scummvm/engines/lastexpress/entities/mahmud.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LASTEXPRESS_MAHMUD_H
#define LASTEXPRESS_MAHMUD_H
#include "lastexpress/entities/entity.h"
#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
class LastExpressEngine;
class Mahmud : public Entity {
public:
Mahmud(LastExpressEngine *engine);
~Mahmud() {};
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Draws the entity
*
* @param savepoint The savepoint
* - The sequence to draw
*/
DECLARE_FUNCTION_NOSETUP(draw)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
* @param ticks The time ticks
* @param object The object for loading the scene
*/
DECLARE_FUNCTION_4(enterExitCompartment2, const char* sequence, ObjectIndex compartment, uint32 ticks, ObjectIndex object)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char* filename)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSoundMertens, const char* filename)
/**
* Updates parameter 2 using time value
*
* @param savepoint The savepoint
* - Time to add
*/
DECLARE_FUNCTION_NOSETUP(updateFromTime)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_2(function10, ObjectIndex, bool)
DECLARE_FUNCTION(function11)
DECLARE_FUNCTION(function12)
DECLARE_FUNCTION(function13)
/**
* Handle chapters events
*/
DECLARE_FUNCTION(chaptersHandler)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
/**
* Reset chapter data
*/
DECLARE_FUNCTION(resetChapter)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_MAHMUD_H