scummvm/README

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2003-08-15 18:00:22 +00:00
(C) 2003- The ScummVM-Residual team
http://www.scummvm.org/
Readme - still needs writing.
What is Residual:
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Residual is a ScummVM sub-project to create an engine to play the remaining
(residual) LucasArts adventures that ScummVM does not support. This means the
3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from
Monkey Island. It's a word pun, as 'grime' is a residue (as is scum).
Get over it.
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Running:
Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
Add:
DataDir=[path to all the .lab files]
good_times=TRUE
Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.
Notes -
Won't compile in MSVC (see TODO), but will on MingW32. However under
Windows you must put .exe in the DataDir and set it to '.' in residual.ini
Windows-style path slashing isn't parsed yet.
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Seems to run in Software GL for several people - need to debug opengl
setup/usage and figure out why. See TODO for other stuff.
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ScummVM-Residual Team Credits:
Daniel Schepler Initial engine codebase & LUA upgrades
James Brown ScummVM project leader, core engine developer
Vincent Hamm Core engine developer
Pawel Kolodziejski SMUSH/iMUSE implemention