mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-15 22:38:09 +00:00
70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef MADS_PLAYER_H
|
||
|
#define MADS_PLAYER_H
|
||
|
|
||
|
#include "common/scummsys.h"
|
||
|
#include "common/str.h"
|
||
|
|
||
|
namespace MADS {
|
||
|
|
||
|
class MADSEngine;
|
||
|
class Action;
|
||
|
|
||
|
class Player {
|
||
|
private:
|
||
|
MADSEngine *_vm;
|
||
|
MADSAction *_action;
|
||
|
|
||
|
void reset();
|
||
|
public:
|
||
|
int _direction;
|
||
|
int _newDirection;
|
||
|
int _destFacing;
|
||
|
bool _spritesLoaded;
|
||
|
int _spritesStart;
|
||
|
int _numSprites;
|
||
|
bool _stepEnabled;
|
||
|
bool _spritesChanged;
|
||
|
bool _visible;
|
||
|
Common::Point _playerPos;
|
||
|
Common::Point _destPos;
|
||
|
bool _moving;
|
||
|
int _v844C0, _v844BE;
|
||
|
int _next;
|
||
|
int _routeCount;
|
||
|
|
||
|
public:
|
||
|
Player(MADSEngine *vm);
|
||
|
|
||
|
void loadSprites(const Common::String &prefix);
|
||
|
|
||
|
void turnToDestFacing();
|
||
|
|
||
|
void moveComplete();
|
||
|
};
|
||
|
|
||
|
} // End of namespace MADS
|
||
|
|
||
|
#endif /* MADS_PLAYER_H */
|