scummvm/engines/gob/surface.cpp

685 lines
16 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/surface.h"
#include "common/system.h"
#include "common/util.h"
#include "common/frac.h"
#include "graphics/primitives.h"
namespace Gob {
static void plotPixel(int x, int y, int color, void *data) {
Surface *dest = (Surface *)data;
dest->putPixel(x, y, color);
}
Pixel::Pixel(byte *vidMem, uint8 bpp, byte *min, byte *max) :
_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
assert((_bpp == 1) || (_bpp == 2));
assert(_vidMem >= _min);
assert(_vidMem < _max);
}
Pixel &Pixel::operator++() {
_vidMem += _bpp;
return *this;
}
Pixel Pixel::operator++(int x) {
Pixel p = *this;
++(*this);
return p;
}
Pixel &Pixel::operator--() {
_vidMem -= _bpp;
return *this;
}
Pixel Pixel::operator--(int x) {
Pixel p = *this;
--(*this);
return p;
}
Pixel &Pixel::operator+=(int x) {
_vidMem += x * _bpp;
return *this;
}
Pixel &Pixel::operator-=(int x) {
_vidMem -= x * _bpp;
return *this;
}
uint32 Pixel::get() const {
assert(_vidMem >= _min);
assert(_vidMem < _max);
if (_bpp == 1)
return *((byte *) _vidMem);
if (_bpp == 2)
return *((uint16 *) _vidMem);
return 0;
}
void Pixel::set(uint32 p) {
assert(_vidMem >= _min);
assert(_vidMem < _max);
if (_bpp == 1)
*((byte *) _vidMem) = (byte) p;
if (_bpp == 2)
*((uint16 *) _vidMem) = (uint16) p;
}
bool Pixel::isValid() const {
return (_vidMem >= _min) && (_vidMem < _max);
}
ConstPixel::ConstPixel(const byte *vidMem, uint8 bpp, const byte *min, const byte *max) :
_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
assert((_bpp == 1) || (_bpp == 2));
assert(_vidMem >= _min);
assert(_vidMem < _max);
}
ConstPixel &ConstPixel::operator++() {
_vidMem += _bpp;
return *this;
}
ConstPixel ConstPixel::operator++(int x) {
ConstPixel p = *this;
++(*this);
return p;
}
ConstPixel &ConstPixel::operator--() {
_vidMem -= _bpp;
return *this;
}
ConstPixel ConstPixel::operator--(int x) {
ConstPixel p = *this;
--(*this);
return p;
}
ConstPixel &ConstPixel::operator+=(int x) {
_vidMem += x * _bpp;
return *this;
}
ConstPixel &ConstPixel::operator-=(int x) {
_vidMem -= x * _bpp;
return *this;
}
uint32 ConstPixel::get() const {
assert(_vidMem >= _min);
assert(_vidMem < _max);
if (_bpp == 1)
return *((const byte *) _vidMem);
if (_bpp == 2)
return *((const uint16 *) _vidMem);
return 0;
}
bool ConstPixel::isValid() const {
return (_vidMem >= _min) && (_vidMem < _max);
}
Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
_width(width), _height(height), _bpp(bpp), _vidMem(vidMem) {
assert((_width > 0) && (_height > 0));
assert((_bpp == 1) || (_bpp == 2));
if (!_vidMem) {
_vidMem = new byte[_bpp * _width * _height];
_ownVidMem = true;
memset(_vidMem, 0, _bpp * _width * _height);
} else
_ownVidMem = false;
}
Surface::~Surface() {
if (_ownVidMem)
delete[] _vidMem;
}
uint16 Surface::getWidth() const {
return _width;
}
uint16 Surface::getHeight() const {
return _height;
}
uint8 Surface::getBPP() const {
return _bpp;
}
void Surface::resize(uint16 width, uint16 height) {
assert((width > 0) && (height > 0));
if (_ownVidMem)
delete[] _vidMem;
_width = width;
_height = height;
_vidMem = new byte[_bpp * _width * _height];
_ownVidMem = true;
memset(_vidMem, 0, _bpp * _width * _height);
}
void Surface::setBPP(uint8 bpp) {
if (_bpp == bpp)
return;
if (_ownVidMem) {
delete[] _vidMem;
_vidMem = new byte[bpp * _width * _height];
} else
_width = (_width * _bpp) / bpp;
_bpp = bpp;
