2003-08-15 18:00:22 +00:00
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(C) 2003- The ScummVM-Residual team
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http://www.scummvm.org/
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Readme - still needs writing.
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What is Residual:
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2003-08-15 23:23:33 +00:00
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Residual is a ScummVM sub-project to create an engine to play the remaining
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(residual) LucasArts adventures that ScummVM does not support. This means the
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3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from
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Monkey Island. It's a word pun, as 'grime' is a residue (as is scum).
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Get over it.
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2003-08-15 18:00:22 +00:00
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Running:
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Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
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Add:
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DataDir=[path to all the .lab files]
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good_times=TRUE
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Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.
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Notes -
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Won't compile in MSVC (see TODO), but will on MingW32. However under
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Windows you must put .exe in the DataDir and set it to '.' in residual.ini
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Windows-style path slashing isn't parsed yet.
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2003-08-15 23:23:33 +00:00
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Seems to run in Software GL for several people - need to debug opengl
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setup/usage and figure out why. See TODO for other stuff.
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2003-08-15 18:00:22 +00:00
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ScummVM-Residual Team Credits:
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Daniel Schepler Initial engine codebase & LUA upgrades
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James Brown ScummVM project leader, core engine developer
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Vincent Hamm Core engine developer
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Pawel Kolodziejski SMUSH/iMUSE implemention
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