scummvm/vars.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
void Scumm::setupScummVarsOld()
{
VAR_EGO = 1;
VAR_CAMERA_POS_X = 2;
VAR_HAVE_MSG = 3;
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
VAR_ME = 7;
VAR_NUM_ACTOR = 8;
VAR_CURRENT_LIGHTS = 9;
VAR_CURRENTDRIVE = 10;
VAR_TMR_1 = 11;
VAR_TMR_2 = 12;
VAR_TMR_3 = 13;
VAR_MUSIC_FLAG = 14;
VAR_ACTOR_RANGE_MIN = 15;
VAR_ACTOR_RANGE_MAX = 16;
VAR_CAMERA_MIN_X = 17;
VAR_CAMERA_MAX_X = 18;
VAR_TIMER_NEXT = 19;
VAR_VIRT_MOUSE_X = 20;
VAR_VIRT_MOUSE_Y = 21;
VAR_ROOM_RESOURCE = 22;
VAR_LAST_SOUND = 23;
VAR_CUTSCENEEXIT_KEY = 24;
VAR_TALK_ACTOR = 25;
VAR_CAMERA_FAST_X = 26;
VAR_SCROLL_SCRIPT = 27;
VAR_ENTRY_SCRIPT = 28;
VAR_ENTRY_SCRIPT2 = 29;
VAR_EXIT_SCRIPT = 30;
VAR_EXIT_SCRIPT2 = 31;
VAR_VERB_SCRIPT = 32;
VAR_SENTENCE_SCRIPT = 33;
VAR_HOOK_SCRIPT = 34;
VAR_CUTSCENE_START_SCRIPT = 35;
VAR_CUTSCENE_END_SCRIPT = 36;
VAR_CHARINC = 37;
VAR_WALKTO_OBJ = 38;
VAR_DEBUGMODE = 39;
VAR_HEAPSPACE = 40;
VAR_RESTART_KEY = 42;
VAR_PAUSE_KEY = 43;
VAR_MOUSE_X = 44;
VAR_MOUSE_Y = 45;
VAR_TIMER = 46;
VAR_TMR_4 = 47;
VAR_SOUNDCARD = 48;
VAR_VIDEOMODE = 49;
VAR_SAVELOADDIALOG_KEY = 50;
VAR_FIXEDDISK = 51;
VAR_CURSORSTATE = 52;
VAR_USERPUT = 53;
VAR_SOUNDRESULT = 56;
VAR_TALKSTOP_KEY = 57;
VAR_59 = 59;
VAR_SOUNDPARAM = 64;
VAR_SOUNDPARAM2 = 65;
VAR_SOUNDPARAM3 = 66;
VAR_MOUSEPRESENT = 67;
VAR_PERFORMANCE_1 = 68;
VAR_PERFORMANCE_2 = 69;
VAR_ROOM_FLAG = 70;
VAR_GAME_LOADED = 71;
VAR_NEW_ROOM = 72;
VAR_VERSION = 75;
VAR_V5_DRAWFLAGS = 9;
VAR_MI1_TIMER = 14;
//if (_features & GF_OLD256) {
VAR_V5_OBJECT_LO = 15;
VAR_V5_OBJECT_HI = 16;
/*} else {
VAR_V5_OBJECT_LO = 16;
VAR_V5_OBJECT_HI = 15;
} */
VAR_V5_TALK_STRING_Y = 54;
VAR_V5_CHARFLAG = 60;
VAR_V6_SCREEN_WIDTH = 41;
VAR_V6_SCREEN_HEIGHT = 54;
VAR_V6_EMSSPACE = 76;
VAR_V6_RANDOM_NR = 118;
}
void Scumm::setupScummVarsNew()
{
VAR_MOUSE_X = 1;
VAR_MOUSE_Y = 2;
VAR_VIRT_MOUSE_X = 3;
VAR_VIRT_MOUSE_Y = 4;
VAR_V6_SCREEN_WIDTH = 5;
VAR_V6_SCREEN_HEIGHT = 6;
VAR_CAMERA_POS_X = 7;
VAR_CAMERA_POS_Y = 8;
VAR_OVERRIDE = 9;
VAR_ROOM = 10;
VAR_ROOM_RESOURCE = 11;
VAR_TALK_ACTOR = 12;
VAR_HAVE_MSG = 13;
VAR_TIMER = 14;
VAR_TMR_4 = 15;
VAR_LEFTBTN_DOWN = 22;
VAR_RIGHTBTN_DOWN = 23;
VAR_LEFTBTN_HOLD = 24;
VAR_RIGHTBTN_HOLD = 25;
VAR_PERFORMANCE_1 = 26;
VAR_PERFORMANCE_2 = 27;
VAR_GAME_LOADED = 29;
VAR_V6_RANDOM_NR = 34;
VAR_NEW_ROOM = 35;
VAR_WALKTO_OBJ = 36;
VAR_SCROLL_SCRIPT = 50;
VAR_ENTRY_SCRIPT = 51;
VAR_ENTRY_SCRIPT2 = 52;
VAR_EXIT_SCRIPT = 53;
VAR_EXIT_SCRIPT2 = 54;
VAR_VERB_SCRIPT = 55;
VAR_SENTENCE_SCRIPT = 56;
VAR_HOOK_SCRIPT = 57;
VAR_CUTSCENE_START_SCRIPT = 58;
VAR_CUTSCENE_END_SCRIPT = 59;
VAR_UNK_SCRIPT = 60;
VAR_UNK_SCRIPT_2 = 61;
VAR_PAUSE_KEY = 64;
VAR_RESTART_KEY = 63; /* ?? */
VAR_TALKSTOP_KEY = 66; /* ?? */
VAR_SAVELOADDIALOG_KEY = 65; /* ?? */
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VAR_CUTSCENEEXIT_KEY = 62;
VAR_TIMER_NEXT = 97;
VAR_TMR_1 = 98;
VAR_TMR_2 = 99;
VAR_TMR_3 = 100;
VAR_CAMERA_MIN_X = 101;
VAR_CAMERA_MAX_X = 102;
VAR_CAMERA_MIN_Y = 103;
VAR_CAMERA_MAX_Y = 104;
VAR_CAMERA_THRESHOLD_X = 105;
VAR_CAMERA_THRESHOLD_Y = 106;
VAR_CAMERA_SPEED_X = 107;
VAR_CAMERA_SPEED_Y = 108;
VAR_CAMERA_ACCEL_X = 109;
VAR_CAMERA_ACCEL_Y = 110;
VAR_EGO = 111;
VAR_CURSORSTATE = 112;
VAR_USERPUT = 113;
VAR_DEFAULT_TALK_DELAY = 114;
VAR_CHARINC = 115;
VAR_DEBUGMODE = 116;
VAR_CHARSET_MASK = 119;
//VAR_V5_DRAWFLAGS = 9;
VAR_MI1_TIMER = 14;
VAR_V5_OBJECT_LO = 15;
VAR_V5_OBJECT_HI = 16;
VAR_V5_TALK_STRING_Y = 54;
VAR_V5_CHARFLAG = 60;
VAR_V6_EMSSPACE = 76;
VAR_STRING2DRAW = 130;
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}