2002-04-30 17:20:54 +00:00
|
|
|
For a more comprehensive changelog for the latest experimental CVS code, see:
|
2002-04-14 07:00:37 +00:00
|
|
|
http://scummvm.sourceforge.net/daily/ChangeLog
|
|
|
|
|
2004-02-24 10:49:18 +00:00
|
|
|
0.??
|
2005-10-28 18:42:16 +00:00
|
|
|
New Games:
|
|
|
|
- ...
|
|
|
|
|
|
|
|
New Ports:
|
|
|
|
- ...
|
|
|
|
|
|
|
|
General:
|
|
|
|
- ...
|
|
|
|
|
|
|
|
SCUMM:
|
|
|
|
- ...
|
|
|
|
|
2005-10-29 21:30:12 +00:00
|
|
|
Broken Sword 2:
|
2005-10-30 09:40:59 +00:00
|
|
|
- Major rewrite of how game resources are accessed in memory. This
|
|
|
|
should fix alignment issues reported on some platforms.
|
2005-10-29 21:30:12 +00:00
|
|
|
|
2005-11-09 00:27:53 +00:00
|
|
|
0.8.1 (????-??-??)
|
|
|
|
General:
|
|
|
|
- Fixed crash when trying to apply aspect-ratio correction to games that
|
|
|
|
cannot use it.
|
2005-11-09 00:53:22 +00:00
|
|
|
- Fixed potential security vulnerability with oversized PATH environment
|
|
|
|
variables.
|
|
|
|
|
|
|
|
SCUMM:
|
|
|
|
- Improved support of some German HE games
|
2005-11-09 00:27:53 +00:00
|
|
|
|
|
|
|
Sword1:
|
2005-11-12 16:01:49 +00:00
|
|
|
- Fixed a bug where looping sounds would keep playing during cutscenes or
|
|
|
|
when displaying any form of control panel dialog.
|
2005-12-27 19:38:26 +00:00
|
|
|
- The save game dialog would erroneously claim an I/O error occurred if the
|
2005-11-09 00:27:53 +00:00
|
|
|
savegame list had unused slots, and savegames were compressed.
|
2005-12-06 16:17:48 +00:00
|
|
|
- Fixed a scrolling bug which caused the finale sequence to be displayed
|
|
|
|
incorrectly.
|
2005-11-09 00:27:53 +00:00
|
|
|
|
|
|
|
Sword2:
|
|
|
|
- Fixes and cleanups to the end credits. The German credits work now.
|
|
|
|
|
2005-12-27 19:38:26 +00:00
|
|
|
PSP Port:
|
|
|
|
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
|
|
|
|
tracks (most notably the CD version of Monkey Island 1), to stop
|
|
|
|
functioning properly after a while.
|
|
|
|
|
2005-10-28 18:42:16 +00:00
|
|
|
0.8.0 (2005-10-30)
|
2004-08-08 22:10:38 +00:00
|
|
|
New Games:
|
2005-07-28 14:23:39 +00:00
|
|
|
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
|
2005-01-02 15:40:09 +00:00
|
|
|
and "Inherit the Earth").
|
2005-10-30 09:40:59 +00:00
|
|
|
- Added Gob engine (for the Goblins series). Currently, only the
|
|
|
|
first of the Goblins games is supported.
|
2004-12-20 23:27:47 +00:00
|
|
|
|
2005-05-09 21:21:21 +00:00
|
|
|
New Ports:
|
2005-06-04 12:04:07 +00:00
|
|
|
- Added PlayStation 2 port.
|
2005-08-16 17:15:37 +00:00
|
|
|
- Added PlayStation Portable (PSP) port.
|
2005-06-04 12:04:07 +00:00
|
|
|
- Added AmigaOS 4 port.
|
2005-06-23 13:11:44 +00:00
|
|
|
- Added EPOC/SymbianOS port.
|
2005-10-11 11:27:18 +00:00
|
|
|
- Added fixes for OS/2 port.
|
2005-05-09 21:21:21 +00:00
|
|
|
|
2004-12-24 12:49:52 +00:00
|
|
|
General:
|
2005-10-30 09:40:59 +00:00
|
|
|
- Reworked cursor handling in SDL backend. Now cursors can have
|
|
|
|
their own palette and scaling. This is used by Humongous
|
|
|
|
Entertainment games now.
