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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/draw.h"
namespace Gargoyle {
int Draw::drawString(int x, int y, int fidx, const byte *rgb, const char *s, int n, int spw) {
// TODO
return 0;
}
int Draw::drawStringUni(int x, int y, int fidx, const byte *rgb, const glui32 *s, int n, int spw) {
// TODO
return 0;
}
int Draw::stringWidth(int fidx, const char *s, int n, int spw) {
// TODO
return 0;
}
int Draw::stringWidthUni(int fidx, const glui32 *s, int n, int spw) {
// TODO
return 0;
}
void Draw::drawCaret(const Common::Point &pos) {
// TODO
}
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void Draw::fillArea(const byte *rgb) {
// TODO: gli_draw_clear
}
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void Draw::drawRect(int x0, int y0, int w, int h, const byte *rgb) {
// TODO: gli_draw_rect
}
} // End of namespace Gargoyle