2015-11-30 01:14:49 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_MUSIC_H
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#define LAB_MUSIC_H
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#include "common/events.h"
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// For the Music class - TODO: Move to another header file
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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namespace Lab {
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class LabEngine;
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/*---------------------------*/
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/*----- From LabMusic.c -----*/
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/*---------------------------*/
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#define MAXBUFFERS 5L
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class Music {
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public:
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Music(LabEngine *vm);
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bool initMusic();
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void freeMusic();
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void updateMusic();
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uint16 getPlayingBufferCount();
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void closeMusic();
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void setMusic(bool on);
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void resumeBackMusic();
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void pauseBackMusic();
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void changeMusic(const char *newmusic);
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void checkRoomMusic();
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void resetMusic();
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void setMusicReset(bool reset) { _doReset = reset; }
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void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data);
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void stopSoundEffect();
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bool isSoundEffectActive() const;
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2015-12-06 17:32:48 +00:00
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bool readMusic(const char *filename, bool waitTillFinished);
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2015-11-30 01:14:49 +00:00
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bool _winmusic, _doNotFilestopSoundEffect;
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bool _musicOn;
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bool _loopSoundEffect;
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bool _waitTillFinished;
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uint16 _lastMusicRoom ;
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bool _doReset;
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private:
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LabEngine *_vm;
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void fillbuffer(byte *musicBuffer);
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2015-12-06 20:39:41 +00:00
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void startMusic(bool restartFl);
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2015-11-30 01:14:49 +00:00
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Common::File *_file;
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Common::File *_tFile;
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bool _musicPaused;
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bool _tMusicOn;
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uint32 _tLeftInFile;
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uint32 _leftinfile;
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Audio::SoundHandle _musicHandle;
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Audio::SoundHandle _sfxHandle;
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Audio::QueuingAudioStream *_queuingAudioStream;
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};
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} // End of namespace Lab
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#endif /* LAB_MUSIC_H */
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