|
2005-04-10 14:33:44 +00:00
|
|
|
- Added FluidSynth MIDI driver.
|
2005-04-10 14:49:28 +00:00
|
|
|
- Added GUI for the "soundfont" setting. (Currently only used by the
|
|
|
|
CoreAudio and FluidSynth MIDI drivers.)
|
2005-05-01 17:51:15 +00:00
|
|
|
- The MPEG player could hang if the sound ended prematurely.
|
2005-06-04 12:04:07 +00:00
|
|
|
- Improved autoscaling GUI, which takes full advantage of your screen.
|
2005-07-07 17:54:33 +00:00
|
|
|
- Fixes for GCC 4.
|
2005-01-02 15:40:09 +00:00
|
|
|
|
2005-03-06 14:26:17 +00:00
|
|
|
SCUMM:
|
2005-06-04 12:04:07 +00:00
|
|
|
- Added support for Mac Humongous Entertainment titles.
|
|
|
|
- Added support for multiple filenames/versions using a single target.
|
|
|
|
- Implemented CGA and Hercules render modes in early LEC titles.
|
2005-10-30 09:40:59 +00:00
|
|
|
- Added dialogs which are shown when you modify the talkspeed or
|
|
|
|
music volume using hotkeys.
|
2005-06-04 12:04:07 +00:00
|
|
|
- Added support for NES version of Maniac Mansion.
|
2005-05-09 00:09:49 +00:00
|
|
|
- Added thumbnail support for savegames.
|
2005-06-04 12:04:07 +00:00
|
|
|
- Broke compatibility with HE savegame (HE v71 and upwards only).
|
2005-05-14 22:56:41 +00:00
|
|
|
- Added possibility to disable building of HE and SCUMM v7 & v8 games
|
|
|
|
support.
|
2005-10-30 09:40:59 +00:00
|
|
|
- Fixed the last few known music glitches in Sam & Max. (There are
|
|
|
|
still some - probably - minor missing features though.)
|
2005-07-09 06:30:46 +00:00
|
|
|
- Added support for Commodore64 version of Zak McKracken
|
2005-10-30 09:40:59 +00:00
|
|
|
- Eliminated all demos targets and platform-specific targets. Config
|
|
|
|
file is autoupdated.
|
2005-01-02 15:40:09 +00:00
|
|
|
|
2005-03-06 14:26:17 +00:00
|
|
|
Sword2:
|
|
|
|
- Made the resource manager expire resources more intelligently.
|
2005-10-30 09:40:59 +00:00
|
|
|
- Improved performance when playing the game from CD instead of hard
|
|
|
|
disk.
|
2005-03-06 14:26:17 +00:00
|
|
|
- Simplified sound effects handling. Again.
|
|
|
|
- Code cleanups and restructuring.
|
2005-10-30 09:40:59 +00:00
|
|
|
- Fixed long-standing bug in decompressing sounds from the
|
|
|
|
speech/music CLU files. It was generating one sample too many,
|
|
|
|
which could be heard as a very slight popping noise at the end of
|
|
|
|
some sounds. Files that have been compressed with older versions
|
|
|
|
of compress_sword2 will, of course, still have the same error. You
|
|
|
|
may want to regenerate them.
|
2005-03-06 14:26:17 +00:00
|
|
|
|
2005-03-26 20:36:52 +00:00
|
|
|
0.7.1 (2005-03-27)
|
2005-01-08 17:58:00 +00:00
|
|
|
General:
|
2005-10-30 09:40:59 +00:00
|
|
|
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we
|
|
|
|
forgot to put it into the NEWS file :-).
|
2005-03-13 17:59:55 +00:00
|
|
|
- Less memory-hungry MPEG movie playback for the Broken Sword games.
