAT_TAKEUP_MID1,
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PAT_TAKEUP_MID2,
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PAT_TAKEUP_DOWN1,
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PAT_TAKEUP_DOWN2,
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PAT_TAKELEFT_UP1,
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PAT_TAKELEFT_UP2,
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PAT_TAKELEFT_MID1,
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PAT_TAKELEFT_MID2,
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PAT_TAKELEFT_DOWN1,
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PAT_TAKELEFT_DOWN2,
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PAT_TAKERIGHT_UP1,
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PAT_TAKERIGHT_UP2,
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PAT_TAKERIGHT_MID1,
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PAT_TAKERIGHT_MID2,
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PAT_TAKERIGHT_DOWN1,
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PAT_TAKERIGHT_DOWN2,
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PAT_SIRIALZALEFT,
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PAT_PERTERRALEFT,
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PAT_SIRIALZARIGHT,
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PAT_PERTERRARIGHT,
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// Pastorella!
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PAT_PAST_WALKUP,
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PAT_PAST_WALKDOWN,
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PAT_PAST_WALKLEFT,
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PAT_PAST_WALKRIGHT,
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PAT_PAST_STANDUP,
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PAT_PAST_STANDDOWN,
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PAT_PAST_STANDLEFT,
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PAT_PAST_STANDRIGHT,
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// Parlata
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PAT_TALK_UP,
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PAT_TALK_DOWN,
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PAT_TALK_LEFT,
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PAT_TALK_RIGHT,
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// Testa statica
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PAT_TESTA_UP,
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PAT_TESTA_DOWN,
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PAT_TESTA_LEFT,
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PAT_TESTA_RIGHT,
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// Risata
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PAT_RIDELEFT_START,
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PAT_RIDELEFT_LOOP,
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PAT_RIDELEFT_END,
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PAT_RIDERIGHT_START,
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PAT_RIDERIGHT_LOOP,
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PAT_RIDERIGHT_END,
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// Parlata da pastorella
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PAT_PAST_TALKUP,
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PAT_PAST_TALKDOWN,
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PAT_PAST_TALKLEFT,
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PAT_PAST_TALKRIGHT,
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// Spavento
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PAT_SPAVENTOLEFT_START,
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PAT_SPAVENTOLEFT_LOOP,
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PAT_SPAVENTOLEFT_END,
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PAT_SPAVENTORIGHT_START,
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PAT_SPAVENTORIGHT_LOOP,
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PAT_SPAVENTORIGHT_END,
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PAT_SPAVENTODOWN_START,
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PAT_SPAVENTODOWN_LOOP,
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PAT_SPAVENTODOWN_END,
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// Con oggetti: corpo completo
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PAT_CONBICCHIERE,
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PAT_CONCORDA,
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PAT_CONVERME,
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PAT_CONMARTELLO,
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// Suona il fischietto
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PAT_FISCHIETTORIGHT,
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// Testa con barba
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PAT_TALKBARBA_LEFT,
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PAT_TALKBARBA_RIGHT,
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// Sniff
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PAT_SNIFFA_LEFT,
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PAT_SNIFFA_RIGHT,
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// Schifato
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PAT_SCHIFATOLEFT_START,
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PAT_SCHIFATOLEFT_LOOP,
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PAT_SCHIFATOLEFT_END,
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PAT_SCHIFATORIGHT_START,
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PAT_SCHIFATORIGHT_LOOP,
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PAT_SCHIFATORIGHT_END,
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PAT_NAAHLEFT_START,
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PAT_NAAHLEFT_LOOP,
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PAT_NAAHLEFT_END,
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PAT_NAAHRIGHT_START,
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PAT_NAAHRIGHT_LOOP,
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PAT_NAAHRIGHT_END,
