scummvm/engines/cryomni3d/wam_parser.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CRYOMNI3D_WAM_PARSER_H
#define CRYOMNI3D_WAM_PARSER_H
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Common {
class ReadStream;
}
namespace CryOmni3D {
class Omni3DManager;
struct Zone {
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uint zoneId;
uint action;
Common::Rect rct;
};
struct Transition {
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uint dstId;
double srcAlpha;
double srcBeta;
double dstAlpha;
double dstBeta;
Common::Array<Common::String> animations;
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uint getNumAnimations() const { return animations.size(); }
};
struct Place {
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uint placeId;
Common::Array<Common::String> warps;
Common::Array<Transition> transitions;
Common::Array<Zone> zones;
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uint getNumStates() const { return warps.size(); }
uint getNumTransitions() const { return transitions.size(); }
void setupWarpConstraints(Omni3DManager &omni3d) const;
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uint hitTest(const Common::Point &point) const;
const Transition *findTransition(uint nextPlaceId) const;
};
class WAMParser {
public:
void loadStream(Common::ReadStream &stream);
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const Place *findPlaceById(uint placeId) const;
private:
// For duplicate finding
// We use a different name because else it gets chosen before the const one and fails because it's private
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Place *findPlaceById_(uint placeId);
Common::Array<Place> _places;
};
} // End of namespace CryOmni3D
#endif