2003-03-05 19:04:34 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYMAIN_H
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#define SKYMAIN_H
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#include <stdio.h>
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#include "common/engine.h"
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#include "common/util.h"
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2003-03-11 18:32:58 +00:00
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#include "common/timer.h"
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2003-03-08 12:46:51 +00:00
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#include "sound/mixer.h"
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#include "sky/sound.h"
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2003-03-05 19:04:34 +00:00
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class SkyState : public Engine {
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2003-03-07 15:38:11 +00:00
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void errorString(const char *buf_input, char *buf_output);
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2003-03-06 02:33:49 +00:00
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protected:
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byte _game;
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uint32 _gameVersion;
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2003-03-06 13:04:13 +00:00
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bool _isCDVersion;
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bool _isDemo;
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byte _key_pressed;
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uint32 _tseqFrames;
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byte *_tseqData;
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uint32 _tseqCounter;
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2003-04-05 18:01:29 +00:00
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void *_itemList[300];
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uint8 _textBuffer[1024];
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uint32 _dtLineWidth; //width of line in pixels
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uint32 _dtLines; //no of lines to do
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uint32 _dtLineSize; //size of one line in bytes
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uint8 *_dtData; //address of textdata
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uint32 _dtLetters; //no of chars in message
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uint8 *_dtText; //pointer to text
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uint32 _dtCharSpacing; //character seperation adjustment
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uint32 _dtWidth; //width of chars in last line (for editing (?))
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uint32 _dtCentre; //set for centre text
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uint8 *_mouseTextData; //space for the mouse text
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struct charSet {
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uint8 *addr;
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uint32 charHeight;
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uint32 thirdVal;
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} _mainCharacterSet, _linkCharacterSet, _controlCharacterSet;
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uint32 _curCharSet;
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uint32 _characterSet;
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uint32 _charHeight;
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uint8 *_preAfterTableArea;
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uint16 _debugMode;
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uint16 _debugLevel;
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uint16 _language;
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uint _mouse_x, _mouse_y;
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uint _mouse_x_old, _mouse_y_old;
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bool _mouse_pos_changed;
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uint _left_button_down;
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uint8 _palette[1024];
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2003-03-07 14:52:24 +00:00
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int _numScreenUpdates;
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uint32 _lastLoadedFileSize;
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Timer *_timer;
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//int _timer_id;
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FILE *_dump_file;
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int _number_of_savegames;
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int _sdl_mouse_x, _sdl_mouse_y;
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SkySound *_sound;
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byte *_workScreen;
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byte *_backScreen;
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byte *_tempPal;
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byte *_workPalette;
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byte *_halfPalette;
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byte *_scrollAddr;
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byte *_gameGrid;
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byte *_gameGrids;
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2003-03-06 02:33:49 +00:00
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public:
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SkyState(GameDetector *detector, OSystem *syst);
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virtual ~SkyState();
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protected:
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void delay(uint amount);
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void pollMouseXY();
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void go();
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void convertPalette(uint8 *inpal, uint8* outpal);
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2003-04-05 18:01:29 +00:00
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void determineGameVersion(uint32 dnrEntries);
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void setupVersionSpecifics(uint32 version);
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void initialise();
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void initTimer();
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void initialiseDisk();
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void initialiseScreen();
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void initialiseGrids();
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void initItemList();
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void initialiseText();
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void fnSetFont(uint32 fontNr);
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void getText(uint32 textNr);
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char (SkyState::*getTextChar)(uint8 *, uint8 *, uint8 *&);
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char getTextChar_v00267(uint8 *inputValue, uint8 *shiftBits, uint8 *&inputStream);
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char getTextChar_v00288(uint8 *inputValue, uint8 *shiftBits, uint8 *&inputStream);
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char getTextChar_v00368(uint8 *inputValue, uint8 *shiftBits, uint8 *&inputStream);
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bool getTBit(uint8 *inputValue, uint8 *shiftBits, byte *&inputStream);
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void setPalette(uint8 *pal);
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void fnFadeDown(uint8 action);
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void palette_fadedown_helper(uint32 *pal, uint num);
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void paletteFadeUp(uint8 *pal);
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void palette_fadeup_helper(uint32 *realPal, uint32 *desiredPal, int num);
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2003-03-24 10:55:58 +00:00
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uint8 *loadFile(uint16 fileNr, uint8 *dest);
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uint8 *getFileInfo(uint16 fileNr);
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void dumpFile(uint16 fileNr);
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void initVirgin();
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void intro();
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void doCDIntro();
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void showScreen();
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void startTimerSequence(byte *sequence);
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static void timerHandler(void *ptr);
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void doTimerSequence();
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static int CDECL game_thread_proc(void *param);
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void shutdown();
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2003-03-06 07:52:40 +00:00
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2003-03-05 19:04:34 +00:00
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RandomSource _rnd;
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};
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#endif
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