|
2005-01-08 17:58:00 +00:00
|
|
|
|
|
|
|
SCUMM:
|
|
|
|
- Fixed wrong actor animation in Full Throttle INSANE
|
2005-01-16 23:45:10 +00:00
|
|
|
|
2005-03-26 17:56:29 +00:00
|
|
|
Windows Mobile port (PocketPC / Smartphone) :
|
|
|
|
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
|
|
|
|
- Better low quality Adlib emulation for FOTAQ
|
|
|
|
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
|
|
|
- Fix first hardware key mapping (was not displayed before)
|
|
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
|
|
|
|
- Fix Zone key action on Smartphone (now mapped on key 9)
|
|
|
|
- Experimental third party VGA mode (SE-VGA) fix
|
|
|
|
- Add Key Mapping option in the launcher (Options / Misc / Keys)
|
|
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
|
|
|
- Fix key mapping issues introduced in 0.7.0
|
|
|
|
- Full Throttle interactive action sequences should be more playable.
|
|
|
|
- New key mapping option "FT Cheat" to win a Full Throttle action sequence
|
|
|
|
- Quit Simon game with 'Action key' on Smartphones
|
2005-01-08 17:58:00 +00:00
|
|
|
|
2005-02-07 10:53:03 +00:00
|
|
|
Sword2:
|
|
|
|
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
|
|
|
|
same time.
|
2005-03-13 16:48:53 +00:00
|
|
|
- Fixed crash in the cutscene player if the speech file was missing.
|
2005-02-07 10:53:03 +00:00
|
|
|
|
2005-03-13 13:33:19 +00:00
|
|
|
BASS:
|
|
|
|
- Fixed crash when talking to the gardener using spanish text with the
|
|
|
|
floppy version.
|
|
|
|
|
2004-12-23 03:02:09 +00:00
|
|
|
0.7.0 (2004-12-24)
|
2004-12-20 23:27:47 +00:00
|
|
|
New Games:
|
2004-10-15 02:53:00 +00:00
|
|
|
- Added 26 Humongous Entertainment titles, only a few are completable.
|
2004-08-08 22:10:38 +00:00
|
|
|
|
2004-02-24 10:49:18 +00:00
|
|
|
General:
|
2004-09-18 00:37:35 +00:00
|
|
|
- Added support for FLAC (lossless) encoded audio files
|
2004-03-28 20:28:45 +00:00
|
|
|
- Added an 'On Screen Display' to the SDL backend
|
2004-08-08 22:10:38 +00:00
|
|
|
- Partially rewrote the backend API
|
2004-09-28 15:40:39 +00:00
|
|
|
- Comments and the order of section in config files are preserved now
|
2004-08-08 22:10:38 +00:00
|
|
|
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
|
|
|
|
and AdvMame2x is MMX accelerated
|
|
|
|
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
|
2004-09-03 19:59:11 +00:00
|
|
|
- Added 'Extra Path' option allows for a searching an additional datafile
|
2004-08-10 04:23:58 +00:00
|
|
|
location (for reencoded cutscenes and the like)
|
2004-09-03 19:59:11 +00:00
|
|
|
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
|
2004-08-08 22:10:38 +00:00
|
|
|
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
|
2004-10-24 10:41:57 +00:00
|
|
|
- Separate smaller font for the console, allowing for more visible
|
|
|
|
information, for example in the SCUMM debugger.
|
2004-10-20 09:19:14 +00:00
|
|
|
- Added support for setting output sample rate at run-time, although there
|
|
|
|
is currently no GUI for it.
|
2004-12-20 23:10:54 +00:00
|
|
|
- The save directory now has a default rather than the current directory on
|
2004-12-20 23:27:47 +00:00
|
|
|
some platforms:
|
2004-12-21 04:04:17 +00:00
|
|
|
Mac OS X: $HOME/Documents/ScummVM Savegames/
|
2004-12-20 23:10:54 +00:00
|
|
|
Other unices: $HOME/.scummvm/
|
2004-12-20 23:27:47 +00:00
|
|
|
- Added a new about dialog with scrolling credits
|
2004-02-24 10:49:18 +00:00
|
|
|
|
|
|
|
SCUMM:
|
2004-09-03 19:59:11 +00:00
|
|
|
- Removed the old zak256 target, use zakTowns instead
|
2004-08-10 04:23:58 +00:00
|
|
|
- Added native support for Macintosh versions using a special container
|
|
|
|
file. This removes the need for using the 'RESCUMM' program
|
2004-09-28 15:40:39 +00:00
|
|
|
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
|
|
|
|
(matching the original engine)
|
2004-09-03 19:59:11 +00:00
|
|
|
- Partially rewrote the text engine, fixing various bugs, especially in
|
|
|
|
newer games (The Dig, COMI)
|
|
|
|
- Fixed actor drawing glitches in V1 Maniac and Zak
|
|
|
|
- Fixed ship-to-ship graphic glitches in COMI
|
2004-09-28 15:40:39 +00:00
|
|
|
- Fixed palette glitches in COMI
|
2004-04-08 00:06:32 +00:00
|
|
|
|
|
|
|
Queen:
|
2004-09-18 00:37:35 +00:00
|
|
|
- Fixed some issues with the Dreamcast backend.