memset(_vidMem, 0, _bpp * _width * _height);
}
byte *Surface::getData(uint16 x, uint16 y) {
return _vidMem + (y * _width * _bpp) + (x * _bpp);
}
const byte *Surface::getData(uint16 x, uint16 y) const {
return _vidMem + (y * _width * _bpp) + (x * _bpp);
}
Pixel Surface::get(uint16 x, uint16 y) {
byte *vidMem = getData(x, y);
return Pixel(vidMem, _bpp, _vidMem, _vidMem + _height * _width * _bpp);
}
ConstPixel Surface::get(uint16 x, uint16 y) const {
const byte *vidMem = getData(x, y);
return ConstPixel(vidMem, _bpp, _vidMem, _vidMem + _height * _width * _bpp);
}
bool Surface::clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y,
uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight) {
if ((x >= dWidth) || (y >= dHeight))
// Nothing to do
return false;
// Just in case those are swapped
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= sWidth) || (top >= sHeight) || (right < 0) || (bottom < 0))
// Nothing to do
return false;
// Adjust from coordinates
if (left < 0) {
x -= left;
left = 0;
}
if (top < 0) {
y -= top;
top = 0;
}
// Adjust to coordinates
if (x < 0) {
left -= x;
x = 0;
}
if (y < 0) {
top -= y;
y = 0;
}
// Limit by source and destination dimensions
right = MIN<int32>(right , MIN<int32>(sWidth , dWidth - x + left) - 1);
bottom = MIN<int32>(bottom, MIN<int32>(sHeight, dHeight - y + top ) - 1);
if ((right < left) || (bottom < top))
// Nothing to do
return false;
// Clip to sane values
right = MAX<int16>(right , 0);
bottom = MAX<int16>(bottom, 0);
return true;
}
void Surface::blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
int16 x, int16 y, int32 transp) {
// Color depths have to fit
assert(_bpp == from._bpp);
// Clip
if (!clipBlitRect(left, top, right, bottom, x, y, _width, _height, from._width, from._height))
return;
// Area to actually copy
uint16 width = right - left + 1;
uint16 height = bottom - top + 1;
if ((width == 0) || (height == 0))
// Nothing to do
return;
if ((left == 0) && (_width == from._width) && (_width == width) && (transp == -1)) {
// If these conditions are met, we can directly use memcpy
// Pointers to the blit destination and source start points
byte *dst = getData(x , y);
const byte *src = from.getData(left, top);
memcpy(dst, src, width * height * _bpp);
return;
}
if (transp == -1) {
// We don't have to look for transparency => we can use memcpy line-wise
// Pointers to the blit destination and source start points
byte *dst = getData(x , y);
const byte *src = from.getData(left, top);
while (height-- > 0) {
memcpy(dst, src, width * _bpp);
dst += _width * _bpp;
src += from._width * from._bpp;
}
return;
}
// Otherwise, we have to copy by pixel
// Pointers to the blit destination and source start points
Pixel dst = get(x , y);
ConstPixel src = from.get(left, top);
while (height-- > 0) {
Pixel dstRow = dst;
ConstPixel srcRow = src;
for (uint16 i = 0; i < width; i++, dstRow++, srcRow++)
if (srcRow.get() != ((uint32) transp))
dstRow.set(srcRow.get());
dst += _width;
src += from._width;
}
}
void Surface::blit(const Surface &from, int16 x, int16 y, int32 transp) {
blit(from, 0, 0, from._width - 1, from._height - 1, x, y, transp);
}
void Surface::blit(const Surface &from, int32 transp) {
blit(from, 0, 0, from._width - 1, from._height - 1, 0, 0, transp);
}
void Surface::blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
int16 x, int16 y, Common::Rational scale, int32 transp) {
if (scale == 1) {
// Yeah, "scaled"
