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104 lines
2.9 KiB
C
104 lines
2.9 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_ILLUSIONS_H
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#define ILLUSIONS_ILLUSIONS_H
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#include "audio/mixer.h"
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#include "audio/decoders/aiff.h"
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#include "common/array.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/random.h"
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "common/winexe.h"
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#include "common/winexe_pe.h"
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#include "engines/engine.h"
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struct ADGameDescription;
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namespace Illusions {
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#define ILLUSIONS_SAVEGAME_VERSION 0
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class IllusionsEngine : public Engine {
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protected:
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Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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IllusionsEngine(OSystem *syst, const ADGameDescription *gd);
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~IllusionsEngine();
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const Common::String getTargetName() { return _targetName; }
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private:
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const ADGameDescription *_gameDescription;
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Graphics::PixelFormat _pixelFormat;
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public:
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Common::RandomSource *_random;
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void updateEvents();
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#if 0
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// Savegame API
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enum kReadSaveHeaderError {
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kRSHENoError = 0,
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kRSHEInvalidType = 1,
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kRSHEInvalidVersion = 2,
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kRSHEIoError = 3
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};
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struct SaveHeader {
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Common::String description;
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uint32 version;
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byte gameID;
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uint32 flags;
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uint32 saveDate;
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uint32 saveTime;
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uint32 playTime;
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Graphics::Surface *thumbnail;
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};
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bool _isSaveAllowed;
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bool canLoadGameStateCurrently() { return _isSaveAllowed; }
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bool canSaveGameStateCurrently() { return _isSaveAllowed; }
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &description);
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void savegame(const char *filename, const char *description);
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void loadgame(const char *filename);
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const char *getSavegameFilename(int num);
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bool existsSavegame(int num);
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static Common::String getSavegameFilename(const Common::String &target, int num);
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static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
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#endif
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_ILLUSIONS_H
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