|
2004-04-08 00:06:32 +00:00
|
|
|
|
2004-10-14 08:36:04 +00:00
|
|
|
Sword1:
|
|
|
|
- Added support for compressed speech and music.
|
2004-12-16 16:37:16 +00:00
|
|
|
- Added support for the demo.
|
|
|
|
- Better support for the Czech version.
|
|
|
|
- Added workarounds for script and subtitle bugs in some game versions.
|
2004-10-14 08:36:04 +00:00
|
|
|
|
2004-04-08 00:06:32 +00:00
|
|
|
Sword2:
|
2004-08-10 04:23:58 +00:00
|
|
|
- Simplified memory/resource management
|
|
|
|
- Simplified sound effects handling
|
2004-09-04 09:27:17 +00:00
|
|
|
- Added support for compressed speech and music.
|
2004-09-03 19:59:11 +00:00
|
|
|
- Fixed various minor bugs.
|
2004-04-08 00:06:32 +00:00
|
|
|
|
2004-11-11 11:02:40 +00:00
|
|
|
BASS:
|
|
|
|
- Added workarounds for some rare scripting bugs that could render the game
|
|
|
|
unwinnable.
|
|
|
|
|
2004-08-07 14:09:44 +00:00
|
|
|
0.6.1b (2004-08-03)
|
|
|
|
General:
|
|
|
|
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
|
|
|
|
- Fixed crashes on 64-bit architectures
|
|
|
|
|
|
|
|
SCUMM:
|
|
|
|
- Fixed VOC crash when playing DOTT Floppy
|
|
|
|
- Fixed palette issues in Amiga version of MI2
|
|
|
|
|
|
|
|
Simon:
|
|
|
|
- Fixed VOC crash
|
|
|
|
|
2004-07-27 00:13:38 +00:00
|
|
|
0.6.1 (2004-07-25)
|
|
|
|
General:
|
|
|
|
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
|
|
|
|
same file handle, e.g. in the Sam & Max intro when using monster.sog.
|
|
|
|
|
|
|
|
SCUMM:
|
2004-08-08 22:10:38 +00:00
|
|
|
- As usual: many SCUMM game engine fixes.
|
2004-07-27 00:13:38 +00:00
|
|
|
- Added graphics decoders for 3DO Humongous Entertainment games
|
|
|
|
- Numerous Humongous Entertainment games fixes
|
|
|
|
- Fixed bug in Full Throttle, so battle difficulty matches original
|
|
|
|
- Improved Digital iMUSE
|
|
|
|
|
|
|
|
Sword1:
|
|
|
|
- Warn the user if saving fails, instead of crashing.
|
|
|
|
- Slightly more user-friendly save/restore dialog.
|
|
|
|
- Fixed masking glitch outside Nico's apartment.
|
|
|
|
|
|
|
|
BASS:
|
|
|
|
- Warn the user if saving a game doesn't work.
|
2004-04-08 00:06:32 +00:00
|
|
|
|
2004-07-27 00:13:38 +00:00
|
|
|
Simon:
|
2004-06-21 10:23:26 +00:00
|
|
|
- Fixed crashes in some international versions
|
2004-02-24 10:49:18 +00:00
|
|
|
|
2004-03-28 20:28:45 +00:00
|
|
|
0.6.0 (2004-03-14)
|
2003-12-08 16:14:00 +00:00
|
|
|
New Games:
|
2004-01-18 05:52:04 +00:00
|
|
|
- Added Broken Sword 1 engine.
|
2004-01-16 16:28:56 +00:00
|
|
|
- Added Broken Sword 2 engine.
