scummvm/scumm/insane/insane.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/engine.h"
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/sound.h"
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/smush/smush_player.h"
#include "scumm/smush/chunk_type.h"
#include "scumm/smush/chunk.h"
#include "scumm/insane/insane.h"
// TODO (in no particular order):
// o Ben's velocity don't get zeroed after crash
// o TRS file support. Everything is in place, I just need to figure out function parameters
// o Code review/cleanup
// o DOS demo INSANE
namespace Scumm {
static const int actorAnimationData[21] = {20, 21, 22, 23, 24, 25, 26, 13, 14, 15, 16, 17,
18, 19, 6, 7, 8, 9, 10, 11, 12};
Insane::Insane(ScummEngine_v6 *scumm) {
_vm = scumm;
// Demo has different insane, so disable it now
if (_vm->_features & GF_DEMO)
return;
initvars();
readFileToMem("roadrash.rip", &_smush_roadrashRip);
readFileToMem("roadrsh2.rip", &_smush_roadrsh2Rip);
readFileToMem("roadrsh3.rip", &_smush_roadrsh3Rip);
readFileToMem("goglpalt.rip", &_smush_goglpaltRip);
readFileToMem("tovista1.flu", &_smush_tovista1Flu);
readFileToMem("tovista2.flu", &_smush_tovista2Flu);
readFileToMem("toranch.flu", &_smush_toranchFlu);
readFileToMem("minedriv.flu", &_smush_minedrivFlu);
readFileToMem("minefite.flu", &_smush_minefiteFlu);
_smush_iconsNut = new NutRenderer(_vm);
_smush_iconsNut->loadFont("icons.nut", _vm->getGameDataPath());
_smush_icons2Nut = new NutRenderer(_vm);
_smush_icons2Nut->loadFont("icons2.nut", _vm->getGameDataPath());
_smush_bensgoggNut = new NutRenderer(_vm);
_smush_bensgoggNut->loadFont("bensgogg.nut", _vm->getGameDataPath());
_smush_bencutNut = new NutRenderer(_vm);
_smush_bencutNut->loadFont("bencut.nut", _vm->getGameDataPath());
// FIXME: implement
// openManyResource(0, 4, "specfnt.nut", "titlfnt.nut", "techfnt.nut", "scummfnt.nut");
}
Insane::~Insane(void) {
free(_smush_roadrashRip);
free(_smush_roadrsh2Rip);
free(_smush_roadrsh3Rip);
free(_smush_goglpaltRip);
free(_smush_tovista1Flu);
free(_smush_tovista2Flu);
free(_smush_toranchFlu);
free(_smush_minedrivFlu);
free(_smush_minefiteFlu);
delete _smush_bencutNut;
delete _smush_bensgoggNut;
delete _smush_iconsNut;
delete _smush_icons2Nut;
}
void Insane::setSmushParams(int speed) {
_speed = speed;
}
void Insane::initvars(void) {
int i, j;
_speed = 12;
_insaneIsRunning = false;
_numberArray = 0;
_emulateInterrupt = 0;
_flag1d = 0;
_objArray1Idx = 0;
_objArray1Idx2 = 0;
_objArray2Idx = 0;
_objArray2Idx2 = 0;
_currSceneId = 1;
_timer6Id = 0;
_timerSpriteId = 0;
_temp2SceneId = 0;
_tempSceneId = 0;
_currEnemy = -1;
_currScenePropIdx = 0;
_currScenePropSubIdx = 0;
_currTrsMsg = 0;
_sceneData2Loaded = 0;
_sceneData1Loaded = 0;
_keyboardDisable = 0;
_needSceneSwitch = false;
_idx2Exceeded = 0;
_memoryAllocatedNotOK = 0;
_lastKey = 0;
_tiresRustle = false;
_keybOldDx = 0;
_keybOldDy = 0;
_velocityX = 0;
_velocityY = 0;
_keybX = 0;
_keybY = 0;
_firstBattle = false;
_battleScene = true;
_kickBenProgress = false;
_weaponBenJustSwitched = false;
_kickEnemyProgress = false;
_weaponEnemyJustSwitched = false;
_beenCheated = 0;
_posBrokenTruck = 0;
_posBrokenCar = 0;
_roadLeftBranch = false;
_roadRightBranch = false;
_carIsBroken = false;
_val11d = 0;
_val32d = -1;
_val51d = 0;
_val52d = 0;
_val53d = 0;
_val54d = 0;
_val57d = 0;
_val115_ = false;
_val121_ = false;
_val122_ = false;
_val123_ = false;
_val124_ = false;
_val211d = 0;
_val213d = 0;
_val214d = -1;
_val215d = 0;
_smlayer_room = 0;
_smlayer_room2 = 0;
_isBenCut = 0;
_smush_isPauseImuse = false;
_continueFrame = 0;
_continueFrame1 = 0;
_counter1 = 0;
_iactSceneId = 0;
_iactSceneId2 = 0;
for (i = 0; i < 9; i++)
for (j = 0; j < 9; j++)
_enHdlVar[i][j] = 0;
for (i = 0; i < 0x80; i++)
_iactBits[i] = 0;
init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 90, "wr2_rott.san",
26, 16, 17, 27, 11, 3);
init_enemyStruct(EN_ROTT2, EN_ROTT2, 1, 0, 250, 0, INV_2X4, 90, "wr2_rott.san",
28, 16, 17, 42, 11, 3);
init_enemyStruct(EN_ROTT3, EN_ROTT3, 2, 0, 120, 0, INV_HAND, 90, "wr2_rott.san",
15, 16, 17, 43, 11, 3);
init_enemyStruct(EN_VULTF1, EN_VULTF1, 3, 0, 60, 0, INV_HAND, 91, "wr2_vltp.san",
29, 33, 32, 37, 12, 4);
init_enemyStruct(EN_VULTM1, EN_VULTM1, 4, 0, 100, 0, INV_CHAIN, 91, "wr2_vltc.san",
30, 33, 32, 36, 12, 4);
init_enemyStruct(EN_VULTF2, EN_VULTF2, 5, 0, 250, 0, INV_CHAINSAW, 91, "wr2_vlts.san",
31, 33, 32, 35, 12, 4);
init_enemyStruct(EN_VULTM2, EN_VULTM2, 6, 0, 900, 0, INV_BOOT, 91, "wr2_rott.san",
34, 33, 32, 45, 16, 4);
init_enemyStruct(EN_CAVEFISH, EN_CAVEFISH, 7, 0, 60, 0, INV_DUST, 92, "wr2_cave.san",
39, 0, 0, 41, 13, 2);
init_enemyStruct(EN_TORQUE, EN_TORQUE, 8, 0, 900, 0, INV_HAND, 93, "wr2_vltp.san",
57, 0, 0, 37, 12, 1);
init_fluConfStruct(1, 1, &_smush_minedrivFlu, "minedriv.san", 235, 1300);
init_fluConfStruct(2, 1, &_smush_minedrivFlu, "minedriv.san", 355, 1300);
init_fluConfStruct(3, 1, &_smush_minedrivFlu, "minedriv.san", 1255, 1300);
init_fluConfStruct(4, 1, &_smush_minedrivFlu, "minedriv.san", 565, 1300);
