scummvm/gui/options.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "options.h"
#include "newgui.h"
#include "PopUpWidget.h"
#include "common/config-file.h"
//#include "common/engine.h"
#include "common/gameDetector.h"
// TODO - allow changing options for:
// - the save path (use _browser!)
// - music & graphics driver (but see also the comments on EditGameDialog
// for some techincal difficulties with this)
// - default volumes (sfx/master/music)
enum {
kOKCmd = 'OK '
};
GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
: Dialog(gui, 10, 25, 320-2*10, 200-2*30)
{
// The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode
new StaticTextWidget(this, 10, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
PopUpWidget *gfxPopUp;
gfxPopUp = new PopUpWidget(this, 110, 10, 180, kLineHeight);
gfxPopUp->appendEntry("<default>");
gfxPopUp->appendEntry("-");
gfxPopUp->appendEntry("Normal (no scaling)");
gfxPopUp->appendEntry("2x");
gfxPopUp->appendEntry("3x");
gfxPopUp->appendEntry("2xSAI");
gfxPopUp->appendEntry("Super2xSAI");
gfxPopUp->appendEntry("SuperEagle");
gfxPopUp->appendEntry("AdvMAME2x");
gfxPopUp->setSelected(0);
// The MIDI mode popup & a label
new StaticTextWidget(this, 10, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight);
PopUpWidget *midiPopUp;
midiPopUp = new PopUpWidget(this, 110, 26, 180, kLineHeight);
// Populate it
const MusicDrivers *md = GameDetector::getMusicDrivers();
while (md->name) {
if (GameDetector::isMusicDriverAvailable(md->id))
midiPopUp->appendEntry(md->description, md->id);
md++;
}
midiPopUp->setSelected(0);
//
// Sound controllers
//
const int yoffset = 45;
new StaticTextWidget(this, 10, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight);
new StaticTextWidget(this, 10, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight);
new StaticTextWidget(this, 10, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight);
SliderWidget *masterVolumeSlider, *musicVolumeSlider, *sfxVolumeSlider;
masterVolumeSlider = new SliderWidget(this, 110, yoffset+8, 85, 12, "Volume1", 0);
musicVolumeSlider = new SliderWidget(this, 110, yoffset+24, 85, 12, "Volume2", 0);
sfxVolumeSlider = new SliderWidget(this, 110, yoffset+40, 85, 12, "Volume3", 0);
masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255);
Widget *masterVolumeLabel, *musicVolumeLabel, *sfxVolumeLabel;
masterVolumeLabel = new StaticTextWidget(this, 200, yoffset+10, 24, 16, "100%", kTextAlignLeft);
musicVolumeLabel = new StaticTextWidget(this, 200, yoffset+26, 24, 16, "100%", kTextAlignLeft);
sfxVolumeLabel = new StaticTextWidget(this, 200, yoffset+42, 24, 16, "100%", kTextAlignLeft);
masterVolumeLabel->setFlags(WIDGET_CLEARBG);
musicVolumeLabel->setFlags(WIDGET_CLEARBG);
sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
// Add OK & Cancel buttons
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
}
GlobalOptionsDialog::~GlobalOptionsDialog()
{
}
void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
if (cmd == kOKCmd) {
// TODO Write back changes made to config object
setResult(1);
close();
} else {
Dialog::handleCommand(sender, cmd, data);
}
}