|
2003-12-25 05:30:23 +00:00
|
|
|
- Added Flight of the Amazon Queen engine
|
2003-12-08 16:14:00 +00:00
|
|
|
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
|
2004-03-28 20:28:45 +00:00
|
|
|
- SCUMM game Full Throttle is now supported
|
2003-12-08 16:14:00 +00:00
|
|
|
|
2003-10-09 16:03:31 +00:00
|
|
|
General:
|
2003-12-11 15:17:53 +00:00
|
|
|
- Subtitles now default to disabled. '-n' option now enabled subtitles.
|
2003-10-09 16:03:31 +00:00
|
|
|
- Added HQ2x and HQ3x scalers
|
2003-12-21 00:52:11 +00:00
|
|
|
- Rewrote sound code for more flexibility and performance
|
2003-10-09 16:03:31 +00:00
|
|
|
- Improved native MT32 support
|
|
|
|
- Adlib GM emulation table revamped, providing more accurate software MIDI
|
2003-12-21 00:52:11 +00:00
|
|
|
- Default Makefile now uses configure script
|
2003-11-05 12:28:03 +00:00
|
|
|
- Greatly improved the launcher and options dialogs (work-in-progress)
|
2003-10-09 16:03:31 +00:00
|
|
|
- Many other "under the hood" improvements, like a new config managment
|
|
|
|
and plugin capabilities
|
2003-12-08 16:14:00 +00:00
|
|
|
|
|
|
|
Simon:
|
2004-04-08 00:06:32 +00:00
|
|
|
- Added data files decoder for Amiga disk versions
|
|
|
|
- Added support for inventory graphics in Amiga versions
|
|
|
|
- Fixed various brief freezes
|
|
|
|
- Fixed minor glitches in load/save dialog in non-English versions
|
|
|
|
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
|
2003-12-08 16:14:00 +00:00
|
|
|
|
2003-10-09 16:03:31 +00:00
|
|
|
SCUMM:
|
|
|
|
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
|
2004-02-24 04:52:59 +00:00
|
|
|
- Added INSANE support for Full Throttle 'action sequences'
|
2003-10-09 16:03:31 +00:00
|
|
|
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
|
|
|
|
- Added Adlib support for indy3ega and loom (ega)
|
2003-12-05 00:45:28 +00:00
|
|
|
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
|
2003-10-09 16:03:31 +00:00
|
|
|
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
|
|
|
|
- Added FM Towns targets for Loom and Indy3
|
2003-11-05 12:28:03 +00:00
|
|
|
- Rewrote in-game menu (F5) to be easier to use
|
2003-10-09 16:03:31 +00:00
|
|
|
- Improved FM Towns SFX support (YM2612 emulation, looping)
|
|
|
|
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
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2004-01-07 14:09:43 +00:00
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- Rewrote Digital iMUSE music system
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- Several Analog iMUSE music system bugs fixed
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2003-10-09 16:03:31 +00:00
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- Improved music/sound for various Amiga versions
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
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- Keyboard fighting in Fate of Atlantis now works
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2003-12-05 00:45:28 +00:00
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- Keyboard support for cannon battle in Curse of Monkey Island
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- Keyboard support for derby scene in Full Throttle
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2003-08-06 12:28:06 +00:00
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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2003-07-10 04:04:59 +00:00
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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2003-07-02 03:29:05 +00:00
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- Beneath A Steel Sky is now supported and completable
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2003-08-01 16:12:59 +00:00
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- Added support for Amiga version of Monkey Island 1
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2003-07-10 04:32:00 +00:00
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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2003-05-25 12:28:38 +00:00
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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2003-05-24 22:56:24 +00:00
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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2003-08-06 12:28:06 +00:00
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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2003-08-01 16:12:59 +00:00
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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2003-07-10 04:04:59 +00:00
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- Improved music and sound support in Zak256
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2003-08-01 16:12:59 +00:00
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- Added Aspect Ratio option
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2003-08-06 12:28:06 +00:00
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- Many other bug fixes, improvements and optimizations
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2003-05-05 15:18:43 +00:00
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2003-05-25 12:28:38 +00:00