init_fluConfStruct(5, 1, &_smush_minedrivFlu, "minedriv.san", 1040, 1300);
init_fluConfStruct(8, 1, &_smush_minedrivFlu, "minedriv.san", 1040, 1300);
init_fluConfStruct(9, 1, &_smush_minedrivFlu, "minedriv.san", 655, 1300);
init_fluConfStruct(10, 1, &_smush_minedrivFlu, "minedriv.san", 115, 1300);
init_fluConfStruct(11, 1, &_smush_minedrivFlu, "minedriv.san", 315, 1300);
init_fluConfStruct(12, 1, &_smush_minedrivFlu, "minedriv.san", 235, 1300);
init_fluConfStruct(15, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
init_fluConfStruct(16, 5, &_smush_tovista2Flu, "tovista2.san", 235, 290);
init_fluConfStruct(17, 4, &_smush_tovista1Flu, "tovista1.san", 175, 230);
init_fluConfStruct(18, 4, &_smush_tovista1Flu, "tovista1.san", 175, 230);
init_fluConfStruct(19, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
init_fluConfStruct(20, 6, &_smush_toranchFlu, "toranch.san", 115, 530);
init_scenePropStruct( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1);
init_scenePropStruct( 1, 0, 1, 128, 2001, 0, 0, 0, 0, 56, 2);
init_scenePropStruct( 2, 0, 0, 125, 1002, 0, 0, 0, 0, 35, 3);
init_scenePropStruct( 3, 0, 1, 129, 2002, 0, 0, 0, 0, 23, 4);
init_scenePropStruct( 4, 0, 1, 130, 2003, 0, 0, 0, 0, 40, 5);
init_scenePropStruct( 5, 0, 0, 126, 1005, 0, 0, 0, 0, 46, 6);
init_scenePropStruct( 6, 0, 1, 131, 2004, 0, 0, 0, 0, 39, 7);
init_scenePropStruct( 7, 0, 1, 132, 2005, 0, 0, 0, 0, 45, 8);
init_scenePropStruct( 8, 0, 1, 133, 2006, 0, 0, 0, 0, 14, 9);
init_scenePropStruct( 9, 0, 0, 127, 1009, 0, 0, 0, 0, 15, 10);
init_scenePropStruct( 10, 0, 1, 134, 501, 0, 0, 0, 0, 25, 11);
init_scenePropStruct( 11, 0, 1, 135, 502, 0, 0, 0, 0, 15, 0);
init_scenePropStruct( 12, 1, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0, 0, 1);
init_scenePropStruct( 13, 1, 0, 291, 135, 0xFF, 0xFF, 0xFF, 0, 25, 0);
init_scenePropStruct( 14, 2, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 15, 2, 1, 277, 17, 0xFC, 0, 0xFC, 0, 56, 2);
init_scenePropStruct( 16, 2, 0, 288, 18, 0xFF, 0xFF, 0xFF, 0, 56, 3);
init_scenePropStruct( 17, 2, 1, 278, 19, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 18, 3, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 19, 3, 1, 282, 23, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 20, 4, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 21, 4, 1, 283, 24, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 22, 5, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 23, 5, 1, 284, 25, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 24, 6, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 25, 6, 1, 285, 26, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 26, 7, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 27, 7, 1, 286, 27, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 28, 8, -1, 0, 0, 0xFC, 0, 0xFC, 0, 0, 1);
init_scenePropStruct( 29, 8, 1, 287, 28, 0xFC, 0, 0xFC, 0, 56, 0);
init_scenePropStruct( 30, 9, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 31, 9, 1, 261, 1, 0xFC, 0, 0, 0, 40, 2);
init_scenePropStruct( 32, 9, 1, 262, 2, 0xFC, 0, 0, 0, 40, 3);
init_scenePropStruct( 33, 9, 1, 263, 3, 0xFC, 0, 0, 0, 40, 0);
init_scenePropStruct( 34, 10, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 35, 10, 1, 263, 3, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 36, 11, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 37, 11, 1, 264, 4, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 38, 12, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 39, 12, 1, 265, 5, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 40, 13, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 41, 13, 1, 266, 6, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 42, 14, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 43, 14, 1, 267, 7, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 44, 15, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 45, 15, 1, 268, 8, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 46, 16, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 47, 16, 1, 274, 14, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 48, 17, -1, 0, 0, 0xFC, 0, 0, 0, 0, 1);
init_scenePropStruct( 49, 17, 1, 270, 10, 0xFC, 0, 0, 0, 30, 0);
init_scenePropStruct( 50, 18, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 51, 18, 0, 289, 45, 0xFF, 0xFF, 0xFF, 0, 40, 2);
init_scenePropStruct( 52, 18, 1, 177, 49, 0xFC, 0xFC, 0x54, 0, 40, 3);
init_scenePropStruct( 53, 18, 1, 178, 50, 0xFC, 0xFC, 0x54, 0, 40, 4);
init_scenePropStruct( 54, 18, 0, 290, 47, 0xFF, 0xFF, 0xFF, 0, 40, 0);
init_scenePropStruct( 55, 19, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 56, 19, 1, 179, 51, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 57, 20, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 58, 20, 1, 183, 55, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 59, 21, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 60, 21, 1, 184, 56, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 61, 22, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 62, 22, 1, 186, 58, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 63, 23, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 64, 23, 1, 191, 63, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 65, 24, -1, 0, 0, 0xFC, 0xFC, 0x54, 0, 0, 1);
