scummvm/common/memorypool.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_MEMORYPOOL_H
#define COMMON_MEMORYPOOL_H
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#include "common/scummsys.h"
#include "common/array.h"
namespace Common {
/**
* This class provides a pool of memory 'chunks' of identical size.
* The size of a chunk is determined when creating the memory pool.
*
* Using a memory pool may yield better performance and memory usage
* when allocating and deallocating many memory blocks of equal size.
* E.g. the Common::String class uses a memory pool for the refCount
* variables (each the size of an int) it allocates for each string
* instance.
*/
class MemoryPool {
protected:
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MemoryPool(const MemoryPool&);
MemoryPool& operator=(const MemoryPool&);
struct Page {
void *start;
size_t numChunks;
};
const size_t _chunkSize;
Array<Page> _pages;
void *_next;
size_t _chunksPerPage;
void allocPage();
void addPageToPool(const Page &page);
bool isPointerInPage(void *ptr, const Page &page);
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public:
/**
* Constructor for a memory pool with the given chunk size.
* @param chunkSize the chunk size of this memory pool
*/
explicit MemoryPool(size_t chunkSize);
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~MemoryPool();
/**
* Allocate a new chunk from the memory pool.
*/
void *allocChunk();
/**
* Return a chunk to the memory pool. The given pointer must have
* been obtained from calling the allocChunk() method of the very
* same MemoryPool instance. Passing any other pointer (e.g. to
* a chunk from another MemoryPool, or a malloc'ed memory block)
* will lead to undefined behavior and may result in a crash (if
* you are lucky) or in silent data corruption.
*/
void freeChunk(void *ptr);
/**
* Perform garbage collection. The memory pool stores all the
* chunks it manages in memory 'pages' obtained via the classic
* memory allocation APIs (i.e. malloc/free). Ordinarily, once
* a page has been allocated, it won't be released again during
* the life time of the memory pool. The exception is when this
* method is called.
*/
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void freeUnusedPages();
/**
* Return the chunk size used by this memory pool.
*/
size_t getChunkSize() const { return _chunkSize; }
};
/**
* This is a memory pool which already contains in itself some storage
* space for a fixed number of chunks. Thus if the memory pool is only
* lightly used, no malloc() calls have to be made at all.
*/
template<size_t CHUNK_SIZE, size_t NUM_INTERNAL_CHUNKS = 32>
class FixedSizeMemoryPool : public MemoryPool {
private:
enum {
REAL_CHUNK_SIZE = (CHUNK_SIZE + sizeof(void*) - 1) & (~(sizeof(void*) - 1))
};
byte _storage[NUM_INTERNAL_CHUNKS * REAL_CHUNK_SIZE];
public:
FixedSizeMemoryPool() : MemoryPool(CHUNK_SIZE) {
assert(REAL_CHUNK_SIZE == _chunkSize);
// Insert some static storage
Page internalPage = { _storage, NUM_INTERNAL_CHUNKS };
addPageToPool(internalPage);
}
};
// Ensure NUM_INTERNAL_CHUNKS == 0 results in a compile error
template<size_t CHUNK_SIZE>
class FixedSizeMemoryPool<CHUNK_SIZE,0> : public MemoryPool {
public:
FixedSizeMemoryPool() : MemoryPool(CHUNK_SIZE) {}
};
/**
* A memory pool for C++ objects.
*/
template<class T, size_t NUM_INTERNAL_CHUNKS = 32>
class ObjectPool : public FixedSizeMemoryPool<sizeof(T), NUM_INTERNAL_CHUNKS> {
public:
/**
* Return the memory chunk used as storage for the given object back
* to the pool, after calling its destructor.
*/
void deleteChunk(T *ptr) {
ptr->~T();
this->freeChunk(ptr);
}
};
} // End of namespace Common
/**
* A custom placement new operator, using an arbitrary MemoryPool.
*
* This *should* work with all C++ implementations, but may not.
*
* For details on using placement new for custom allocators, see e.g.
* <http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.14>
*/
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inline void *operator new(size_t nbytes, Common::MemoryPool &pool) {
assert(nbytes <= pool.getChunkSize());
return pool.allocChunk();
}
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inline void operator delete(void *p, Common::MemoryPool &pool) {
pool.freeChunk(p);
}
#endif