scummvm/engines/sci/graphics/portrait.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef SCI_GRAPHICS_PORTRAITS_H
#define SCI_GRAPHICS_PORTRAITS_H
namespace Sci {
struct PortraitBitmap {
int16 width, height;
int16 extraBytesPerLine;
uint16 displaceX, displaceY;
byte *rawBitmap;
};
/**
* This class is used to handle all the hi-res portraits used in the Windows
* release of KQ6. These are all in external data files, and handled separately
* from the rest of the engine (originally, inside rave.dll)
*/
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class Portrait {
public:
Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName);
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~Portrait();
void setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
void doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
Common::String getResourceName() { return _resourceName; }
private:
void init();
void drawBitmap(uint16 bitmapNr);
void bitsShow();
ResourceManager *_resMan;
EventManager *_event;
GfxPalette *_palette;
GfxScreen *_screen;
AudioPlayer *_audio;
uint16 _height;
uint16 _width;
Palette _portraitPalette;
uint16 _bitmapCount;
PortraitBitmap *_bitmaps;
Common::String _resourceName;
byte *_fileData;
Common::Point _position;
};
} // End of namespace Sci
#endif