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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_FROTZ_FROTZ
#define GARGOYLE_FROTZ_FROTZ
#include "gargoyle/frotz/processor.h"
namespace Gargoyle {
namespace Frotz {
/**
* Frotz interpreter for Z-code games
*/
class Frotz : public Processor {
public:
/**
* Constructor
*/
Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc);
/**
* Destructor
*/
virtual ~Frotz();
/**
* Initialization
*/
void initialize();
/**
* Execute the game
*/
virtual void runGame(Common::SeekableReadStream *gameFile) override;
/**
* Load a savegame
*/
virtual Common::Error loadGameState(int slot) override;
/**
* Save the game
*/
virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
};
extern Frotz *g_vm;
} // End of namespace Frotz
} // End of namespace Gargoyle
#endif