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// Stand spaventato
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PAT_SPAVENTOLEFT_STAND,
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PAT_SPAVENTORIGHT_STAND,
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PAT_SPAVENTODOWN_STAND,
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PAT_PUTLEFT_UP1,
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PAT_PUTLEFT_UP2,
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PAT_PUTRIGHT_UP1,
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PAT_PUTRIGHT_UP2,
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PAT_PUTLEFT_MID1,
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PAT_PUTLEFT_MID2,
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PAT_PUTRIGHT_MID1,
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PAT_PUTRIGHT_MID2,
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PAT_PUTLEFT_DOWN1,
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PAT_PUTLEFT_DOWN2,
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PAT_PUTRIGHT_DOWN1,
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PAT_PUTRIGHT_DOWN2,
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PAT_PUTUP_UP1,
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PAT_PUTUP_UP2,
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PAT_PUTUP_MID1,
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PAT_PUTUP_MID2,
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PAT_PUTUP_DOWN1,
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PAT_PUTUP_DOWN2,
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PAT_CONSEGRETARIA
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};
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enum BODYPATTERNS {
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BPAT_STANDUP = 1,
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BPAT_STANDDOWN,
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BPAT_STANDLEFT,
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BPAT_STANDRIGHT,
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BPAT_MARTELLO,
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BPAT_PUPAZZO,
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BPAT_VERME,
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BPAT_BICCHIERE,
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BPAT_CANTALEFT_START,
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BPAT_CANTALEFT_LOOP,
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BPAT_CANTALEFT_END,
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BPAT_FIANCHILEFT_START,
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BPAT_FIANCHILEFT_LOOP,
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BPAT_FIANCHILEFT_END,
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BPAT_FIANCHIRIGHT_START,
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BPAT_FIANCHIRIGHT_LOOP,
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BPAT_FIANCHIRIGHT_END,
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BPAT_FIANCHIUP_START,
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BPAT_FIANCHIUP_LOOP,
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BPAT_FIANCHIUP_END,
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BPAT_FIANCHIDOWN_START,
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BPAT_FIANCHIDOWN_LOOP,
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BPAT_FIANCHIDOWN_END,
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BPAT_RIDELEFT,
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BPAT_RIDERIGHT,
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BPAT_SIINDICALEFT,
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BPAT_SIINDICARIGHT,
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BPAT_SPAVENTODOWN_START,
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BPAT_SPAVENTODOWN_LOOP,
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BPAT_SPAVENTODOWN_END,
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BPAT_SPAVENTOLEFT_START,
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BPAT_SPAVENTOLEFT_LOOP,
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BPAT_SPAVENTOLEFT_END,
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BPAT_SPAVENTORIGHT_START,
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BPAT_SPAVENTORIGHT_LOOP,
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BPAT_SPAVENTORIGHT_END,
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BPAT_SPAVENTOUP_START,
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BPAT_SPAVENTOUP_LOOP,
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BPAT_SPAVENTOUP_END,
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BPAT_CORDA,
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BPAT_CONCONIGLIOLEFT_START,
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BPAT_CONCONIGLIOLEFT_LOOP,
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BPAT_CONCONIGLIOLEFT_END,
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BPAT_CONCONIGLIORIGHT_START,
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BPAT_CONCONIGLIORIGHT_LOOP,
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BPAT_CONCONIGLIORIGHT_END,
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BPAT_CONRICETTALEFT_START,
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BPAT_CONRICETTALEFT_LOOP,
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BPAT_CONRICETTALEFT_END,
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BPAT_CONRICETTARIGHT_START,
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BPAT_CONRICETTARIGHT_LOOP,
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BPAT_CONRICETTARIGHT_END,
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BPAT_CONCARTELEFT_START,
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BPAT_CONCARTELEFT_LOOP,
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BPAT_CONCARTELEFT_END,
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BPAT_CONCARTERIGHT_START,
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BPAT_CONCARTERIGHT_LOOP,
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BPAT_CONCARTERIGHT_END,
