2014-05-16 21:58:49 +02:00
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MODULE := engines/bladerunner
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MODULE_OBJS = \
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2015-02-10 17:51:16 +01:00
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adpcm_decoder.o \
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2015-02-06 15:31:43 +01:00
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ambient_sounds.o \
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2014-05-16 21:58:49 +02:00
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archive.o \
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2015-02-10 17:51:16 +01:00
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aud_stream.o \
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2015-02-06 15:31:43 +01:00
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audio_player.o \
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2015-02-10 19:33:35 +01:00
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audio_speech.o \
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2014-05-16 21:58:49 +02:00
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bladerunner.o \
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2015-02-06 17:14:52 +01:00
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boundingbox.o \
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2014-05-16 21:58:49 +02:00
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chapters.o \
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2015-02-07 17:08:08 +01:00
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clues.o \
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2014-05-16 21:58:49 +02:00
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decompress_lcw.o \
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decompress_lzo.o \
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detection.o \
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2015-02-06 15:31:43 +01:00
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gameflags.o \
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2014-05-16 21:58:49 +02:00
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gameinfo.o \
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image.o \
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2014-06-05 22:57:33 +02:00
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matrix.o \
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2015-05-01 09:43:04 +02:00
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mouse.o \
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2014-05-17 17:13:49 +02:00
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outtake.o \
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2014-05-25 15:01:06 +02:00
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scene.o \
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2015-02-07 11:41:52 +01:00
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script/init.o \
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2014-05-25 15:01:06 +02:00
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script/rc01.o \
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script/script.o \
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set.o \
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2014-05-16 21:58:49 +02:00
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settings.o \
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2015-05-01 09:43:04 +02:00
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shape.o \
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2014-06-05 23:49:57 +02:00
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slice_animations.o \
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slice_renderer.o \
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2015-02-07 17:08:08 +01:00
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text_resource.o \
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2014-06-05 23:16:50 +02:00
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view.o \
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2014-05-24 12:15:17 +02:00
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vqa_decoder.o \
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vqa_player.o
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2014-05-16 21:58:49 +02:00
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# This module can be built as a plugin
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ifeq ($(ENABLE_BLADERUNNER), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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