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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2003-05-25 15:11:01 +00:00
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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2003-05-25 12:28:38 +00:00
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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2003-07-09 08:50:00 +00:00
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- Fixed various iMUSE bugs
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2003-05-25 12:28:38 +00:00
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2003-05-12 17:55:44 +00:00
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0.4.0 (2003-05-11)
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2003-03-23 14:33:48 +00:00
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- Curse of Monkey Island (comi) support (experimental)
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2003-05-05 15:24:05 +00:00
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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2003-05-25 13:02:44 +00:00
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- Improved music support in Indy3 and the floppy versions of Monkey Island
|
2003-05-05 16:00:50 +00:00
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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2003-03-23 14:33:48 +00:00
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
|
2003-05-05 15:24:05 +00:00
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
|
2003-03-23 14:49:33 +00:00
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- Preliminary support for early Humongous Entertainment titles (very experimental)
|
2003-05-05 15:24:05 +00:00
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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2003-03-23 14:33:48 +00:00
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- DreamCast port now works with new games added for 0.3.0b
|
2003-05-05 15:24:05 +00:00
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|
- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
|
2003-03-23 14:33:48 +00:00
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- Large memory leak fixed for The Dig/ComI
|
2003-05-05 15:24:05 +00:00
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- SMUSH code optimised, frame dropping added for slower machines
|
2002-12-27 20:04:41 +00:00
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- Code cleanups
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|
2002-12-06 19:00:43 +00:00
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0.3.0b (2002-12-08)
|
2002-11-15 10:40:09 +00:00
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
|
2002-10-20 13:14:54 +00:00
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|
- many bugfixes for Zak256, + sound and music support
|
2002-11-15 10:40:09 +00:00
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|
|
- music support for Simon the Sorcerer on any platform with real MIDI
|
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|
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
|
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|
|
- completed support for Monkey1 VGA Floppy, The Dig
|
2002-10-22 10:59:10 +00:00
|
|
|
- added akos16 implementation for The Dig and Full Throttle costumes
|
2002-10-20 13:14:54 +00:00
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|
|
- added digital iMUSE implementation for The Dig and Full Throttle music.
|
2002-09-29 16:20:27 +00:00
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|
|
- Loom CD speech+music syncronisation improved greatly
|
|
|
|
- added midi-emulation via adlib, for platforms without sequencer support
|
2003-11-07 01:24:39 +00:00
|
|
|
- code separation of various engine parts into several libraries
|
2002-10-20 13:14:54 +00:00
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|
|
- several fixes to prevent Simon the Sorcerer crashing and hanging
|
|
|
|
- hundreds of bugfixes for many other games
|
2002-09-29 16:20:27 +00:00
|
|
|
- new SMUSH video engine, for Full Throttle and The Dig
|
|
|
|
- new in-game GUI
|
|
|
|
- launcher dialog
|
|
|
|
|
2002-04-14 07:00:37 +00:00
|
|
|
0.2.0 (2002-04-14)
|
2002-04-30 17:20:54 +00:00
|
|
|
- core engine rewrite
|
|
|
|
- enhanced ingame GUI, including options/volume settings.
|
|
|
|
- auto-save feature
|
|
|
|
- added more command-line options, and configuration file
|
|
|
|
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
|
|
|
|
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
|
|
|
|
- support for MAD MP3 compressed audio
|
|
|
|
- support for first non-SCUMM games (Simon the Sorcerer)
|
|
|
|
- support for V4 games (Loom CD)
|
|
|
|
- enhanced V6 game support (Sam and Max is now completable)
|
|
|
|
- experimental support for V7 games (Full Throttle/The Dig)
|
|
|
|
- experimental support for V3 games (Zak256/Indy3)
|
2002-04-14 07:00:37 +00:00
|
|
|
|
2002-01-13 19:49:26 +00:00
|
|
|
0.1.0 (2002-01-13)
|
|
|
|
- loads of changes
|
|
|
|
|
2001-10-12 08:22:12 +00:00
|
|
|
0.0.2 (2001-10-12):
|
|
|
|
- bug fixes
|
|
|
|
- save & load support
|
|
|
|
|
2001-10-09 14:30:12 +00:00
|
|
|
0.0.1 (2001-10-08):
|
|
|
|
- initial version
|