init_scenePropStruct( 66, 24, 1, 192, 64, 0xFC, 0xFC, 0x54, 0, 40, 0);
init_scenePropStruct( 67, 25, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 68, 25, 1, 220, 93, 0xBC, 0x78, 0x48, 0, 40, 2);
init_scenePropStruct( 69, 25, 1, 221, 94, 0xBC, 0x78, 0x48, 0, 40, 3);
init_scenePropStruct( 70, 25, 1, 222, 95, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 71, 26, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 72, 26, 1, 223, 96, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 73, 27, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 74, 27, 1, 224, 97, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 75, 28, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 76, 28, 1, 225, 98, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 77, 29, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 78, 29, 1, 226, 99, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 79, 30, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 80, 30, 1, 228, 101, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 81, 31, -1, 0, 0, 0xBC, 0x78, 0x48, 0, 0, 1);
init_scenePropStruct( 82, 31, 1, 229, 102, 0xBC, 0x78, 0x48, 0, 40, 0);
init_scenePropStruct( 83, 32, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 84, 32, 1, 233, 106, 0xA8, 0xA8, 0xA8, 0, 40, 2);
init_scenePropStruct( 85, 32, 1, 234, 107, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 86, 33, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 87, 33, 1, 241, 114, 0xA8, 0xA8, 0xA8, 0, 40, 2);
init_scenePropStruct( 88, 33, 1, 242, 115, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 89, 34, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 90, 34, 1, 237, 110, 0xA8, 0xA8, 0xA8, 0, 40, 2);
init_scenePropStruct( 91, 34, 1, 238, 111, 0xA8, 0xA8, 0xA8, 0, 40, 3);
init_scenePropStruct( 92, 34, 1, 239, 112, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 93, 35, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 94, 35, 1, 258, 131, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 95, 36, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 96, 36, 1, 260, 133, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 97, 37, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct( 98, 37, 1, 252, 125, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct( 99, 38, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct(100, 38, 1, 254, 127, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct(101, 39, -1, 0, 0, 0xA8, 0xA8, 0xA8, 0, 0, 1);
init_scenePropStruct(102, 39, 1, 236, 109, 0xA8, 0xA8, 0xA8, 0, 40, 0);
init_scenePropStruct(103, 40, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(104, 40, 1, 174, 42, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(105, 41, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(106, 41, 1, 167, 36, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(107, 42, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(108, 42, 1, 160, 29, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(109, 43, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(110, 43, 1, 161, 30, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(111, 44, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(112, 44, 1, 163, 32, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(113, 45, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(114, 45, 1, 164, 33, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(115, 46, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(116, 46, 1, 170, 39, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(117, 47, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(118, 47, 1, 166, 35, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(119, 48, -1, 0, 0, 4, 0xBC, 0, 0, 0, 1);
init_scenePropStruct(120, 48, 1, 175, 43, 4, 0xBC, 0, 0, 40, 0);
init_scenePropStruct(121, 49, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(122, 49, 1, 203, 75, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(123, 50, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(124, 50, 1, 194, 66, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(125, 51, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(126, 51, 1, 195, 67, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(127, 52, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(128, 52, 1, 199, 71, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(129, 53, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(130, 53, 1, 205, 77, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(131, 54, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(132, 54, 1, 212, 85, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(133, 55, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(134, 55, 1, 201, 73, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(135, 56, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(136, 56, 1, 198, 70, 0x40, 0x40, 0xFC, 0, 40, 0);
