scummvm/engines/lure/menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_MENU_H
#define LURE_MENU_H
#include "common/str.h"
#include "lure/luredefs.h"
#include "lure/disk.h"
#include "lure/screen.h"
#include "lure/surface.h"
#include "lure/events.h"
#define NUM_MENUS 3
namespace Lure {
struct MenuRecordBounds {
uint16 left, right;
uint16 contentsX, contentsWidth;
};
struct MenuRecordLanguage {
Common::Language language;
MenuRecordBounds menus[3];
};
class MenuRecord {
private:
uint16 _xstart, _width;
uint16 _hsxstart, _hsxend;
const char **_entries;
uint8 _numEntries;
public:
MenuRecord(const MenuRecordBounds *bounds, int numParams, ...);
uint16 xstart() { return _xstart; }
uint16 width() { return _width; }
uint16 hsxstart() { return _hsxstart; }
uint16 hsxend() { return _hsxend; }
uint8 numEntries() { return _numEntries; }
const char **entries() { return _entries; }
const char *getEntry(uint8 index);
};
class Menu {
private:
MemoryBlock *_menu;
MenuRecord *_menus[NUM_MENUS];
MenuRecord *_selectedMenu;
Surface *_surfaceMenu;
uint8 _selectedIndex;
MenuRecord *getMenuAt(int x);
uint8 getIndexAt(uint16 x, uint16 y);
void toggleHighlight(MenuRecord *menuRec);
void toggleHighlightItem(uint8 index);
public:
Menu();
~Menu();
static Menu &getReference();
uint8 execute();
MenuRecord &getMenu(uint8 index) { return *_menus[index]; }
};
class PopupMenu {
public:
static Action Show(uint32 actionMask);
static Action Show(int numEntries, Action *actions);
static uint16 Show(int numEntries, const char *actions[]);
static uint16 ShowInventory();
static uint16 ShowItems(Action contextAction, uint16 roomNumber);
};
} // End of namespace Lure
#endif