scummvm/video/video_decoder.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GRAPHICS_VIDEO_DECODER_H
#define GRAPHICS_VIDEO_DECODER_H
#include "common/events.h"
#include "common/list.h"
#include "common/rational.h"
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
/**
* Implementation of a generic video decoder
*/
class VideoDecoder {
public:
VideoDecoder();
virtual ~VideoDecoder() {}
/**
* Returns the width of the video
* @return the width of the video
*/
virtual uint16 getWidth() const = 0;
/**
* Returns the height of the video
* @return the height of the video
*/
virtual uint16 getHeight() const = 0;
/**
* Returns the current frame number of the video
* @return the last frame decoded by the video
*/
virtual int32 getCurFrame() const { return _curFrame; }
/**
* Returns the amount of frames in the video
* @return the amount of frames in the video
*/
virtual uint32 getFrameCount() const = 0;
/**
* Returns the time (in ms) that the video has been running
*/
virtual uint32 getElapsedTime() const;
/**
* Returns whether a frame should be decoded or not
* @return whether a frame should be decoded or not
*/
virtual bool needsUpdate() const;
/**
* Load a video file
* @param filename the filename to load
*/
virtual bool loadFile(const Common::String &filename);
/**
* Load a video file
* @param stream the stream to load
*/
virtual bool load(Common::SeekableReadStream *stream) = 0;
/**
* Close a video file
*/
virtual void close() = 0;
/**
* Returns if a video file is loaded or not
*/
virtual bool isVideoLoaded() const = 0;
/**
* Decode the next frame and return the frame's surface
* @note the return surface should *not* be freed
* @note this may return 0, in which case the last frame should be kept on screen
*/
virtual const Surface *decodeNextFrame() = 0;
/**
* Get the pixel format of the video
*/
virtual PixelFormat getPixelFormat() const = 0;
/**
* Get the palette for the video in RGB format (if 8bpp or less)
*/
virtual const byte *getPalette() { return 0; }
/**
* Returns if the palette is dirty or not
*/
virtual bool hasDirtyPalette() const { return false; }
/**
* Returns if the video is finished or not
*/
virtual bool endOfVideo() const;
/**
* Set the current palette to the system palette
*/
void setSystemPalette();
/**
* Return the time until the next frame (in ms)
*/
virtual uint32 getTimeToNextFrame() const = 0;
/**
* Pause or resume the video. This should stop/resume any audio playback
* and other stuff. The initial pause time is kept so that any timing
* variables can be updated appropriately.
*
* This is a convenience tracker which automatically keeps track on how
* often the video has been paused, ensuring that after pausing an video
* e.g. twice, it has to be unpaused twice before actuallying resuming.
*
* @param pause true to pause the video, false to resume it
*/
void pauseVideo(bool pause);
/**
* Return whether the video is currently paused or not.
*/
bool isPaused() const { return _pauseLevel != 0; }
protected:
/**
* Resets _curFrame and _startTime. Should be called from every close() function.
*/
void reset();
/**
* Actual implementation of pause by subclasses. See pause()
* for details.
*/
virtual void pauseVideoIntern(bool pause) {}
/**
* Add the time the video has been paused to maintain sync
*/
virtual void addPauseTime(uint32 ms) { _startTime += ms; }
/**
* Reset the pause start time (which should be called when seeking)
*/
void resetPauseStartTime();
int32 _curFrame;
int32 _startTime;
private:
uint32 _pauseLevel;
uint32 _pauseStartTime;
};
/**
* A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
*/
class FixedRateVideoDecoder : public virtual VideoDecoder {
public:
uint32 getTimeToNextFrame() const;
protected:
/**
* Return the frame rate in frames per second
* This returns a Rational because videos can have rates that are not integers and
* there are some videos with frame rates < 1.
*/
virtual Common::Rational getFrameRate() const = 0;
private:
uint32 getFrameBeginTime(uint32 frame) const;
};
/**
* A VideoDecoder that can rewind back to the beginning.
*/
class RewindableVideoDecoder : public virtual VideoDecoder {
public:
/**
* Rewind to the beginning of the video.
*/
virtual void rewind() = 0;
};
/**
* A simple video timestamp that holds time according to a specific scale.
*
* The scale is in terms of 1/x. For example, if you set units to 1 and the scale to
* 1000, the timestamp will hold the value of 1/1000s or 1ms.
*/
class VideoTimestamp {
public:
VideoTimestamp();
VideoTimestamp(uint units, uint scale = 1000);
/**
* Get the units in terms of _scale
*/
uint getUnits() const { return _units; }
/**
* Get the scale of this timestamp
*/
uint getScale() const { return _scale; }
/**
* Get the value of the units in terms of the specified scale
*/
uint getUnitsInScale(uint scale) const;
// TODO: Simple comparisons (<, <=, >, >=, ==, !=)
private:
uint _units, _scale;
};
/**
* A VideoDecoder that can seek to a frame or point in time.
*/
class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
public:
/**
* Seek to the frame specified
* If seekToFrame(0) is called, frame 0 will be decoded next in decodeNextFrame()
*/
virtual void seekToFrame(uint32 frame) = 0;
/**
* Seek to the time specified
*
* This will round to the previous frame showing. If the time would happen to
* land while a frame is showing, this function will seek to the beginning of that
* frame. In other words, there is *no* subframe accuracy. This may change in a
* later revision of the API.
*/
virtual void seekToTime(VideoTimestamp time) = 0;
/**
* Seek to the frame specified (in ms)
*
* See seekToTime(VideoTimestamp)
*/
void seekToTime(uint32 time) { seekToTime(VideoTimestamp(time)); }
/**
* Implementation of RewindableVideoDecoder::rewind()
*/
virtual void rewind() { seekToTime(0); }
};
} // End of namespace Graphics
#endif