init_scenePropStruct(137, 57, -1, 0, 0, 0x40, 0x40, 0xFC, 0, 0, 1);
init_scenePropStruct(138, 57, 0, 59, 134, 0xFF, 0xFF, 0xFF, 0, 30, 0);
_actor[0].damage = 0;
_actor[0].maxdamage = 80;
_actor[0].field_8 = 1;
_actor[0].frame = 0;
_actor[0].tilt = 0;
_actor[0].cursorX = 0;
_actor[0].speed = 0;
_actor[0].x = 160;
_actor[0].y = 0;
_actor[0].y1 = -1;
_actor[0].x1 = -1;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
_actor[0].field_34 = 2;
_actor[0].field_38 = 0;
_actor[0].lost = 0;
_actor[0].kicking = 0;
_actor[0].field_44 = 0;
_actor[0].field_48 = 0;
_actor[0].defunct = 0;
_actor[0].scenePropSubIdx = 0;
_actor[0].field_54 = 0;
_actor[0].runningSound = 0;
_actor[0].weapon = INV_HAND;
_actor[0].inventory[INV_CHAIN] = 0;
_actor[0].inventory[INV_CHAINSAW] = 0;
_actor[0].inventory[INV_MACE] = 0;
_actor[0].inventory[INV_2X4] = 0;
_actor[0].inventory[INV_WRENCH] = 1;
_actor[0].inventory[INV_BOOT] = 1;
_actor[0].inventory[INV_HAND] = 1;
_actor[0].inventory[INV_DUST] = 0;
_actor[0].probability = 5;
_actor[0].enemyHandler = EN_BEN;
init_actStruct(0, 0, 11, 1, 1, 0, 0, 0);
init_actStruct(0, 1, 12, 1, 1, 0, 0, 0);
init_actStruct(0, 2, 1, 1, 1, 0, 0, 0);
init_actStruct(0, 3, 1, 1, 1, 0, 0, 0);
_actor[1].damage = 0;
_actor[1].maxdamage = -1;
_actor[1].field_8 = 1;
_actor[1].frame = 0;
_actor[1].tilt = 0;
_actor[1].cursorX = 0;
_actor[1].speed = 0;
_actor[1].x = 160;
_actor[1].y = 0;
_actor[1].y1 = -1;
_actor[1].x1 = -1;
_actor[1].weaponClass = 2;
_actor[1].animWeaponClass = 0;
_actor[1].field_34 = 0;
_actor[1].field_38 = 0;
_actor[1].lost = 0;
_actor[1].kicking = 0;
_actor[1].field_44 = 0;
_actor[1].field_48 = 0;
_actor[1].defunct = 0;
_actor[1].scenePropSubIdx = 0;
_actor[1].field_54 = 0;
_actor[1].runningSound = 0;
_actor[1].weapon = INV_HAND;
_actor[1].inventory[INV_CHAIN] = 0;
_actor[1].inventory[INV_CHAINSAW] = 0;
_actor[1].inventory[INV_MACE] = 1;
_actor[1].inventory[INV_2X4] = 0;
_actor[1].inventory[INV_WRENCH] = 0;
_actor[1].inventory[INV_BOOT] = 0;
_actor[1].inventory[INV_HAND] = 0;
_actor[1].inventory[INV_DUST] = 0;
_actor[1].probability = 5;
_actor[1].enemyHandler = -1;
init_actStruct(1, 0, 14, 1, 1, 0, 0, 0);
init_actStruct(1, 1, 15, 1, 1, 0, 0, 0);
init_actStruct(1, 2, 13, 1, 1, 0, 0, 0);
init_actStruct(1, 3, 13, 1, 1, 0, 0, 0);
for (i = 0; i < 9; i++)
for (j = 0; j < 10; j++)
_enemyState[i][j] = 0;
}
void Insane::init_actStruct(int actornum, int actnum, int32 actorval, byte state,
int32 room, int32 animTilt, int32 tilt, int32 frame) {
_actor[actornum].act[actnum].actor = actorval;
_actor[actornum].act[actnum].state = state;
_actor[actornum].act[actnum].room = room;
_actor[actornum].act[actnum].animTilt = animTilt;
_actor[actornum].act[actnum].tilt = tilt;
_actor[actornum].act[actnum].frame = frame;
}
void Insane::init_enemyStruct(int n, int32 handler, int32 initializer,
int32 field_8, int32 maxdamage, int32 field_10,
int32 weapon, int32 sound, const char *filename,
int32 costume4, int32 costume6, int32 costume5,
int16 costumevar, int32 maxframe, int32 field_34) {
assert(strlen(filename) < 20);
_enemy[n].handler = handler;
_enemy[n].initializer = initializer;
_enemy[n].field_8 = field_8;
_enemy[n].maxdamage = maxdamage;
_enemy[n].field_10 = field_10;
_enemy[n].weapon = weapon;
_enemy[n].sound = sound;
strncpy(_enemy[n].filename, filename, 20);
_enemy[n].costume4 = costume4;
_enemy[n].costume6 = costume6;
_enemy[n].costume5 = costume5;
_enemy[n].costumevar = costumevar;
_enemy[n].maxframe = maxframe;
_enemy[n].field_34 = field_34;
}
void Insane::init_fluConfStruct(int n, int sceneId, byte **fluPtr,
const char *filenamePtr, int startFrame, int numFrames) {
_fluConf[n].sceneId = sceneId;
_fluConf[n].fluPtr = fluPtr;
_fluConf[n].filenamePtr = filenamePtr;
_fluConf[n].startFrame = startFrame;
_fluConf[n].numFrames = numFrames;
}
void Insane::init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId,
byte r, byte g, byte b, int32 counter, int32 maxCounter,
int32 index) {
_sceneProp[n].actor = actornum; // main actor number, -1 if not applicable
_sceneProp[n].sound = sound;
_sceneProp[n].trsId = trsId;
_sceneProp[n].r = r;
_sceneProp[n].g = g;
_sceneProp[n].b = b;
_sceneProp[n].counter = counter;
_sceneProp[n].maxCounter = maxCounter;
_sceneProp[n].index = index;
}
void Insane::setBenAnimation(int32 actornum, int anim) {
if (anim <= 12)
smlayer_setActorFacing(actornum, 1,
actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6], 180);
}
void Insane::setEnemyAnimation(int32 actornum, int anim) {
int d = 0;
if (_currEnemy == EN_VULTM1)
d = 14;
if (anim <= 12)
smlayer_setActorFacing(actornum, 1,
actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6 + d], 180);
}
int32 Insane::processMouse(void) {
int32 buttons = 0;
_enemyState[EN_BEN][0] = _vm->_mouse.x;
_enemyState[EN_BEN][1] = _vm->_mouse.y;
buttons = _vm->VAR(_vm->VAR_LEFTBTN_HOLD) ? 1 : 0;
buttons |= _vm->VAR(_vm->VAR_RIGHTBTN_HOLD) ? 2 : 0;
return buttons;
}
int32 Insane::processKeyboard(void) {
int32 retval = 0;
int dx = 0, dy = 0;
int tmpx, tmpy;
