2016-03-29 18:22:45 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_UPDATES_DIALOG_H
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#define GUI_UPDATES_DIALOG_H
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#include "gui/dialog.h"
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namespace GUI {
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2016-03-31 07:09:23 +00:00
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class CheckboxWidget;
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2016-03-29 18:22:45 +00:00
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class CommandSender;
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2016-03-30 17:02:23 +00:00
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class ButtonWidget;
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2016-03-30 12:28:25 +00:00
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class PopUpWidget;
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2016-03-29 18:22:45 +00:00
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/**
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* Wizard for updates opt-in
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*/
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class UpdatesDialog : public Dialog {
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public:
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UpdatesDialog();
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2020-01-05 16:48:04 +00:00
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~UpdatesDialog() override {}
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2016-03-29 18:22:45 +00:00
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2020-01-05 16:48:04 +00:00
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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2016-03-30 12:28:25 +00:00
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private:
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PopUpWidget *_updatesPopUp;
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2017-10-15 13:53:25 +00:00
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ButtonWidget *_proceedButton;
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2016-03-29 18:22:45 +00:00
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};
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} // End of namespace GUI
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#endif
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