blit(from, left, top, right, bottom, x, y, transp);
return;
}
// Color depths have to fit
assert(_bpp == from._bpp);
uint16 dWidth = (uint16) floor((_width / scale).toDouble());
uint16 dHeight = (uint16) floor((_height / scale).toDouble());
int16 clipX = ( int16) floor((x / scale).toDouble());
int16 clipY = ( int16) floor((y / scale).toDouble());
// Clip
if (!clipBlitRect(left, top, right, bottom, clipX, clipY, dWidth, dHeight, from._width, from._height))
return;
// Area to actually copy
uint16 width = right - left + 1;
uint16 height = bottom - top + 1;
if ((width == 0) || (height == 0))
// Nothing to do
return;
width = MIN<int32>((int32) floor((width * scale).toDouble()), _width);
height = MIN<int32>((int32) floor((height * scale).toDouble()), _height);
// Pointers to the blit destination and source start points
byte *dst = getData(x , y);
const byte *src = from.getData(left, top);
frac_t step = scale.getInverse().toFrac();
frac_t posW = 0, posH = 0;
while (height-- > 0) {
byte *dstRow = dst;
const byte *srcRow = src;
posW = 0;
for (uint16 i = 0; i < width; i++, dstRow += _bpp) {
memcpy(dstRow, srcRow, _bpp);
posW += step;
while (posW >= ((frac_t) FRAC_ONE)) {
srcRow += from._bpp;
posW -= FRAC_ONE;
}
}
posH += step;
while (posH >= ((frac_t) FRAC_ONE)) {
src += from._width * from._bpp;
posH -= FRAC_ONE;
}
dst += _width * _bpp;
}
}
void Surface::blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int32 transp) {
blitScaled(from, 0, 0, from._width - 1, from._height - 1, x, y, scale, transp);
}
void Surface::blitScaled(const Surface &from, Common::Rational scale, int32 transp) {
blitScaled(from, 0, 0, from._width - 1, from._height - 1, 0, 0, scale, transp);
}
void Surface::fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) {
// Just in case those are swapped
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= _width) || (top >= _height))
// Nothing to do
return;
// Area to actually fill
uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
if ((width == 0) || (height == 0))
// Nothing to do
return;
if ((left == 0) && (width == _width) && (_bpp == 1)) {
// We can directly use memset
byte *dst = getData(left, top);
memset(dst, (byte) color, width * height);
return;
}
if (_bpp == 1) {
// We can use memset line-wise
byte *dst = getData(left, top);
while (height-- > 0) {
memset(dst, (byte) color, width);
dst += _width;
}
return;
}
assert(_bpp == 2);
// Otherwise, we have to fill by pixel
Pixel p = get(left, top);
while (height-- > 0) {
for (uint16 i = 0; i < width; i++, ++p)
p.set(color);
p += _width - width;
}
}
void Surface::fill(uint32 color) {
if (_bpp == 1) {
// We can directly use memset
memset(_vidMem, (byte) color, _width * _height);
return;
}
fillRect(0, 0, _width - 1, _height - 1, color);
}
void Surface::clear() {
fill(0);
}
void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
uint32 color, uint8 strength) {
if (_bpp == 1) {
// We can't properly shade in paletted mode, fill the rect instead
fillRect(left, top, right, bottom, color);
return;
}
// Just in case those are swapped
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= _width) || (top >= _height))
// Nothing to do
return;
// Area to actually shade
uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
if ((width == 0) || (height == 0))
// Nothing to do
return;
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
uint8 cR, cG, cB;
pixelFormat.colorToRGB(color, cR, cG, cB);
int shadeR = cR * (16 - strength);