if (_vm->getKeyState(0x14f) || _vm->getKeyState(0x14b) || _vm->getKeyState(0x147))
dx--;
if (_vm->getKeyState(0x151) || _vm->getKeyState(0x14d) || _vm->getKeyState(0x149))
dx++;
if (_vm->getKeyState(0x147) || _vm->getKeyState(0x148) || _vm->getKeyState(0x149))
dy--;
if (_vm->getKeyState(0x14f) || _vm->getKeyState(0x150) || _vm->getKeyState(0x151))
dy++;
if (dx == _keybOldDx)
_velocityX += 4;
else
_velocityX = 3;
if (dy == _keybOldDy)
_velocityY += 4;
else
_velocityY = 2;
_keybOldDx = dx;
_keybOldDy = dy;
if (_velocityX > 48)
_velocityX = 48;
if (_velocityY > 32)
_velocityY = 32;
_keybX += dx * _velocityX;
_keybY += dy * _velocityY;
tmpx = _keybX / 4;
tmpy = _keybY / 4;
_keybX -= tmpx * 4;
_keybY -= tmpy * 4;
if (tmpx || tmpy) {
_enemyState[EN_BEN][0] += tmpx;
_enemyState[EN_BEN][1] += tmpy;
}
if (_vm->getKeyState(0x0d))
retval |= 1;
if (_vm->getKeyState(0x09))
retval |= 2;
return retval;
}
void Insane::readFileToMem(const char *name, byte **buf) {
File *in;
uint32 len;
in = new File();
in->open(name, _vm->getGameDataPath());
len = in->size();
*buf = (byte *)malloc(len);
in->read(*buf, len);
in->close();
}
void Insane::startVideo(const char *filename, int num, int argC, int frameRate,
int doMainLoop, byte *fluPtr, int32 numFrames) {
// Demo has different insane, so disable it now
if (_vm->_features & GF_DEMO)
return;
_smush_curFrame = 0;
_smush_isSanFileSetup = 0;
_smush_setupsan4 = 0;
_smush_smushState = 0;
_smush_setupsan1 = 0;
_smush_setupsan17 = 0;
if (fluPtr) {
smush_setupSanWithFlu(filename, 0, -1, -1, 0, fluPtr, numFrames);
} else {
smush_setupSanFromStart(filename, 0, -1, -1, 0);
}
_player->play(filename, _vm->getGameDataPath());
}
int Insane::smlayer_mainLoop(void) {
// FIXME: implement
warning("stub Insane::smlayer_mainLoop");
mainLoop();
return 1;
}
void Insane::smush_proc39(void) {
// FIXME: implement
warning("stub Insane::smush_proc39");
}
void Insane::smush_proc40(void) {
// FIXME: implement
warning("stub Insane::smush_proc40");
}
void Insane::smush_proc41(void) {
// FIXME: implement
warning("stub Insane::smush_proc41");
}
void Insane::smush_warpMouse(int x, int y, int buttons) {
_vm->_system->warp_mouse(x, y);
}
void Insane::putActors(void) {
smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(1, 2, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(1, 0, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(1, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
}
void Insane::readState(void) {
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_actor[0].inventory[INV_CHAIN] = readArray(50) != 0;
_actor[0].inventory[INV_CHAINSAW] = readArray(51) != 0;
_actor[0].inventory[INV_MACE] = readArray(52) != 0;
_actor[0].inventory[INV_2X4] = readArray(53) != 0;
_actor[0].inventory[INV_WRENCH] = readArray(54) != 0;
_actor[0].inventory[INV_DUST] = readArray(55) != 0;
_actor[0].inventory[INV_HAND] = 1; // Boot
_actor[0].inventory[INV_BOOT] = 1; // Hand
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_smlayer_room = readArray(320);
_smlayer_room2 = readArray(321);
_posBrokenTruck = readArray(322);
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_val53d = readArray(323);
_val57d = readArray(324);
_val52d = readArray(325);
_posBrokenCar = readArray(326);
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_val54d = readArray(327);
_val51d = readArray(328);
_enemy[EN_TORQUE].field_8 = readArray(337);
_enemy[EN_ROTT1].field_8 = readArray(329);
_enemy[EN_ROTT2].field_8 = readArray(330);
_enemy[EN_ROTT3].field_8 = readArray(331);
_enemy[EN_VULTF1].field_8 = readArray(332);
_enemy[EN_VULTM1].field_8 = readArray(333);
_enemy[EN_VULTF2].field_8 = readArray(334);
_enemy[EN_VULTM2].field_8 = readArray(335);
_enemy[EN_CAVEFISH].field_8 = readArray(336);
_enemy[EN_VULTM2].field_10 = readArray(340);
_enemy[EN_CAVEFISH].field_10 = readArray(56);
_enemy[EN_VULTF2].field_10 = readArray(339);
}
void Insane::setTrsFile(int file) {
// FIXME: we don't need it
}
void Insane::resetTrsFilePtr(void) {
// FIXME: we don't need it
}
void Insane::setupValues(void) {
_actor[0].x = 160;
_actor[0].y = 200;
_actor[0].tilt = 0;
_actor[0].field_8 = 1;
_actor[0].frame = 0;
_actor[0].act[2].state = 1;
_actor[0].act[0].state = 1;
_actor[0].act[1].state = 0;
_actor[0].act[2].room = 1;
_actor[0].act[1].room = 0;
_actor[0].act[0].room = 0;
_actor[0].cursorX = 0;
_actor[0].lost = 0;
_currEnemy = -1;
_val32d = -1;
smush_warpMouse(160, 100, -1);
}
// FIXME: it seems that in ScummVM it may be unused
void Insane::mainLoop(void) {
int32 resid;
_val11d++;
while (!idx2Compare()) {
if(!(resid = idx2Tweak()))
continue;
_vm->ensureResourceLoaded(rtSound, resid);
_vm->setResourceCounter(rtSound, resid, 1);
}
_vm->increaseResourceCounter();
while (!idx1Compare()) {
resid = idx1Tweak();
_vm->ensureResourceLoaded(rtCostume, resid);
_vm->setResourceCounter(rtCostume, resid, 1);
// smlayer_lock (rtCostume, resid);
}
if (loadSceneData(_currSceneId, 0, 2)) {
_sceneData1Loaded = 0;
_objArray2[0] = 0;
return;
}
_sceneData1Loaded = 1;
if (idx1Compare() || idx2Compare()) {