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BPAT_CONPUPAZZOLEFT_START,
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BPAT_CONPUPAZZOLEFT_LOOP,
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BPAT_CONPUPAZZOLEFT_END,
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BPAT_CONPUPAZZORIGHT_START,
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BPAT_CONPUPAZZORIGHT_LOOP,
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BPAT_CONPUPAZZORIGHT_END,
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BPAT_CONTACCUINOLEFT_START,
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BPAT_CONTACCUINOLEFT_LOOP,
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BPAT_CONTACCUINOLEFT_END,
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BPAT_CONTACCUINORIGHT_START,
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BPAT_CONTACCUINORIGHT_LOOP,
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BPAT_CONTACCUINORIGHT_END,
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BPAT_CONMEGAFONOLEFT_START,
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BPAT_CONMEGAFONOLEFT_LOOP,
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BPAT_CONMEGAFONOLEFT_END,
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BPAT_CONMEGAFONORIGHT_START,
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BPAT_CONMEGAFONORIGHT_LOOP,
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BPAT_CONMEGAFONORIGHT_END,
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BPAT_CONBARBALEFT_START,
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BPAT_CONBARBALEFT_END,
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BPAT_CONBARBARIGHT_START,
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BPAT_CONBARBARIGHT_END,
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BPAT_CONBARBALEFT_STATIC,
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BPAT_CONBARBARIGHT_STATIC,
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|
BPAT_MACBETH1,
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BPAT_MACBETH2,
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BPAT_MACBETH3,
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BPAT_MACBETH4,
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BPAT_MACBETH5,
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BPAT_MACBETH6,
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BPAT_MACBETH7,
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BPAT_MACBETH8,
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BPAT_MACBETH9,
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BPAT_CONSEGRETARIA
|
|
|
|
|
};
|
|
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|
public:
|
2012-05-12 00:34:52 +00:00
|
|
|
|
RMTony();
|
|
|
|
|
|
2012-04-29 23:27:12 +00:00
|
|
|
|
// Inizializza Tony
|
|
|
|
|
void Init(void);
|
|
|
|
|
|
|
|
|
|
// Libera tutta la memoria
|
|
|
|
|
void Close(void);
|
|
|
|
|
|
|
|
|
|
// Fa un frame di Tony, aggiornando il movimento, etc
|
2012-05-10 14:09:34 +00:00
|
|
|
|
void DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc);
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Metodi di Draw, che controlla la variabile di show
|
|
|
|
|
void Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
|
|
|
|
|
|
|
|
|
|
// Mostra o nascondi
|
|
|
|
|
void Show(void);
|
|
|
|
|
void Hide(bool bShowOmbra = false);
|
|
|
|
|
|
|
|
|
|
// Si muove e fa un azione, se necessario
|
2012-05-10 14:09:34 +00:00
|
|
|
|
void MoveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm = 0);
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Ferma Tony (dalla parte giusta rispetto a un eventuale oggetto)
|
2012-05-08 14:42:27 +00:00
|
|
|
|
virtual void Stop(CORO_PARAM);
|
|
|
|
|
void StopNoAction(CORO_PARAM);
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Setta un pattern
|
|
|
|
|
void SetPattern(int npatt, bool bPlayP0 = false);
|
|
|
|
|
|
|
|
|
|
// Legge il pattern corrente
|
|
|
|
|
int GetCurPattern();
|
|
|
|
|
|
|
|
|
|
// Attende la fine di un pattern
|
2012-05-11 13:15:59 +00:00
|
|
|
|
void WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
|
2012-05-07 22:25:33 +00:00
|
|
|
|
RMCharacter::WaitForEndPattern(coroParam, hCustomSkip);
|
|
|
|
|
}
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Controlla se si trova in azione
|
|
|
|
|
bool InAction() { return (m_bActionPending&&m_Action != 0) | m_bAction; }
|
|
|
|
|
|
|
|
|
|
// Controlla se c'<27> da aggiornare il movimento di scrolling
|
|
|
|
|
bool MustUpdateScrolling() { return ((!InAction()) || (IsMoving())); }
|
|
|
|
|
|
|
|
|
|
// Prende la posizione di Tony
|
|
|
|
|
RMPoint Position() { return m_pos; }
|
|
|
|
|
|
|
|
|
|
// Setta la posizione di scrolling
|
|
|
|
|
void SetScrollPosition(RMPoint pt) { RMCharacter::SetScrollPosition(pt); }
|
|
|
|
|
|
|
|
|
|
// Setta l'animazione di Take
|
|
|
|
|
void Take(int nWhere, int nPart);
|
|
|
|
|
void Put(int nWhere, int nPart);
|
|
|
|
|
|
|
|
|
|
// Start e End Talk
|
2012-05-07 22:25:33 +00:00
|
|
|
|
bool StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &bodyStartPat,
|
|
|
|
|
int &headLoopPat, int &bodyLoopPat);
|
|
|
|
|
void StartTalk(CORO_PARAM, TALKTYPE nTalkType);
|
|
|
|
|
bool EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
|
|
|
|
|
void EndTalk(CORO_PARAM);
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Start e End Static
|
2012-05-07 22:25:33 +00:00
|
|
|
|
void StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat,
|
|
|
|
|
int &bodyStartPat, int &bodyLoopPat);
|
|
|
|
|
void StartStatic(CORO_PARAM, TALKTYPE nTalkType);
|
|
|
|
|
void EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
|
|
|
|
|
void EndStatic(CORO_PARAM, TALKTYPE nTalkType);
|
2012-04-29 23:27:12 +00:00
|
|
|
|
|
|
|
|
|
// Tony si traveste!
|
|
|
|
|
void SetPastorella(bool bIsPast) { m_bPastorella=bIsPast; }
|
|
|
|
|
int GetPastorella(void) { return m_bPastorella; }
|
|
|
|
|
|
|
|
|
|
// Esegue una azione
|
|
|
|
|
void ExecuteAction(int nAction, int nActionItem, int nParm);
|
|
|
|
|
|
|
|
|
|
void PlaySfx(int nSfx) { RMItem::PlaySfx(nSfx); }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // End of namespace Tony
|
|
|
|
|
|
|
|
|
|
#endif
|