int shadeG = cG * (16 - strength);
int shadeB = cB * (16 - strength);
Pixel p = get(left, top);
while (height-- > 0) {
for (uint16 i = 0; i < width; i++, ++p) {
uint8 r, g, b;
pixelFormat.colorToRGB(p.get(), r, g, b);
r = CLIP<int>((shadeR + strength * r) >> 4, 0, 255);
g = CLIP<int>((shadeG + strength * g) >> 4, 0, 255);
b = CLIP<int>((shadeB + strength * b) >> 4, 0, 255);
p.set(pixelFormat.RGBToColor(r, g, b));
}
p += _width - width;
}
}
void Surface::putPixel(uint16 x, uint16 y, uint32 color) {
if ((x >= _width) || (y >= _height))
return;
get(x, y).set(color);
}
void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color) {
Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this);
}
/*
* The original's version of the Bresenham Algorithm was a bit "unclean"
* and produced strange edges at 45, 135, 225 and 315 degrees, so using the
* version found in the Wikipedia article about the
* "Bresenham's line algorithm" instead
*/
void Surface::drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern) {
int16 f = 1 - radius;
int16 ddFx = 0;
int16 ddFy = -2 * radius;
int16 x = 0;
int16 y = radius;
if (pattern == 0) {
putPixel(x0, y0 + radius, color);
putPixel(x0, y0 - radius, color);
putPixel(x0 + radius, y0, color);
putPixel(x0 - radius, y0, color);
} else
warning("Surface::drawCircle - pattern %d", pattern);
while (x < y) {
if (f >= 0) {
y--;
ddFy += 2;
f += ddFy;
}
x++;
ddFx += 2;
f += ddFx + 1;
switch (pattern) {
case -1:
fillRect(x0 - y, y0 + x, x0 + y, y0 + x, color);
fillRect(x0 - x, y0 + y, x0 + x, y0 + y, color);
fillRect(x0 - y, y0 - x, x0 + y, y0 - x, color);
fillRect(x0 - x, y0 - y, x0 + x, y0 - y, color);
break;
case 0:
putPixel(x0 + x, y0 + y, color);
putPixel(x0 - x, y0 + y, color);
putPixel(x0 + x, y0 - y, color);
putPixel(x0 - x, y0 - y, color);
putPixel(x0 + y, y0 + x, color);
putPixel(x0 - y, y0 + x, color);
putPixel(x0 + y, y0 - x, color);
putPixel(x0 - y, y0 - x, color);
break;
default:
fillRect(x0 + y - pattern, y0 + x - pattern, x0 + y, y0 + x, color);
fillRect(x0 + x - pattern, y0 + y - pattern, x0 + x, y0 + y, color);
fillRect(x0 - y, y0 + x - pattern, x0 - y + pattern, y0 + x, color);
fillRect(x0 - x, y0 + y - pattern, x0 - x + pattern, y0 + y, color);
fillRect(x0 + y - pattern, y0 - x, x0 + y, y0 - x + pattern, color);
fillRect(x0 + x - pattern, y0 - y, x0 + x, y0 - y + pattern, color);
fillRect(x0 - y, y0 - x, x0 - y + pattern, y0 - x + pattern, color);
fillRect(x0 - x, y0 - y, x0 - x + pattern, y0 - y + pattern, color);
break;
}
}
}
void Surface::blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const {
// Color depths have to fit
assert(g_system->getScreenFormat().bytesPerPixel == _bpp);
uint16 sWidth = g_system->getWidth();
uint16 sHeight = g_system->getHeight();
if ((x >= sWidth) || (y >= sHeight))
// Nothing to do
return;
// Just in case those are swapped
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= _width) || (top >= _height))
// Nothing to do
return;
// Area to actually copy
uint16 width = MAX<int32>(MIN<int32>(MIN<int32>(right - left + 1, _width - left), sWidth - x), 0);
uint16 height = MAX<int32>(MIN<int32>(MIN<int32>(bottom - top + 1, _height - top ), sHeight - y), 0);
if ((width == 0) || (height == 0))
// Nothing to do
return;
// Pointers to the blit destination and source start points
const byte *src = getData(left, top);
g_system->copyRectToScreen(src, _width * _bpp, x, y, width, height);
}
} // End of namespace Gob