_objArray2[0] = 0;
return;
}
_objArray2[0]++;
if (_objArray2[0] <= 5) {
_objArray2[0] = 0;
return;
}
smush_setToFinish();
loadSceneData(_currSceneId, 1, 2);
_memoryAllocatedNotOK = 1;
}
bool Insane::idx1Compare(void) {
return _objArray1Idx == _objArray1Idx2;
}
bool Insane::idx2Compare(void) {
return _objArray2Idx == _objArray2Idx2;
}
int32 Insane::idx1Tweak(void) {
_objArray1Idx++;
if (_objArray1Idx >= 100)
_objArray1Idx = 0;
return _objArray1[_objArray1Idx];
}
int32 Insane::idx2Tweak(void) {
if (!_idx2Exceeded)
if (_objArray2Idx >= _objArray2Idx2)
return false;
_objArray2Idx++;
if (_objArray2Idx >= 100) {
_idx2Exceeded = 0;
_objArray2Idx = 0;
}
return _objArray2[_objArray2Idx];
}
void Insane::smush_setToFinish(void) {
debug(0, "Video is set to finish");
_vm->_videoFinished = 1;
}
// smlayer_stopSound
void Insane::smlayer_stopSound(int idx) {
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_vm->_sound->stopSound(readArray(idx));
}
void Insane::switchSceneIfNeeded(void) {
if (_needSceneSwitch && !_smush_isSanFileSetup) {
putActors();
stopSceneSounds(_currSceneId);
_tempSceneId = _currSceneId;
_currSceneId = _temp2SceneId;
_needSceneSwitch = false;
loadSceneData(_temp2SceneId, 0, 1);
if(loadSceneData(_temp2SceneId, 0, 2)) {
setSceneCostumes(_temp2SceneId);
_sceneData2Loaded = 0;
_sceneData1Loaded = 0;
return;
}
_sceneData2Loaded = 1;
if (_temp2SceneId == 13 || _temp2SceneId == 3)
_isBenCut = 1;
}
if (_sceneData2Loaded && !_sceneData1Loaded) {
setSceneCostumes(_currSceneId);
_sceneData2Loaded = 0;
}
}
void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) {
static const int scenePropIdx[58] = {0, 12, 14, 18, 20, 22, 24, 26, 28, 30, 34,
36, 38, 40, 42, 44, 46, 48, 50, 55, 57, 59, 61, 63, 65, 67, 71,
73, 75, 77, 79, 81, 83, 85, 89, 93, 95, 97, 99, 101, 103, 105, 107,
109, 111, 113, 115, 117, 119, 121, 123, 125, 127, 129, 131, 133, 135, 137};
int tmp, idx = scenePropIdx[scenePropNum];
if (!loadScenePropSounds(idx))
return;
_actor[0].defunct = arg_4;
_actor[1].defunct = arg_8;
_currScenePropIdx = idx;
_sceneProp[idx + 1].counter = 0;
_currScenePropSubIdx = 1;
if (_sceneProp[idx + 1].trsId)
_currTrsMsg = handleTrsTag(_trsFilePtr, _sceneProp[idx + 1].trsId);
else
_currTrsMsg = 0;
tmp = _sceneProp[idx + 1].actor;
if (tmp != -1) {
_actor[tmp].field_54 = 1;
_actor[tmp].act[3].state = 117;
_actor[tmp].scenePropSubIdx = _currScenePropSubIdx;
}
}
int Insane::smush_changeState(int state) {
if (state == 2) {
if (_smush_smushState == 0)
_smush_smushState = 1;
else
_smush_smushState = 0;
} else if (state == 4) {
if (_smush_smushState)
_smush_smushState = 3;
} else if (state != 5) {
_smush_smushState = state;
}
return _smush_smushState;
}
void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames) {
int32 tmp;
debug(0, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
startFrame, numFrames);
if (_needSceneSwitch || _sceneData1Loaded)
return;
if (fluPtr) {
tmp = ((int)startFrame/30+1)*30;
if (tmp >= numFrames)
tmp = 0;
smush_setupSanWithFlu(filename, arg_C|32, -1, -1, 0, fluPtr, tmp);
} else {
smush_setupSanFromStart(filename, arg_C|32, -1, -1, 0);
}
_needSceneSwitch = true;
_temp2SceneId = sceneId;
}
void Insane::smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8) {
debug(0, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
_smush_setupsan2 = arg_0;
smush_setupSanFile(0, 8, 0);
_smush_isSanFileSetup = 1;
smush_setFrameSteps(arg_4, arg_8);
_smush_curFrame = 0; // HACK
}
int32 Insane::weaponMaxRange(int32 actornum) {
static int map[8] = {135, 125, 130, 125, 120, 104, 104, 104};
if (_actor[actornum].weapon == -1)
return 104;
return map[_actor[actornum].weapon];
}
int32 Insane::weaponMinRange(int32 actornum) {
static int map[8] = {80, 40, 80, 40, 80, 80, 40, 50};
if (_actor[actornum].weapon == -1)
return 40;
return map[_actor[actornum].weapon];
}
int32 Insane::weaponDamage(int32 actornum) {
static int map[8] = {20, 300, 25, 40, 15, 10, 10, 5};
if (_actor[actornum].weapon == -1)
return 10;
return map[_actor[actornum].weapon];
}
void Insane::reinitActors(void) {
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smlayer_setActorCostume(0, 2, readArray(12));
smlayer_setActorCostume(0, 0, readArray(14));
smlayer_setActorCostume(0, 1, readArray(13));
smlayer_setActorLayer(0, 1, 1);
smlayer_setActorLayer(0, 2, 5);
smlayer_setActorLayer(0, 0, 10);
_actor[0].weapon = INV_HAND;
_actor[0].weaponClass = 2;
_actor[0].animWeaponClass = 0;
_actor[0].field_34 = 2;
_actor[0].field_38 = 0;
_actor[0].tilt = 0;
_actor[0].field_8 = 1;
_actor[0].act[2].state = 1;
_actor[0].act[2].animTilt = 1;
_actor[0].act[0].state = 0;
_actor[0].act[1].state = 1;
_actor[0].act[2].room = 1;
_actor[0].act[1].room = 1;
_actor[0].act[0].room = 1;
_actor[0].cursorX = 0;
}
int Insane::calcTilt(int speed) {
const int tilt[7] = {-5, -4, -2, 0, 2, 4, 5};
if (speed + 3 > 6)
return 0;
return tilt[speed + 3];
}
bool Insane::actor1StateFlags(int state) {
// This is compressed table. It contains indexes where state
// changes. I.e. 0-33: true, 34-38: false 39-72: true, etc.
