2014-03-24 10:21:44 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_SPECIALCODE_H
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#define ILLUSIONS_SPECIALCODE_H
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#include "illusions/resourcesystem.h"
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namespace Illusions {
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class IllusionsEngine;
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struct OpCall;
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class SpecialCodeLoader : public BaseResourceLoader {
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public:
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SpecialCodeLoader(IllusionsEngine *vm) : _vm(vm) {}
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virtual ~SpecialCodeLoader() {}
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virtual void load(Resource *resource);
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virtual void unload(Resource *resource);
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virtual void buildFilename(Resource *resource);
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virtual bool isFlag(int flag);
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protected:
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IllusionsEngine *_vm;
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};
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class SpecialCode {
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public:
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virtual ~SpecialCode() {}
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virtual void init() = 0;
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virtual void run(uint32 specialCodeId, OpCall &opCall) = 0;
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2018-05-18 22:12:16 +00:00
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virtual void resetBeforeResumeSavegame() {};
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2014-03-24 10:21:44 +00:00
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_SPECIALCODE_H
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