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72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_GAME_SETTINGS_H
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#define WINTERMUTE_BASE_GAME_SETTINGS_H
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#include "common/str.h"
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namespace Wintermute {
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class BaseStringTable;
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class BaseGame;
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class BaseGameSettings {
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public:
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const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
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int getResWidth() const { return _resWidth; }
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int getResHeight() const { return _resHeight; }
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BaseGameSettings(BaseGame *gameRef);
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~BaseGameSettings();
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bool loadSettings(const char *filename);
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bool loadStringTable(const char *filename, bool clearOld);
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void expandStringByStringTable(char **str) const;
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char *getKeyFromStringTable(const char *str) const;
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private:
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char *_gameFile;
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int _resWidth;
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int _resHeight;
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BaseStringTable *_stringTable;
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// Not ever used:
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int _TLMode;
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bool _compressedSavegames;
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Common::String _savedGameExt;
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bool _requireAcceleration;
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bool _allowWindowed;
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bool _allowAdvanced;
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bool _allowAccessTab;
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bool _allowAboutTab;
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bool _requireSound;
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bool _allowDesktopRes;
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// TODO: This can probably be removed completely:
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bool _richSavedGames;
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};
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} // end of namespace Wintermute
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#endif
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