const int spans[] = {0, 34, 39, 73, 89, 90, 92, 93, 99, 100, 117};
bool retvalue = 0;
unsigned int i;
for (i = 0; i < sizeof(spans); i++) {
retvalue = !retvalue;
if (spans[i] <= state)
break;
}
return retvalue;
}
void Insane::escapeKeyHandler(void) {
struct fluConf *flu;
//if (!_ptrMainLoop) { } // We don't need it
// Demo has different insane, so disable it now
if (!_insaneIsRunning || _vm->_features & GF_DEMO) {
smush_setToFinish();
return;
}
if (_needSceneSwitch || _keyboardDisable)
return;
debug(0, "scene: %d", _currSceneId);
switch (_currSceneId) {
case 1:
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
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writeArray(9, 0);
break;
case 18:
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
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writeArray(9, 1);
break;
case 2:
flu = &_fluConf[14 + _iactSceneId2];
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
flu->startFrame, flu->numFrames);
break;
case 3:
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
break;
case 4:
if (_needSceneSwitch)
return;
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if (readArray(6)) {
if (readArray(4)) {
queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0);
} else {
queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0);
}
} else {
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if (readArray(4)) {
queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0);
} else {
queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0);
}
}
break;
case 5:
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if (readArray(4)) {
if (_needSceneSwitch)
return;
queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0);
} else {
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writeArray(1, _val53d);
smush_setToFinish();
}
break;
case 6:
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if (readArray(4)) {
if (_needSceneSwitch)
return;
queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0);
} else {
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if (readArray(5)) {
writeArray(1, _val57d);
smush_setToFinish();
} else {
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writeArray(4, 1);
queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0);
}
}
break;
case 8:
flu = &_fluConf[7 + _iactSceneId2];
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
flu->startFrame, flu->numFrames);
break;
case 7:
flu = &_fluConf[0 + _iactSceneId2];
queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
flu->startFrame, flu->numFrames);
break;
case 23:
_actor[0].damage = 0;
queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
break;
case 9:
_actor[0].damage = 0;
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame, 1300);
break;
case 10:
_actor[0].damage = 0;
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
break;
case 13:
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame, 1300);
break;
case 24:
queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
break;
case 16:
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writeArray(4, 0);
writeArray(5, 1);
writeArray(1, _posBrokenCar);
writeArray(3, _posBrokenTruck);
smush_setToFinish();
break;
case 15:
switch (_tempSceneId) {
case 5:
queueSceneSwitch(6, 0, "toranch.san", 64, 0, 0, 530);
break;
case 6:
queueSceneSwitch(4, 0, "tovista1.san", 64, 0, 0, 230);
break;
default:
break;
}
break;
default:
break;
}
}
bool Insane::actor0StateFlags1(int state) {
const int spans[] = {0, 2, 34, 35, 39, 69, 98, 100, 117};
bool retvalue = 0;
unsigned int i;
for (i = 0; i < sizeof(spans); i++) {
retvalue = !retvalue;
if (spans[i] <= state)
break;
}
return retvalue;
}
bool Insane::actor0StateFlags2(int state) {
const int spans[] = {0, 10, 14, 34, 39, 73, 75, 79, 81, 90, 93, 94,
98, 100, 117, 133, 136, 153, 158, 200, 202, 209, 212, 213, 217,
219, 236, 256, 259, 272, 277, 311, 312, 315, 317, 328, 331, 332,
336, 338, 355, 379, 382, 391, 396, 440, 441, 447, 450, 451, 455,
457, 474, 502, 505, 510, 515, 549, 553, 566, 569, 570, 574, 576,
593, 601, 604, 629, 634, 680, 682, 685, 688, 689, 693, 695, 712,
716, 718, 748, 753, 787, 788, 804, 807, 808, 812, 814, 831, 863,
866, 867, 872, 920, 922, 923, 926, 927, 931, 933, 950};
bool retvalue = 0;
unsigned int i;
for (i = 0; i < sizeof(spans); i++) {
retvalue = !retvalue;
if (spans[i] <= state)
break;
}
return retvalue;
}
// smlayer_loadSound1 && smlayer_loadSound2
int Insane::smlayer_loadSound(int id, int flag, int phase) {
int resid;
if (phase == 1) {
if (_idx2Exceeded != 0)
if (_objArray2Idx >= _objArray2Idx2)
return 0;
}
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resid = readArray(id);
if (!resid && phase == 2)
return 0;
if (phase == 2)
_vm->ensureResourceLoaded(rtSound, resid);
_vm->setResourceCounter(rtSound, resid, 1);
if (phase == 1) {
_objArray2Idx2++;
_objArray2[_objArray2Idx2] = id;
if (_objArray2Idx2 >= 100) {
_idx2Exceeded = 1;
_objArray2Idx2 = 0;
}
}
return resid;
}
void Insane::IMUSE_shutVolume(void) {
_vm->_imuse->pause(true);
}
void Insane::IMUSE_restoreVolume(void) {
_vm->_imuse->pause(false);
}
// smlayer_loadCostume1 && smlayer_loadCostume2
int Insane::smlayer_loadCostume(int id, int phase) {
int resid;
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resid = readArray(id);
if (!resid)
return 0;
_vm->ensureResourceLoaded(rtCostume, resid);
_vm->setResourceCounter(rtCostume, resid, 1);
// smlayer_lock(rtCostume, resid); // FIXME
if (phase == 1) {
_objArray1Idx2++;
_objArray1[_objArray1Idx2] = id;
if (_objArray1Idx2 == 100)
_objArray1Idx2 = 0;
}
return resid;
}
void Insane::smlayer_setActorCostume(int actornum, int actnum, int costume) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorCostume");
a->setActorCostume(costume);
a->setDirection(180);
a->startAnimActor(1);
_actor[actornum].act[actnum].frame = 0;
}
