scummvm/engines/lure/surface.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __lure_surface_h__
#define __lure_surface_h__
#include "common/stdafx.h"
#include "common/str.h"
#include "lure/disk.h"
#include "lure/luredefs.h"
using namespace Common;
namespace Lure {
class Surface {
private:
MemoryBlock *_data;
uint16 _width, _height;
public:
Surface(MemoryBlock *src, uint16 width, uint16 height);
Surface(uint16 width, uint16 height);
~Surface();
static void initialise();
static void deinitialise();
uint16 width() { return _width; }
uint16 height() { return _height; }
MemoryBlock &data() { return *_data; }
void loadScreen(uint16 resourceId);
void writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, uint8 colour);
void writeString(uint16 x, uint16 y, Common::String line, bool transparent,
uint8 colour = DIALOG_TEXT_COLOUR, bool varLength = true);
void transparentCopyTo(Surface *dest);
void copyTo(Surface *dest);
void copyTo(Surface *dest, uint16 x, uint16 y);
void copyTo(Surface *dest, const Rect &srcBounds, uint16 destX, uint16 destY,
int transparentColour = -1);
void copyFrom(MemoryBlock *src) { _data->copyFrom(src); }
void copyFrom(MemoryBlock *src, uint32 destOffset);
void empty() { _data->empty(); }
void fillRect(const Rect &r, uint8 colour);
void createDialog(bool blackFlag = false);
void copyToScreen(uint16 x, uint16 y);
void centerOnScreen();
static uint16 textWidth(const char *s, int numChars = 0);
static Surface *newDialog(uint16 width, uint8 numLines, char **lines, bool varLength = true, uint8 colour = DIALOG_TEXT_COLOUR);
static Surface *newDialog(uint16 width, const char *lines, uint8 colour = DIALOG_TEXT_COLOUR);
static Surface *getScreen(uint16 resourceId);
};
class Dialog {
public:
static void show(const char *text);
static void show(uint16 stringId);
static void showMessage(uint16 messageId, uint16 characterId);
};
} // End of namespace Lure
#endif