scummvm/engines/stark/resources/animscript.cpp

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "engines/stark/resources/animscript.h"
#include "common/debug.h"
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#include "common/random.h"
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#include "engines/stark/resources/anim.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/xrcreader.h"
namespace Stark {
AnimScript::~AnimScript() {
}
AnimScript::AnimScript(Resource *parent, byte subType, uint16 index, const Common::String &name) :
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Resource(parent, subType, index, name),
_anim(nullptr),
_msecsToNextUpdate(0),
_nextItemIndex(-1) {
_type = TYPE;
}
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void AnimScript::onAllLoaded() {
Resource::onAllLoaded();
_anim = Resource::cast<Anim>(_parent);
_items = listChildren<AnimScriptItem>();
if (!_items.empty()) {
// Setup the next item to the first
_nextItemIndex = 0;
}
}
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void AnimScript::onGameLoop() {
Resource::onGameLoop();
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if (!_anim || !_anim->isInUse() || _nextItemIndex == -1) {
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// The script is disabled, do nothing
return;
}
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Global *global = StarkServices::instance().global;
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Common::RandomSource *randomSource = StarkServices::instance().randomSource;
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while (_msecsToNextUpdate <= (int32)global->getMillisecondsPerGameloop()) {
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AnimScriptItem *item = _items[_nextItemIndex];
_msecsToNextUpdate += item->getDuration();
switch (item->getOpcode()) {
case AnimScriptItem::kDisplayFrame:
_anim->selectFrame(item->getOperand());
goToNextItem();
break;
case AnimScriptItem::kPlayAnimSound:
// TODO
goToNextItem();
break;
case AnimScriptItem::kGoToItem:
_nextItemIndex = item->getOperand();
break;
case AnimScriptItem::kDisplayRandomFrame: {
uint32 startFrame = item->getOperand() >> 16;
uint32 endFrame = item->getOperand() & 0xFFFF;
uint32 frame = randomSource->getRandomNumberRng(startFrame, endFrame);
_anim->selectFrame(frame);
goToNextItem();
break;
}
case AnimScriptItem::kSleepRandomDuration: {
uint duration = randomSource->getRandomNumber(item->getOperand());
_msecsToNextUpdate += duration;
goToNextItem();
break;
}
case AnimScriptItem::kPlayStockSound:
// TODO
goToNextItem();
break;
default:
error("Unknown anim script type %d", item->getOpcode());
}
}
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_msecsToNextUpdate -= global->getMillisecondsPerGameloop();
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}
void AnimScript::goToNextItem() {
_nextItemIndex += 1;
_nextItemIndex %= _items.size();
}
AnimScriptItem::~AnimScriptItem() {
}
AnimScriptItem::AnimScriptItem(Resource *parent, byte subType, uint16 index, const Common::String &name) :
Resource(parent, subType, index, name),
_opcode(0),
_duration(0),
_operand(0) {
_type = TYPE;
}
void AnimScriptItem::readData(XRCReadStream *stream) {
_opcode = stream->readUint32LE();
_duration = stream->readUint32LE();
_operand = stream->readUint32LE();
}
void AnimScriptItem::printData() {
debug("op: %d, duration: %d ms, operand: %d", _opcode, _duration, _operand);
}
} // End of namespace Stark