void Insane::smlayer_putActor(int actornum, int actnum, int x, int y, byte room) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_putActor");
a->putActor(x, y, room);
}
void Insane::smlayer_setActorLayer(int actornum, int actnum, int layer) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorLayer");
a->layer = layer;
}
void Insane::smlayer_setFluPalette(byte *pal, int shut_flag) {
// FIXME. We can't run it without SmushPlayer object
// if (shut_flag)
// // FIXME: shut colors and make picture appear smoothly
// SmushPlayer::setPalette(pal);
// else
_player->setPalette(pal);
}
bool Insane::smlayer_isSoundRunning(int32 sound) {
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return _vm->_sound->isSoundRunning(readArray(sound)) != 0;
}
bool Insane::smlayer_startSfx(int32 sound) {
if (smlayer_loadSound(sound, 0, 2)) {
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_vm->_imuseDigital->startSfx(readArray(sound));
return true;
} else
return false;
}
bool Insane::smlayer_startVoice(int32 sound) {
if (smlayer_loadSound(sound, 0, 2)) {
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_vm->_imuseDigital->startSfx(readArray(sound));
return true;
} else
return false;
}
void Insane::smlayer_soundSetPan(int32 soundid, int32 pan) {
_vm->_imuseDigital->parseScriptCmds(12, soundid, 0x700, pan, 0, 0, 0, 0);
}
void Insane::smlayer_soundSetPriority(int32 sound, int32 priority) {
}
void Insane::smlayer_drawSomething(byte *renderBitmap, int32 codecparam,
int32 x, int32 y, int32 arg_10, NutRenderer *nutfile,
int32 c, int32 arg_1C, int32 arg_20) {
nutfile->drawFrame(renderBitmap, c, x, y);
}
void Insane::smlayer_overrideDrawActorAt(byte *arg_0, byte arg_4, byte arg_8) {
// FIXME: doublecheck
// noop in current implementation
}
void Insane::smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
int32 x, int32 y, int32 arg_14, int32 arg_18,
int32 arg_1C, const char *formatString, char *str) {
// FIXME: implement
// SmushPlayer::handleTextResource does the thing
warning("stub Insane::smlayer_showStatusMsg(...)");
}
void Insane::procSKIP(Chunk &b) {
_player->checkBlock(b, TYPE_SKIP, 4);
int16 par1, par2;
par1 = b.getWord();
par2 = b.getWord();
if (!par2) {
if (isBitSet(par1))
_player->_skipNext = true;
return;
}
if (isBitSet(par1) != isBitSet(par2))
_player->_skipNext = true;
}
bool Insane::isBitSet(int n) {
if (n >= 0x80)
return false;
return (_iactBits[n / 8] & (0x80 >> (n % 8))) != 0;
}
void Insane::setBit(int n) {
if (n >= 0x80)
return;
_iactBits[n / 8] |= 0x80 >> (n % 8);
}
void Insane::clearBit(int n) {
if (n >= 0x80)
return;
_iactBits[n / 8] &= ~(0x80 >> (n % 8));
}
void Insane::smlayer_setActorFacing(int actornum, int actnum, int frame, int direction) {
if (_actor[actornum].act[actnum].room) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_setActorFacing");
a->setDirection(direction);
a->startAnimActor(frame);
_actor[actornum].act[actnum].frame = 0;
}
}
char *Insane::handleTrsTag(int32 trsFilePtr, int32 trsId) {
// FIXME: implement
warning("stub Insane::handleTrsTag(0, %d)", trsId);
return 0;
}
bool Insane::smush_eitherNotStartNewFrame(void) {
if (_smush_setupsan17)
return false;
if (_smush_isSanFileSetup) {
if (_smush_frameStep < 0)
return false;
if (_smush_curFrame > _smush_frameStep + _smush_frameNum2)
return true;
else
return false;
} else {
if (_smush_frameNum1 < 0)
return false;
if (_smush_curFrame >= _smush_frameNum1) {
_smush_frameNum1 = -1;
return false;
} else
return true;
}
}
int32 Insane::getLastKey(bool arg_0) {
return _vm->_lastKeyHit;
}
bool Insane::smlayer_actorNeedRedraw(int actornum, int actnum) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_actorNeedRedraw");
return a->needRedraw;
}
void Insane::smush_setPaletteValue(int where, int r, int g, int b) {
// FIXME: implement
warning("stub Insane::smlayer_setPaletteValue(%d, %d, %d, %d)", where, r, g, b);
}
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int32 Insane::readArray (int item) {
return _vm->readArray(_numberArray, 0, item);
}
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void Insane::writeArray(int item, int value) {
_vm->writeArray(_numberArray, 0, item, value);
}
void Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1, byte *fluPtr,
int32 numFrames) {
byte *tmp = fluPtr;
int32 offset;
debug(0, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
step1, step2, setupsan1, fluPtr, numFrames);
_smush_setupsan1 = setupsan1;
/* skip FLUP marker */
if (READ_BE_UINT32(fluPtr) == 'FLUP')
tmp += 8;
_smush_setupsan2 = setupsan2;
if (tmp[2] <= 1) {
/* 0x300 -- palette, 0x8 -- header */
offset = READ_LE_UINT32(tmp + 0x308 + numFrames*4);
smush_setupSanFile(filename, offset, numFrames);
memcpy(_smush_earlyFluContents, tmp+2, 0x306);
_smush_earlyFluContents[0x30e] = 0;
_smush_earlyFluContents[0x30f] = 0;
_smush_earlyFluContents[0x310] = 0;
_smush_earlyFluContents[0x311] = 0;
_smush_earlyFluContents[0x306] = 0;
_smush_earlyFluContents[0x307] = 0;
} else {
offset = READ_LE_UINT32(tmp + 0x31c + numFrames*4);
smush_setupSanFile(filename, offset, numFrames);
memcpy(_smush_earlyFluContents, tmp+2, 0x31a);
}
_smush_isSanFileSetup = 1;
_smush_setupsan4 = 1;
_smush_curFrame = numFrames;
smush_setFrameSteps(step1, step2);
}
void Insane::smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1) {
_smush_setupsan1 = setupsan1;
_smush_setupsan2 = setupsan2;
smush_setupSanFile(filename, 8, 0);
_smush_isSanFileSetup = 1;
smush_setFrameSteps(step1, step2);
}
void Insane::smush_setFrameSteps(int32 step1, int32 step2) {
_smush_frameNum2 = _smush_curFrame;
_smush_frameNum1 = step2;
_smush_frameStep = step1;
}
void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFrame) {
debug(0, "smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
_player->seekSan(filename, _vm->getGameDataPath(), offset, contFrame);
_vm->_imuseDigital->pause(false);
}
}