scummvm/saga/resnames.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Descriptive names for game resource numbers
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#ifndef SAGA_RESOURCENAMES_H_
#define SAGA_RESOURCENAMES_H_
namespace Saga {
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// Lookup tables
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#define ITE_SCENE_LUT 1806
#define ITE_SCRIPT_LUT 216
#define IHNM_SCENE_LUT 1272
#define IHNM_SCRIPT_LUT 0
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// SCENES
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#define ITE_DEFAULT_SCENE 32
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// FONTS
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#define RN_MEDIUM_FONT 0
#define RN_BIG_FONT 1
#define RN_SMALL_FONT 2
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// INTERFACE IMAGES
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#define ITE_COMMAND_PANEL 3
#define ITE_DIALOGUE_PANEL 4
#define IHNM_COMMAND_PANEL 9
#define IHNM_DIALOGUE_PANEL 10
#define ITE_SETUP_PANEL 5
#define ITE_COMMAND_BUTTONSPRITES 7
#define ITE_DEFAULT_PORTRAITS 125
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// ITE Scene resource numbers
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#define ITE_INTRO_ANIM_SCENE 1538
#define ITE_CAVE_SCENE_1 1542
#define ITE_CAVE_SCENE_2 1545
#define ITE_CAVE_SCENE_3 1548
#define ITE_CAVE_SCENE_4 1551
#define ITE_VALLEY_SCENE 1556
#define ITE_TREEHOUSE_SCENE 1560
#define ITE_FAIREPATH_SCENE 1564
#define ITE_FAIRETENT_SCENE 1567
#define ITE_INTRO_ANIM_STARTFRAME 1529
#define INTRO_ANIM_1 1530
#define INTRO_ANIM_2 1531
#define INTRO_ANIM_3 1532
#define INTRO_ANIM_4 1533
#define INTRO_ANIM_5 1534
#define INTRO_ANIM_6 1535
#define INTRO_ANIM_7 1536
#define CAVE_IMG_1 1540
#define CAVE_IMG_2 1543
#define CAVE_IMG_3 1546
#define CAVE_IMG_4 1549
#define INTRO_IMG_1 1552
#define INTRO_IMG_2 1557
#define INTRO_IMG_3 1561
#define INTRO_IMG_4 1565
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// ITE_VOICES
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#define CAVE_VOICE_0 0
#define CAVE_VOICE_1 1
#define CAVE_VOICE_2 2
#define CAVE_VOICE_3 3
#define CAVE_VOICE_4 4
#define CAVE_VOICE_5 5
#define CAVE_VOICE_6 6
#define CAVE_VOICE_7 7
#define CAVE_VOICE_8 8
#define CAVE_VOICE_9 9
#define CAVE_VOICE_10 10
#define CAVE_VOICE_11 11
#define CAVE_VOICE_12 12
#define CAVE_VOICE_13 13
// TODO: I have no idea why the music IDs start at 9 and the sound IDs at 14.
// We should probably just renumber them.
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// MUSIC
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#define MUSIC_1 9
#define MUSIC_2 10
#define MUSIC_3 11
#define MUSIC_4 12
#define MUSIC_5 13
#define MUSIC_6 14
#define MUSIC_7 15
#define MUSIC_8 16
#define MUSIC_9 17
#define MUSIC_10 18
#define MUSIC_11 19
#define MUSIC_12 20
#define MUSIC_13 21
#define MUSIC_14 22
#define MUSIC_15 23
#define MUSIC_16 24
#define MUSIC_17 25
#define MUSIC_18 26
#define MUSIC_19 27
#define MUSIC_20 28
#define MUSIC_21 29
#define MUSIC_22 30
#define MUSIC_23 31
#define MUSIC_24 32
#define MUSIC_25 33
#define MUSIC_26 34
// SOUND EFFECTS
#define FX_DOOR_OPEN 14
#define FX_DOOR_CLOSE 15
#define FX_RUSH_WATER 16
#define FX_CRICKET 17
#define FX_PORTICULLIS 18
#define FX_CLOCK_1 19
#define FX_CLOCK_2 20
#define FX_DAM_MACHINE 21
#define FX_HUM1 22
#define FX_HUM2 23
#define FX_HUM3 24
#define FX_HUM4 25
#define FX_STREAM 26
#define FX_SURF 27
#define FX_FIRELOOP 28
#define FX_SCRAPING 29
#define FX_BEE_SWARM 30
#define FX_SQUEAKBOARD 31
#define FX_KNOCK 32
#define FX_COINS 33
#define FX_STORM 34
#define FX_DOOR_CLOSE_2 35
#define FX_ARCWELD 36
#define FX_RETRACT_ORB 37
#define FX_DRAGON 38
#define FX_SNORES 39
#define FX_SPLASH 40
#define FX_LOBBY_DOOR 41
#define FX_CHIRP_LOOP 42
#define FX_DOOR_CREAK 43
#define FX_SPOON_DIG 44
#define FX_CROW 45
#define FX_COLDWIND 46
#define FX_TOOL_SND_1 47
#define FX_TOOL_SND_2 48
#define FX_TOOL_SND_3 49
#define FX_DOOR_METAL 50
#define FX_WATER_LOOP_S 51
#define FX_WATER_LOOP_L 52
#define FX_DOOR_OPEN_2 53
#define FX_JAIL_DOOR 54
#define FX_KILN_FIRE 55
// TODO: These are only in the CD version, and I can't find them in the source
// code we got. Someone needs to verify these to get the correct values.
// They appear to be a bit off right now.
#define FX_CROWD_01 56
#define FX_CROWD_02 57
#define FX_CROWD_03 58
#define FX_CROWD_04 59
#define FX_CROWD_05 60
#define FX_CROWD_06 61
#define FX_CROWD_07 62
#define FX_CROWD_08 63
#define FX_CROWD_09 64
#define FX_CROWD_10 65
#define FX_CROWD_11 66
#define FX_CROWD_12 67
#define FX_CROWD_13 68
#define FX_CROWD_14 69
#define FX_CROWD_15 70
#define FX_CROWD_16 71
#define FX_CROWD_17 72
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} // End of namespace Saga
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#endif